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Glad I read ME3 Amazon reviews and came to the forums BEFORE I bought ME3


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#126
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merrick97 wrote...

I am amazed that people still say that 95% of the game is great, its just that the ending is bad.

Yet everyone ignores:

1. The bad journal system
2. The lack of branched dialogue
3. Story cop-outs (Rachni queen anyone?)
4. The horrible beginning
5. The HORRIBLE HORRIBLE eavesdropping fetch quests that got you meaningless war assets.
6. The lack of actual sidequests

and for me the biggest issue was:

6. The linearity.

Its just that the endings are so bad that it makes us ignore the games other faults.


Still its worth a rent.

I don't ignore them but I don't really care
**** the journal system
the fetch quests were better than the mass effect 2 scanning so ?
the beginning was good 
the sidequests were really good but I agree there could be more 
that issue with the rachni queen horrible I know
the dialouge was soo good here compare it to mass effect 1 :devil:
but more options would be good

so overall I think mass effect 3 was nearly perfect until the last 10 minutes destroyed everything

#127
spiriticon

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CARL_DF90 wrote...

spiriticon wrote...

Choices do matter in 95% of the game. It's blatantly untrue to say that they don't matter at all.


When you do your homework you find that is not true at all, especially when most people refer to choices made through the trilogy as a whole and not just ME3 itself. That's one of the main issues people have right now, as well as the ending debacle.


I think they do matter.

Take the Rachni Queen for example: A lot of people have said that saving or killing the queen didn't matter.

Well, Saving the queen twice in ME1 and ME3, killing the queen twice in ME1 and ME3, killing the queen in ME1 but saving it in ME3 all have different outcomes to your war assets. Although the decisions didn't play out in terms of end game cinematics, it played out in the form of text at the war terminal.

You have to read all the text at the war terminal to see how most your decisions played out.

Modifié par spiriticon, 08 mai 2012 - 09:28 .


#128
darksider55

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spiriticon wrote...

CARL_DF90 wrote...

spiriticon wrote...

Choices do matter in 95% of the game. It's blatantly untrue to say that they don't matter at all.


When you do your homework you find that is not true at all, especially when most people refer to choices made through the trilogy as a whole and not just ME3 itself. That's one of the main issues people have right now, as well as the ending debacle.


I think they do matter.

Take the Rachni Queen for example: A lot of people have said that saving or killing the queen didn't matter.

Well, Saving the queen twice in ME1 and ME3, killing the queen twice in ME1 and ME3, killing the queen in ME1 but saving it in ME3 all have different outcomes to your war assets. Although the decisions didn't play out in terms of end game cinematics, it played out in the form of text at the war terminal.

You have to read all the text at the war terminal to see how most your decisions played out.


well you don't read games you play them.

#129
spiriticon

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darksider55 wrote...

spiriticon wrote...

CARL_DF90 wrote...

spiriticon wrote...

Choices do matter in 95% of the game. It's blatantly untrue to say that they don't matter at all.


When you do your homework you find that is not true at all, especially when most people refer to choices made through the trilogy as a whole and not just ME3 itself. That's one of the main issues people have right now, as well as the ending debacle.


I think they do matter.

Take the Rachni Queen for example: A lot of people have said that saving or killing the queen didn't matter.

Well, Saving the queen twice in ME1 and ME3, killing the queen twice in ME1 and ME3, killing the queen in ME1 but saving it in ME3 all have different outcomes to your war assets. Although the decisions didn't play out in terms of end game cinematics, it played out in the form of text at the war terminal.

You have to read all the text at the war terminal to see how most your decisions played out.


well you don't read games you play them.


Well if you cannot be bothered to enjoy the reading part of the game then you cannot blame the developers for that. It's your choice and free will not to follow up and find out more about how your decisions affect the Mass Effect Universe.

Many people enjoy reading the Codex. The War Terminal is just like a Codex of most of your decisions you made throughout the 3 games.

#130
CARL_DF90

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The later posts in the previous page would also be worth a read because it gives specifics.

#131
spiriticon

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CARL_DF90 wrote...

The later posts in the previous page would also be worth a read because it gives specifics.


I think saving the Collector Base had one of the biggest influences in the game because it changed your required EMS levels drastically.

ME3 is a game which is all about the EMS. As long as your decisions affect the EMS, they have choice and consequence.

