There is one key point I need to address to make things a bit clearer. We basically have two different perspectives on Bioware and how they are currently functioning under EA.
You assume that Bioware is at it's peak in writing, that it has all the money and time it wants. They cannot make mistakes, they cannot be in a situation where the best they can do is to produce rushed content. They then created a vast conspiracy where clues were hidden throughout the game. excluding both script leaks for some reason. They expected the fanbase to find these clues and speculate.
I don't.
I assume that Bioware ran out of time/money and had to rush to meet the release date. Endings being the last thing a studio works on, suffered in quality. That's why we get 3 similar endings with a color swap in order to make them more "unique". I find a much more "grounded" reason for everything that wen't wrong. Bioware failed. There is nothing unusual about that. It happens to the best of studios.
That's the key difference. You ignore the realities of developing a game. You ignore the dealines, the crunch and we know for a fact that they were pressed for time till the very last second. The level of fan-fiction you are creating would have required months of planning. It would have also been the single most risky PR and business decision I would ever seen this generation. Over the past 2 months, Bioware has taken a lot of flak for how bad the endings are. They could have come out the day of release, saying "Do not fret! The true endings are coming in 3 months! We just wanted them to be perfect". That would have silenced most of the complaints. Instead, they waited and waited till they announced the EE which would "clarify" the ending. Nothing more. That's where all that debate about "Artistic Integrity" started.
I don't believe in the IT because it makes no sense from a business and development point of view. It simply doesn't fit with what we know of the last months of dev time and the conditions in which Bioware had to work. It doesn't fit with the script leaks, it doesn't fit with the Final Hours app.
I honestly wish I could believe. It sounds nice! It's bold from a gameplay perspective, misleading the players is never something that's easy to do. It "repairs" the endings by making them dreams and that's something I can get behind.
I just don't think I can ignore everything we know outside of the game. I simply can't.
Modifié par DTKT, 07 mai 2012 - 03:21 .