Aller au contenu

Photo

Cerberus Nemesis should be buffed


  • Veuillez vous connecter pour répondre
89 réponses à ce sujet

#1
tonnactus

tonnactus
  • Members
  • 6 165 messages
Seriously,the only enemy that is less dangerous is a single swarmer. Its completly absurd that even basic units like assault troopers are more dangerous with their grenades then a supposed cybernatic enchanced sniper. Not even counting phantoms who outdamage a nemesis with their guns at all ranges...

Increase their fire rate,give them a close range defense(proximite mine?), let her shots stagger the player...

#2
OblivionDawn

OblivionDawn
  • Members
  • 2 549 messages
Agreed, she needs to be able to use Overload at close range, or melee or something.

Anything is better than her prancing around like a deer while people are trying to smack her to death.

#3
Trick 1224

Trick 1224
  • Members
  • 190 messages
I don't know pal, whenever I'm in cover trying to get shields back, it's usually a nemesis who pwns me.

#4
N7-RedFox

N7-RedFox
  • Members
  • 4 007 messages
No need to buff Nemesis when Phantoms can one-shot-kill you and sneak up on u at any moment. I think that quite balances the match

#5
Ypiret

Ypiret
  • Members
  • 260 messages
Not in groups on gold. They drop your shields every second and it's difficult to tell where they are.

#6
Zenning

Zenning
  • Members
  • 878 messages
.. Wait a second? Do you guys only play on bronze or something? Instantly taking out your shields while you're dealing with other enemies is pretty goddamn good. If anything, they are one of the more dangerous enemies, along with rocket troopers, and arguably worse than them.

#7
Methanoid666

Methanoid666
  • Members
  • 473 messages

Trick 1224 wrote...

I don't know pal, whenever I'm in cover trying to get shields back, it's usually a nemesis who pwns me.


i dont think a nemesis has killed me much or at all, its just they seem to whack your shields off then something else seemingly finishes you off.

#8
Draining Dragon

Draining Dragon
  • Members
  • 5 488 messages

tonnactus wrote...

Seriously,the only enemy that is less dangerous is a single swarmer. Its completly absurd that even basic units like assault troopers are more dangerous with their grenades then a supposed cybernatic enchanced sniper. Not even counting phantoms who outdamage a nemesis with their guns at all ranges...

Increase their fire rate,give them a close range defense(proximite mine?), let her shots stagger the player...


1. Phantoms are an elite enemy. Obviously they're more effective.
2. The Nemesis spawns almost as much as the Centurion.
3. She has a really small hitbox and moves really fast.
4. Her shots are really powerful. They take down your shields instantly and one-hit you if you don't have shields.

#9
audicdm

audicdm
  • Members
  • 183 messages
I think a good melee would be enough of a buff for them but a sniper should have little chance of survival once the distance is closed

#10
alchemysol

alchemysol
  • Members
  • 238 messages
Nemesis are supposed to be powerful in groups. It's a tactic where a team goes against a team. When one side starts to lose momentum the others start to overpower them.

#11
jaydubs67

jaydubs67
  • Members
  • 2 734 messages
They're supposed to have Widows. Give them real Widows... including their cover penetrating ability. No one will ever complain about the Nemesis being weak again.

#12
Nightmare Sabin

Nightmare Sabin
  • Members
  • 199 messages
It's so satisfying though to run up to one and Falcon Punch it to oblivion.

#13
whalewhisker

whalewhisker
  • Members
  • 1 058 messages
Nemesis are fine as they are. Stop playing on bronze you guys.

There is nothing worse that 3 nemesis taking down your shields while you have a phantom or two in front of you.

#14
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages
Nemesis' dropping your shields when you have a phantom or two pew-pewing you is a pretty lethal combo.

#15
bajsmongo66

bajsmongo66
  • Members
  • 166 messages

jaydubs67 wrote...

They're supposed to have Widows. Give them real Widows... including their cover penetrating ability. No one will ever complain about the Nemesis being weak again.



Widows? arent they using raptors? or whatever that sniper is called... sure the weapon they use doesnt behave like the raptor but they sure are holding one.:huh:

#16
Methanoid666

Methanoid666
  • Members
  • 473 messages

jaydubs67 wrote...

They're supposed to have Widows. Give them real Widows... including their cover penetrating ability. No one will ever complain about the Nemesis being weak again.


their armed with raptor snipers not widows, just theirs seem to have forgotten how to rapid fire.

#17
Badpanzer

Badpanzer
  • Members
  • 1 921 messages
The Nemesis is a bit of a pain on gold as others have pointed out...they work in packs and you can learn what pinned down really means.
Still maybe they should have the ability to no scope or something as it is a bit silly to see them running about like headless chickens..usually with a Batarian or Krogan in hot pursuit....said Krogan/Batarian missing every melee attack they make of course. ;)

#18
Scottus4

Scottus4
  • Members
  • 841 messages
If nemesis would double shoot they would be dangerous.

#19
robarcool

robarcool
  • Members
  • 6 608 messages
Give them cobra launchers.

#20
tonnactus

tonnactus
  • Members
  • 6 165 messages

Zenning wrote...

.. Wait a second? Do you guys only play on bronze or something?


They are not even a big problem on gold. They strip your shields,just go in cover and let them regenerate.Thats it.

#21
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests
How would they buff them? Make them run away faster?

#22
Chealec

Chealec
  • Members
  • 6 508 messages
On gold they don't even seem to take time to aim either - it's just "whee... oh, my shields are gone" (even with 1000+ shields).

On bronze you've got like a 6 month warning that one's very, very slowly taking aim at you as you watch the laser sight slowly home in on your position... certainly not the case on gold.

#23
tonnactus

tonnactus
  • Members
  • 6 165 messages

Draining Dragon wrote...


1. Phantoms are an elite enemy. Obviously they're more effective.


First of all,phantoms are close range specialists. Its completly absurd they deal more damage with their handguns at all ranges then a nemesis that is specialised at long range.

Also every enemy with shields is an elite enemy anyway.

#24
Chealec

Chealec
  • Members
  • 6 508 messages

tonnactus wrote...

Zenning wrote...

.. Wait a second? Do you guys only play on bronze or something?


They are not even a big problem on gold. They strip your shields,just go in cover and let them regenerate.Thats it.


Which is fine, unless you're trying to get biotic explosions on an Atlas or something as waiting for your shields to come back can mess up your timing.... worse if the Atlas is targeting you as well as you can kiss goodbye to your shields and often most of your health. Just for sticking your head out around a wall.

Still... I hate them far less than I hate Marauders.

#25
whalewhisker

whalewhisker
  • Members
  • 1 058 messages

tonnactus wrote...

Draining Dragon wrote...


1. Phantoms are an elite enemy. Obviously they're more effective.


First of all,phantoms are close range specialists. Its completly absurd they deal more damage with their handguns at all ranges then a nemesis that is specialised at long range.

Also every enemy with shields is an elite enemy anyway.


Phantom's are monsters. They're the type of "oh ****!" enemy that makes the game so fun.