Your point about Thane's son is fair, but it is really not necessary in ME3. It's overcomplicating an arc which most people do not really care about. One such arc already exists in ME3 in the form of Conrad Verner. It's really crazy how your past decisions affect his life yet I don't think most people care about him.

Just because consequences aren't shown in full CGI cinematics doesn't mean they don't exist. A lot of them are hidden in the game. You just gotta dig for them at the right places (War Terminal).

Sometimes I wonder if it's BioWare being lazy (partly true) or general ME players being lazy (also partly true) that is the cause for this huge backlash.

#132
Shajar

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Get game, if you like it, then buy it!

#133
darksider55

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spiriticon wrote...

darksider55 wrote...

spiriticon wrote...

CARL_DF90 wrote...

spiriticon wrote...

Choices do matter in 95% of the game. It's blatantly untrue to say that they don't matter at all.


When you do your homework you find that is not true at all, especially when most people refer to choices made through the trilogy as a whole and not just ME3 itself. That's one of the main issues people have right now, as well as the ending debacle.


I think they do matter.

Take the Rachni Queen for example: A lot of people have said that saving or killing the queen didn't matter.

Well, Saving the queen twice in ME1 and ME3, killing the queen twice in ME1 and ME3, killing the queen in ME1 but saving it in ME3 all have different outcomes to your war assets. Although the decisions didn't play out in terms of end game cinematics, it played out in the form of text at the war terminal.

You have to read all the text at the war terminal to see how most your decisions played out.


well you don't read games you play them.


Well if you cannot be bothered to enjoy the reading part of the game then you cannot blame the developers for that. It's your choice and free will not to follow up and find out more about how your decisions affect the Mass Effect Universe.

Many people enjoy reading the Codex. The War Terminal is just like a Codex of most of your decisions you made throughout the 3 games.


My piont is that,a important decision that is susposed to impact the  game you'd like to see played out.beside the codex is cool for back story and lure(i like the codex) but the video game medium is interactive. u wanna play it not read it

Modifié par darksider55, 08 mai 2012 - 10:51 .


#134
CARL_DF90

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spiriticon wrote...

CARL_DF90 wrote...

The later posts in the previous page would also be worth a read because it gives specifics.


I think saving the Collector Base had one of the biggest influences in the game because it changed your required EMS levels drastically.

ME3 is a game which is all about the EMS. As long as your decisions affect the EMS, they have choice and consequence.

Your point about Thane's son is fair, but it is really not necessary in ME3. It's overcomplicating an arc which most people do not really care about. One such arc already exists in ME3 in the form of Conrad Verner. It's really crazy how your past decisions affect his life yet I don't think most people care about him.

Just because consequences aren't shown in full CGI cinematics doesn't mean they don't exist. A lot of them are hidden in the game. You just gotta dig for them at the right places (War Terminal).

Sometimes I wonder if it's BioWare being lazy (partly true) or general ME players being lazy (also partly true) that is the cause for this huge backlash.


Actually, it wasn't drastic at all. Just a minor difference of ten to hundred points IF that. Nothing influential beyond that. Posted Image

In any case the whole crux that I made in the past posts is that good or bad, right or wrong, if there is no appreciable consequence to big to moderate decisions like that then it all becomes pointless. That is one of the major points to a story/choice driven series where you can import those decisions across multiple games. Have those choices have a story and/or gameplay consequence and Bioware failed in more ways than one, which includes but is not limited to the ending.

Modifié par CARL_DF90, 08 mai 2012 - 10:57 .


#135
They call me a SpaceCowboy

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You can't rent PC games, and no, I['m not going to pirate it. So no ME3 fo me :P Besides I wouldn't want to put Origin on my machine.

#136
NasChoka

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Kinste wrote...

Oh I wish it were different. The reviews I've read share how wonderful 95% of ME3 is, and deplore the endings. I can't bring myself to play it...

I won't be buying this game, Bioware. I'm disappointed already.

-a series fan with many hours sunk into ME1 and ME2


Are you serious? You haven't played the game but are disappointed? 

Thank you very much for telling us about it. :huh:

#137
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Topics like this...it's the worst kind of spam topic. Can it be more worthless than an opinion from someone about the opinions of others? Does the TS really think Bioware will give a damn about him not buying based on those negative reviews?

