Best Orgin Story for playing "evil"?
#26
Posté 08 décembre 2009 - 08:30
Seriously, you get to hang out with TIM FREAKIN' AWESOME SAUCE VOICE CURRY for about 15 minutes.
If that doesn't make you evil god knows what will.
#27
Posté 08 décembre 2009 - 08:31
Jwade86 wrote...
To be completely evil with the city elf you would have to let the Arl rape Shianni.
Sadly I believe it already happened
#28
Posté 08 décembre 2009 - 11:21
#29
Posté 09 décembre 2009 - 12:32
ReubenLiew wrote...
Human noble.
Seriously, you get to hang out with TIM FREAKIN' AWESOME SAUCE VOICE CURRY for about 15 minutes.
If that doesn't make you evil god knows what will.
It certainly turned Loghain and Cauthrien evil... maybe you're on to something there
Anyway, I see the dwarf commoner having the hardest time trying not to be evil. In Dust Town its all about doing what is necessary to survive. If that means a few shopkeepers have to be kneecapped or some errant do-gooder out to 'clean up the town' has to die, so be it.
Might make for an interesting roleplaying option... being the cruel criminal trying so hard to leave all that behind... a bit like roleplaying an Earthborn Sole Survivor Shepard that is trying (with no small amount to trouble) not to resort to intimidation and other 'renegade' courses of action to get the job done. Will this unfortunate dwarf commoner born into this mean existence really be able to get away from it? Or will old habits die hard?
#30
Posté 09 décembre 2009 - 12:39
elves probably work in general since they are the oppressed race in Ferelden and mages are very resticted in their freedom by itself and you get very little information about your time before the mage tower ... which made my elf mage very suitable for a maleficar kind of gameplay.
Modifié par menasure, 09 décembre 2009 - 12:40 .
#31
Posté 09 décembre 2009 - 12:57
City Elf may hate humans, but that's not necessarily absolute evil behaviour.
Human noble with a goal of personal vendetta doesn't qualify enough for becoming an entirely evil person, unless the character was sinister to begin with, which doesn't fit well into the family life prior to the attack.
Dwarf Commoner, probably has some sense of honor among thieves and could also be easily played as a more honorable character than a dwarf noble turned bitter after losing everything. Becoming a Grey Warden is a step up for the commoner, but not so much for a noble, who feels even more like an outcast than a commoner, who never was part of dwarven society in the first place.
The Dalish Elf actually also has quite some background justifying becoming evil. Being already poisoned to begin with, suspicious of humans at least, having no incentive to join Duncan but for the sake of one's own life...
In the end it's up to the player's imagination and fantasy how to play the character. But to me the mage easily has the greatest potential to become the most selfish "evil" jerk in the game.
#32
Posté 09 décembre 2009 - 01:03
#33
Posté 09 décembre 2009 - 01:46
supersweetjay wrote...
Human Noble: The Arl's treachery and your parents' death spurned an intense hatred and created a nihilist beyond reproach. Or: You never cared for your family anyway, and were glad to finally be free of all their sniveling do-goodery. Now, to kill the Arl who had the audacity to kill them before you could...
Human noble also works.
Indeed it does, l made a vengeful, broken Dark Fighter who now only lived for killing and vengance...no matter the cost[a dead Sten, Zeveran, Wynne for starters], and gain what ever power that would aid in my vengenance[Sacred Ashes spoiled, Dalish slaughtered, etc]
Its easy to go for the "Commoners" as evil...but who do you think cause the most problems in the Land?
#34
Posté 09 décembre 2009 - 01:48
#35
Posté 09 décembre 2009 - 02:01
His whole motivation is desperately trying to keep his sister and mother out of the streets.
For future DLC or expansions, I really hope BioWare adds a new class that swings you to play bad. Different convo options and such.
#36
Posté 09 décembre 2009 - 02:11
#37
Posté 09 décembre 2009 - 02:26
Dwarves suck because they are midgets. Everyone else has more of a goody two-shoes bent to them with the exception of city elves, but I don't really see what a city elf could hope to accomplish beyond mere revenge. I mean really, they're just elves, can't expect much from them.
So I say "evil" Mage all the way.
Modifié par marshalleck, 09 décembre 2009 - 02:32 .
#38
Posté 09 décembre 2009 - 03:09
#39
Posté 09 décembre 2009 - 03:18
It seems like you can take any origin and spin it however you want. Your character can also just be a total jack-%*@ for no other reason than your character being a jack-%&$.
Modifié par ReggarBlane, 09 décembre 2009 - 03:20 .
#40
Posté 09 décembre 2009 - 03:48
#41
Posté 09 décembre 2009 - 04:18
Original182 wrote...
My apologies that the Casteless Dwarf didn't live up to your expectation. Well at least you got the achievement.
Naw... its actually one of the better orgins.. i liked it a lot.
Made a dual wielder, going to shred lots of things
#42
Posté 09 décembre 2009 - 04:24
Better than a Lifetime "made for TV" movie.
