Aller au contenu

Photo

Cerberus Nemesis should be buffed


  • Veuillez vous connecter pour répondre
89 réponses à ce sujet

#51
jotun04

jotun04
  • Members
  • 561 messages
Playing against tons of nemesis scattered all around Hydra is the worst thing ever.. nowhere is safe!

#52
Thresher Maw

Thresher Maw
  • Members
  • 50 messages
I'm surprised to see people arguing that Nemesises are powerful. They leave their heads out for so long that I see them as free points as an infiltrator, and as an engineer they often waste time shooting my decoy more than anything. I get shot by a Nemesis maybe once a week, at worst. They take like 3 seconds to line up a shot, and the high pitched noise their sighting makes gives you all the warning you need to avoid being shot. Sometimes they'll force you in to cover in a manner that leaves you trapped by OTHER enemies, but that doesn't happen all that often. Overall I think they're one of the least dangerous enemies in the game. I don't necessarily think they need to be buffed however, because turrets and phantoms make up for them.

#53
aznricepuff

aznricepuff
  • Members
  • 256 messages

Thresher Maw wrote...

I'm surprised to see people arguing that Nemesises are powerful. They leave their heads out for so long that I see them as free points as an infiltrator, and as an engineer they often waste time shooting my decoy more than anything. I get shot by a Nemesis maybe once a week, at worst. They take like 3 seconds to line up a shot, and the high pitched noise their sighting makes gives you all the warning you need to avoid being shot. Sometimes they'll force you in to cover in a manner that leaves you trapped by OTHER enemies, but that doesn't happen all that often. Overall I think they're one of the least dangerous enemies in the game. I don't necessarily think they need to be buffed however, because turrets and phantoms make up for them.


Three seconds to line up a shot? More like 0. On gold at least. With my infiltrator, if I don't cloak before popping from cover to kill a nemesis, she basically downs my shield the second I start to aim down the scope.

#54
Badpanzer

Badpanzer
  • Members
  • 1 921 messages

jotun04 wrote...

Playing against tons of nemesis scattered all around Hydra is the worst thing ever.. nowhere is safe!


Yes Hydra is one map where the Nemesis can really make your life hard...I have been caught in a crossfire there before, wasnt a great deal of fun.
Very hard as the rest of the Cerberus team will be advancing on your position fast...thats the real danger of the Nemesis they make you vunerable to the other enemies.

#55
jotun04

jotun04
  • Members
  • 561 messages

aznricepuff wrote...

Three seconds to line up a shot? More like 0. On gold at least. With my infiltrator, if I don't cloak before popping from cover to kill a nemesis, she basically downs my shield the second I start to aim down the scope.


I don't play a lot on gold, but on silver they're pretty weird about their firing times.

If she's in cover, she'll take a second or two to line up a shot.  If she's leaving cover, she can fire instantly

#56
Shock n Awe

Shock n Awe
  • Members
  • 630 messages

jotun04 wrote...

aznricepuff wrote...

Three seconds to line up a shot? More like 0. On gold at least. With my infiltrator, if I don't cloak before popping from cover to kill a nemesis, she basically downs my shield the second I start to aim down the scope.


I don't play a lot on gold, but on silver they're pretty weird about their firing times.

If she's in cover, she'll take a second or two to line up a shot.  If she's leaving cover, she can fire instantly


It sounds like a lot of people asking for Nemesis buffs might not be gold players.  On gold Nemeses can be dangerous and I do occasionally see people taken down by them (likely due to being hit with few shields or several nemeses at once).  Even if they're in cover, they rarely use the targeting laser, and if they do it takes less than a second for them to hit you.  Even if you're moving erratically they've still got a pretty good chance of hitting you.

#57
Badpanzer

Badpanzer
  • Members
  • 1 921 messages

Shock n Awe wrote...

jotun04 wrote...

aznricepuff wrote...

Three seconds to line up a shot? More like 0. On gold at least. With my infiltrator, if I don't cloak before popping from cover to kill a nemesis, she basically downs my shield the second I start to aim down the scope.


I don't play a lot on gold, but on silver they're pretty weird about their firing times.