He is of course entitled to his opinion. All I'm questioning is the need to start a topic over it. Because I don't see that need.

#138
Elite Midget

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Not worth a buy, you can beat the game in a few days. it's the shortest ME game to date and there's no point in doing any of the side quests, replaying the game, or Multiplayer since you'll get the same endings unless you force yourself to grind the Multiplayer for a week which isn't all that fun since your Readiness will drop if you don't play every day. Even than you just get a short scene that doesn't really explain anything. The game is also the easiest out of all three, you can beat it without upgrading anything if you wanted.

Maybe a rent, but only if it's really cheap.

Modifié par Elite Midget, 08 mai 2012 - 11:32 .


#139
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Kinste wrote...

Oh I wish it were different. The reviews I've read share how wonderful 95% of ME3 is, and deplore the endings. I can't bring myself to play it...

I won't be buying this game, Bioware. I'm disappointed already.

-a series fan with many hours sunk into ME1 and ME2



#140
GODzilla

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Elite Midget wrote...

Not worth a buy, you can beat the game in a few days. it's the shortest ME game to date and there's no point in doing any of the side quests, replaying the game, or Multiplayer since you'll get the same endings unless you force yourself to grind the Multiplayer for a week which isn't all that fun since your Readiness will drop if you don't play every day. Even than you just get a short scene that doesn't really explain anything. The game is also the easiest out of all three, you can beat it without upgrading anything if you wanted.

Maybe a rent, but only if it's really cheap.


Be so kind and write a least an "imho" once in a while when you post, because I experienced everything what you said completely different, like 180° different. So imho ME3 is a good game, one that I will definitely replay and enjoy again.

#141
DaJe

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GODzilla_GSPB wrote...

Topics like this...it's the worst kind of spam topic. Can it be more worthless than an opinion from someone about the opinions of others? Does the TS really think Bioware will give a damn about him not buying based on those negative reviews?

He is of course entitled to his opinion. All I'm questioning is the need to start a topic over it. Because I don't see that need.


I find it much worse to say "go buy it and then form your opinion".
A games sales should depend on quality and meeting expectations. If it fails in that regard the opinions of others who have played it are VERY important as they keep others from supporting products they never intended to support, or they can convince others to buy a game through positive word-of-mouth (DA:Origins).

If everyone just throws out their money without any consideration there is zero incentive for producers and developers to improve their products and attitude.

The best way to form your opinion is through the opinions of fellow gamers with comparable demands, not biased mainstream reviews, before you buy the game based on that opinion.

Modifié par DaJe, 08 mai 2012 - 02:05 .


#142
spiriticon

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CARL_DF90 wrote...

spiriticon wrote...

CARL_DF90 wrote...

The later posts in the previous page would also be worth a read because it gives specifics.


I think saving the Collector Base had one of the biggest influences in the game because it changed your required EMS levels drastically.

ME3 is a game which is all about the EMS. As long as your decisions affect the EMS, they have choice and consequence.

Your point about Thane's son is fair, but it is really not necessary in ME3. It's overcomplicating an arc which most people do not really care about. One such arc already exists in ME3 in the form of Conrad Verner. It's really crazy how your past decisions affect his life yet I don't think most people care about him.

Just because consequences aren't shown in full CGI cinematics doesn't mean they don't exist. A lot of them are hidden in the game. You just gotta dig for them at the right places (War Terminal).

Sometimes I wonder if it's BioWare being lazy (partly true) or general ME players being lazy (also partly true) that is the cause for this huge backlash.


Actually, it wasn't drastic at all. Just a minor difference of ten to hundred points IF that. Nothing influential beyond that. Posted Image

In any case the whole crux that I made in the past posts is that good or bad, right or wrong, if there is no appreciable consequence to big to moderate decisions like that then it all becomes pointless. That is one of the major points to a story/choice driven series where you can import those decisions across multiple games. Have those choices have a story and/or gameplay consequence and Bioware failed in more ways than one, which includes but is not limited to the ending.


This is from the IGN Game Guide:

Note that the Effective Military Strength values will slightly vary
depending on your decision to save or destroy the Collector Base in Mass
Effect 2 (add 300 points to each tier if you imported a save with the
Collector Base intact. [Note that saving the Collector Base gives you
an extra 100 EMS, so you really only have to earn 200 extra EMS.] The
game assumes that you destroyed the base if you do not import a save.)


