Cerberus Nemesis should be buffed
#1
Posté 05 mai 2012 - 11:02
Increase their fire rate,give them a close range defense(proximite mine?), let her shots stagger the player...
#2
Posté 05 mai 2012 - 11:03
Anything is better than her prancing around like a deer while people are trying to smack her to death.
#3
Posté 05 mai 2012 - 11:03
#4
Posté 05 mai 2012 - 11:03
#5
Posté 05 mai 2012 - 11:04
#6
Posté 05 mai 2012 - 11:04
#7
Posté 05 mai 2012 - 11:05
Trick 1224 wrote...
I don't know pal, whenever I'm in cover trying to get shields back, it's usually a nemesis who pwns me.
i dont think a nemesis has killed me much or at all, its just they seem to whack your shields off then something else seemingly finishes you off.
#8
Posté 05 mai 2012 - 11:05
tonnactus wrote...
Seriously,the only enemy that is less dangerous is a single swarmer. Its completly absurd that even basic units like assault troopers are more dangerous with their grenades then a supposed cybernatic enchanced sniper. Not even counting phantoms who outdamage a nemesis with their guns at all ranges...
Increase their fire rate,give them a close range defense(proximite mine?), let her shots stagger the player...
1. Phantoms are an elite enemy. Obviously they're more effective.
2. The Nemesis spawns almost as much as the Centurion.
3. She has a really small hitbox and moves really fast.
4. Her shots are really powerful. They take down your shields instantly and one-hit you if you don't have shields.
#9
Posté 05 mai 2012 - 11:05
#10
Posté 05 mai 2012 - 11:06
#11
Posté 05 mai 2012 - 11:06
#12
Posté 05 mai 2012 - 11:06
#13
Posté 05 mai 2012 - 11:09
There is nothing worse that 3 nemesis taking down your shields while you have a phantom or two in front of you.
#14
Posté 05 mai 2012 - 11:12
#15
Posté 05 mai 2012 - 11:13
jaydubs67 wrote...
They're supposed to have Widows. Give them real Widows... including their cover penetrating ability. No one will ever complain about the Nemesis being weak again.
Widows? arent they using raptors? or whatever that sniper is called... sure the weapon they use doesnt behave like the raptor but they sure are holding one.
#16
Posté 05 mai 2012 - 11:13
jaydubs67 wrote...
They're supposed to have Widows. Give them real Widows... including their cover penetrating ability. No one will ever complain about the Nemesis being weak again.
their armed with raptor snipers not widows, just theirs seem to have forgotten how to rapid fire.
#17
Posté 05 mai 2012 - 11:14
Still maybe they should have the ability to no scope or something as it is a bit silly to see them running about like headless chickens..usually with a Batarian or Krogan in hot pursuit....said Krogan/Batarian missing every melee attack they make of course.
#18
Posté 05 mai 2012 - 11:14
#19
Posté 05 mai 2012 - 11:15
#20
Posté 05 mai 2012 - 11:15
Zenning wrote...
.. Wait a second? Do you guys only play on bronze or something?
They are not even a big problem on gold. They strip your shields,just go in cover and let them regenerate.Thats it.
#21
Guest_Catch This Fade_*
Posté 05 mai 2012 - 11:17
Guest_Catch This Fade_*
#22
Posté 05 mai 2012 - 11:17
On bronze you've got like a 6 month warning that one's very, very slowly taking aim at you as you watch the laser sight slowly home in on your position... certainly not the case on gold.
#23
Posté 05 mai 2012 - 11:18
Draining Dragon wrote...
1. Phantoms are an elite enemy. Obviously they're more effective.
First of all,phantoms are close range specialists. Its completly absurd they deal more damage with their handguns at all ranges then a nemesis that is specialised at long range.
Also every enemy with shields is an elite enemy anyway.
#24
Posté 05 mai 2012 - 11:21
tonnactus wrote...
Zenning wrote...
.. Wait a second? Do you guys only play on bronze or something?
They are not even a big problem on gold. They strip your shields,just go in cover and let them regenerate.Thats it.
Which is fine, unless you're trying to get biotic explosions on an Atlas or something as waiting for your shields to come back can mess up your timing.... worse if the Atlas is targeting you as well as you can kiss goodbye to your shields and often most of your health. Just for sticking your head out around a wall.
Still... I hate them far less than I hate Marauders.
#25
Posté 05 mai 2012 - 11:21
tonnactus wrote...
Draining Dragon wrote...
1. Phantoms are an elite enemy. Obviously they're more effective.
First of all,phantoms are close range specialists. Its completly absurd they deal more damage with their handguns at all ranges then a nemesis that is specialised at long range.
Also every enemy with shields is an elite enemy anyway.
Phantom's are monsters. They're the type of "oh ****!" enemy that makes the game so fun.





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