If she's in cover, she'll take a second or two to line up a shot.  If she's leaving cover, she can fire instantly


It sounds like a lot of people asking for Nemesis buffs might not be gold players.  On gold Nemeses can be dangerous and I do occasionally see people taken down by them (likely due to being hit with few shields or several nemeses at once).  Even if they're in cover, they rarely use the targeting laser, and if they do it takes less than a second for them to hit you.  Even if you're moving erratically they've still got a pretty good chance of hitting you.


I dont want their main attack buffed but I do think thwe should be able to defend themselves in CQC..its just silly watching people chase them around..its like the old Benny Hill show.:P

#58
Cornughon

Cornughon
  • Members
  • 1 336 messages

OniGanon wrote...

A Nemesis on their own isn't dangerous, but their ability to instantly take down my shields and force me into cover over and over and over again is so mouth-frothingly infurating that I still consider them high priority targets.

After all, you don't encounter Nemeses on their own. When they're forcing you into cover, the Phantom is coming closer, the Atlas is coming closer, the Engineer is setting up his Turret in peace, the Assault Troopers are throwing grenades at you and the Centurion is just itching for you to show your unshielded face.

This.

A Nemesis on her own isn't much of a problem. But especially on Gold, OniGanon's story applies...

Personally I believe a Nemesis is really underestimated, just like the Marauder...

#59
Revrant

Revrant
  • Members
  • 299 messages
She is not a Big Bad, she, like all snipers, is a support unit, she knocks your shields out and then you get your ass handed to you by others.

#60
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

Draining Dragon wrote...
4. Her shots are really powerful. They take down your shields instantly and one-hit you if you don't have shields.


Eh?  I thought they only hit you down to the last sliver of health (which has something similar to the shield gate).

Modifié par GodlessPaladin, 06 mai 2012 - 07:10 .


#61
aznricepuff

aznricepuff
  • Members
  • 256 messages

Badpanzer wrote...

I dont want their main attack buffed but I do think thwe should be able to defend themselves in CQC..its just silly watching people chase them around..its like the old Benny Hill show.:P


I know exactly what you're talking about. Once, I missed twice in a row with heavy melee on a nemesis. At this point, I probably should have realized the best thing to do was hit it with ED and quickscope it. But at this point, let's just say I was...committed to meleeing the sucker to death. In the end it took a good 30 seconds before I was able to get the job done. My teammates must've thought I was completely incompetent...or crazy. :innocent:

#62
Shock n Awe

Shock n Awe
  • Members
  • 630 messages

GodlessPaladin wrote...

Draining Dragon wrote...
4. Her shots are really powerful. They take down your shields instantly and one-hit you if you don't have shields.


Eh?  I thought they only hit you down to the last sliver of health (which has something similar to the shield gate).


That's because players have a shield gate and a health gate.  The shot that takes your shields won't damage your health, and a shot can take you to 1 health but it takes a third to take you down.

That said, on Gold, I've had 3 Nemeses all shoot me within the same second and down me near instantaneously.

aznricepuff wrote...
I know exactly what you're talking about. Once, I missed twice in a row with heavy melee on a nemesis. At this point, I probably should have realized the best thing to do was hit it with ED and quickscope it. But at this point, let's just say I was...committed to meleeing the sucker to death. In the end it took a good 30 seconds before I was able to get the job done. My teammates must've thought I was completely incompetent...or crazy. [smilie]http://social.bioware.com/images/forum/emoticons/angel.png[/smilie]

 
I hate Nemeses so much that if they are alone I will melee them to death.  I acknowledge that it's amazingly inefficient, but on gold they will constantly keep my shields at 0 (almost the instant I pop out of cover my shields will be blown off, even faster than Centurions or Troopers can do it, they actually take a few seconds), and if there are more "important" enemies around this is very bad, which will generally have me targeting them over anything but Phantoms due to how annoying it is to almost never have shields.

Modifié par Shock n Awe, 06 mai 2012 - 07:15 .


#63
Scudman_Alpha

Scudman_Alpha
  • Members
  • 547 messages
 they're there to instantly take down your shields leaving the other units to take you down

however the other units take down your shield equally as fast and that pretty much is the sole reason why nemesis are not considered that much of a threat


they're there to keep you from recharging your shields and health,now if that means buffing them making them be able to shoot you through cover (doing less damage of course) then so be it

#64
varteral6162

varteral6162
  • Members
  • 765 messages
Read the ME3 Codex page on the Nemesis they're supposed to be using Widows.
edit: They also specialize in one hit kills.