#43
Posté 09 décembre 2009 - 05:08
My female city elf PC turns out to be someone with extreme self-confident, always casual, and a hero in the Denerim Alienage.
I was planing on making my Casteless dwarf PC evil, but having a sister like Rica and the ambition to prove yourself worthy and honorable as a Casteless just make it doesn't fit.
A human mage however, can be very evil, for an elven mage slaughter Dalish Elves doesn't make sense.
#44
Posté 09 décembre 2009 - 09:02
Still, in games like KOTOR I could never play a righteous bad guy. It was pretty much just "chaotic stupid" and being a jerk. Here in DA I think you can actually pull it off as part of being a ruthlessly single-minded Warden who will stop at nothing to end the Blight. Anything that makes you stronger helps you end the Blight and is therefore... righteous, even if someone else gets hurt in the process. Then again, if it's just pointless cruelty I'd probably avoid it. There's no good reason, for example, to pull the "murder knife" out on the wounded soldier in the Wilds. You don't gain anything. If you're looking for that sort of thing then pick any origin and just assume you're insane... because that's what you'd be playing.
Given all that I'd go mage. Elf mage, I agree, will add that little extra amount of bitterness. But really any mage has a pretty iron clad reason not to care a whole lot about the people of Ferelden. Circle Mages are slaves, essentially. Well kept slaves, but still not free to leave the tower and more or less forced to "serve mankind" as the Chantry puts it. Irving is not all that noble, particularly if you have a conversation with him about Jowan. You find out that his whole reason for having you play along with Jowan's escape attempt is to trap Lily and force Gregoir to punish one of their own as well. It's really rather spiteful and not at all admirable. She hasn't done anything wrong yet and, as you later find out, doesn't even know Jowan has been dablling in blood magic. You can easily adopt Morrigan's attitude about the Circle Mages being weak and wipe them out when you return to the Tower. Let the Templar dogs fight the darkspawn for you.
#45
Posté 09 décembre 2009 - 09:09
There's no good reason, for example, to pull the "murder knife" out on the wounded soldier in the Wilds.
Actually there is!
He is human, and after he recovers he'll prolly go back to mistreating knife-ears and molesting the female elven servants at camp. xD
#46
Posté 09 décembre 2009 - 09:13
#47
Posté 09 décembre 2009 - 09:16
Evil needs no justification. Hard life? Racism? Religious persecuation? Betraly? HA! Those are the thing YOU, and evil overlord are supposed to do, not have them done to you.
There is no requirement for evil, except the will and stylish black stache'. Altough spikes of villany and a loyal creepy servant help. Also, lots of underlings to execute randomly.
#48
Posté 09 décembre 2009 - 10:26
- Prior to the game, is lawful evil, and hides it well. Some of the best villains can fit that description.
- The betrayal by Howe leads you to hate the world for taking everything from you. Discovering the prices of being a Warden drive your further down this path.
- All the carnage of Howe's attack makes you go bat**** insane.
#49
Posté 10 décembre 2009 - 09:42
JabberJaww wrote...
Started a Castless Dwarf last night. I felt bad for him :-(
His whole motivation is desperately trying to keep his sister and mother out of the streets.
For future DLC or expansions, I really hope BioWare adds a new class that swings you to play bad. Different convo options and such.
It's interesting, that some origins give the player already a different feeling depending on what gender you choose. I played dwarf commoner and city elf as female char. I think a male dwarf commoner will probably feel more protective towards the sister, while as a female dwarf I thought if my char should envy the sister for getting a noble boyfriend?
Didn't play city elf as male, don't bother much, because I feel the storyline can't go better than fighting your way out of this pit of human ****s by myself.
#50
Posté 10 décembre 2009 - 10:18
Mage - angry about the chantry supervision, control of mages, being removed from your family, the fear and suspicion of those around you. If you are an elven mage, this works even better because you've been stolen from your people as well and denied your culture.
Dwarf commoner - you've been brutalised by living in a society that treats you as worth less than dirt, working for a crime boss, your sister sells herself to try to get out and you help her do so. You can be very bitter and twisted by your experiences. And as for that mother of yours, who beat you and mistreated you from earliest childhood.
Dalish elf - hate humans for what they've done to the elves, bitter and twisted at the loss of the Dales, the circumscribed life you've had to live, and so on.
City elf - as the Dalish, but more so. Constant abuse and subjugation, rape of Shianni, death of one of the woman who resisted. Even Duncan won't get involved and help here (though I note that he helped Bryce Cousland in the Human Noble story).
The only ones that don't really work, imo, are the two noble origins, where characters may be angry and bitter about/against particular people and events - but not enough to have warped their whole life/character.
Of course, if you're female and romance Alistair (and you're not human noble) you've got more incentive for anger and bitterness later, too.
Most convincing choices: Dwarf Commoner, City Elf, Elven Mage.
Modifié par SusanStoHelit, 10 décembre 2009 - 10:21 .





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