Modifié par varteral6162, 06 mai 2012 - 07:37 .


#65
DilapidatedCat

DilapidatedCat
  • Members
  • 308 messages
They need to be buffed with some balls.

Seriously, cowardly units.

#66
aznricepuff

aznricepuff
  • Members
  • 256 messages

DilapidatedCat wrote...

They need to be buffed with some balls.


Considering they're female, they may take issue with that.

#67
Scudman_Alpha

Scudman_Alpha
  • Members
  • 547 messages

aznricepuff wrote...

DilapidatedCat wrote...

They need to be buffed with some balls.


Considering they're female, they may take issue with that.


give them a "airbag" boost then

#68
Domnuxx

Domnuxx
  • Members
  • 1 589 messages

Cornughon wrote...

OniGanon wrote...

A Nemesis on their own isn't dangerous, but their ability to instantly take down my shields and force me into cover over and over and over again is so mouth-frothingly infurating that I still consider them high priority targets.

After all, you don't encounter Nemeses on their own. When they're forcing you into cover, the Phantom is coming closer, the Atlas is coming closer, the Engineer is setting up his Turret in peace, the Assault Troopers are throwing grenades at you and the Centurion is just itching for you to show your unshielded face.

This.

A Nemesis on her own isn't much of a problem. But especially on Gold, OniGanon's story applies...

Personally I believe a Nemesis is really underestimated, just like the Marauder...


Who underestimated the Marauder? They're the #1 reaper unit in my opinion. Second place goes to ravagers.

You can run from banshees and brutes, but Marauders are badass. If they're not reinforcing husks and cannibals or shooting your ass, they're stunning you with their melee.

#69
Shock n Awe

Shock n Awe
  • Members
  • 630 messages

varteral6162 wrote...

Read the ME3 Codex page on the Nemesis they're supposed to be using Widows.
edit: They also specialize in one hit kills.


It never says they're supposed to be using Widows, it only says they're capable of using widows, there's a huge difference.

#70
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages
They need something other than 'running around in a circle' when players get close, a cloak or a decoy or anything really. Other than that they are fine.

#71
Carson95

Carson95
  • Members
  • 95 messages
If 2 shoot you at once all you have let is half of a health segment and a little help with the trooper, you'll be kissing the ground. I don't think they should be buffed.

#72
Serkevan

Serkevan
  • Members
  • 580 messages
Nemesis CAN'T kill a player if there are no other troops around. The reason is the health-gate(the first shot blows your shields, the second one leaves you with a sliver of health, and then it looks like the Nemesis has to reload and won't usually fire until your shields are up. This applies if there are two of them as well, I have tested it and you can literally stand there looking at two nemesis and they wont kill you.

#73
varteral6162

varteral6162
  • Members
  • 765 messages

Shock n Awe wrote...

varteral6162 wrote...

Read the ME3 Codex page on the Nemesis they're supposed to be using Widows.
edit: They also specialize in one hit kills.


It never says they're supposed to be using Widows, it only says they're capable of using widows, there's a huge difference.


They're implanted to deal with the recoil of Widows, yet get given a gun with little recoil.

#74
OniGanon

OniGanon
  • Members
  • 4 829 messages

Shock n Awe wrote...

on Gold, I've had 3 Nemeses all shoot me within the same second and down me near instantaneously.


O.o That's some interesting luck you have there. Hope you didn't buy a lotto ticket that day.

#75
Shock n Awe

Shock n Awe
  • Members
  • 630 messages

OniGanon wrote...

Shock n Awe wrote...

on Gold, I've had 3 Nemeses all shoot me within the same second and down me near instantaneously.


O.o That's some interesting luck you have there. Hope you didn't buy a lotto ticket that day.


To say the least, it was, as you said...interesting.

It's not uncommon for two Nemeses to shoot me within a few seconds either, bringing me to the health gate.  This may be due to the fact that I generally cover flank areas where 3-4 Nemeses may spawn, leaving me as their only possible target.