200 EMS = 400 TMS which means you have to do more side missions to get to the same result. Not a stirring consequence but it is still there.

I think what people have to realise is that to realise the full potential of ME3 that take into account every single variable over 3 games AND give them each different story arcs with full cinematics, BioWare would have to make 2 different versions of ME3 at least i.e. ME3 (Paragon version) and ME3 (Renegade version).  Each version could be a whole separate game in itself and have totally different missions in different locations. The amount of variables really ARE that big.

To fit everything into one game and still sell it for $80 is pretty much impossible.

Modifié par spiriticon, 08 mai 2012 - 01:18 .


#143
CARL_DF90

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Not impossible. Merely improbable. Besides, if the EA overlords had given Bioware the time I'm sure they would've turned out something better for the Collector base decision. Reducing such an important decision to a simple number was cheap and mildly horrible. :P

NOTE: My comment for the Collector decision was based on what I had seen in the EMS score during my playthrough.

#144
spiriticon

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Time is money unfortunately in this sad world. If EA had given BioWare another year's budget and time to fit all their ideas in, the final release would cost more to cover the extra development cost.

Someone's got to pay for that time, and its probably you and me.

#145
Elite Midget

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GODzilla_GSPB wrote...

Elite Midget wrote...

Not worth a buy, you can beat the game in a few days. it's the shortest ME game to date and there's no point in doing any of the side quests, replaying the game, or Multiplayer since you'll get the same endings unless you force yourself to grind the Multiplayer for a week which isn't all that fun since your Readiness will drop if you don't play every day. Even than you just get a short scene that doesn't really explain anything. The game is also the easiest out of all three, you can beat it without upgrading anything if you wanted.

Maybe a rent, but only if it's really cheap.


Be so kind and write a least an "imho" once in a while when you post, because I experienced everything what you said completely different, like 180° different. So imho ME3 is a good game, one that I will definitely replay and enjoy again.


Much of it is fact, but if you need me to tell you which is in my opinion than you have other issues.

#146
Eternal Phoenix

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I'm waiting for the extended ending DLC before buying. We'll see if it makes things better for a new comer to ME3...

#147
dr888

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Cainne Chapel wrote...

merrick97 wrote...

I am amazed that people still say that 95% of the game is great, its just that the ending is bad.

Yet everyone ignores:

1. The bad journal system
2. The lack of branched dialogue
3. Story cop-outs (Rachni queen anyone?)
4. The horrible beginning
5. The HORRIBLE HORRIBLE eavesdropping fetch quests that got you meaningless war assets.
6. The lack of actual sidequests
and for me the biggest issue was:
6. The linearity.

Its just that the endings are so bad that it makes us ignore the games other faults.
Still its worth a rent.


1. I agree with
2. Still have branched dialogue, just not near as much as alluded to before in ME1 and 2.  However a lot of ME1 and 2 branched dialogues offered the same overall effect, not ALL the time mind you but a lot of the time.
3. Story cop outs are annoying (rachni queen) but they've been around since ME1 so *shrug*
4. Beginning wasn't bad, at least if you played ME2 and the DLCs.
5. eh they were just time sinks, no more annoying than mining for minerals in ME1 and 2. Only less time consuming.
6. What lack of sidequests? Sure there weren't as many random ones as ME1 or ME2. But at least ALL of them tied into the main narrative or squadmates to some extent (Grissom Academy, Rachni Queen Quest, Ex Cerberus Lab, Asari Monastary, and so on).  Some of the side quests were actually very well done, I even enjoyed the N7 shooting galleries as they were (I've missed Hackett briefs since ME1).
7 The Linearity, sure you couldn't randomize the priority missions, but I dont really find that THAT big of a deal. The story in ME1 and ME2 progressed in a similar fashion and sure you cold randomize when you did certain storyline quests, some of them HAD to be done when the game forced you to do them, so linearity isn't really an issue to me since ME1 and ME2 were both linear in a sense anyway (and really most storyline based games are... after all we dont play ME because it offers us a multitude of avenues to explore like an openworld sandbox game).

But yes I would agree at least rent it, it has many great moments and despite the endings (which I'm in the middle of the road about) i enjoyed it very very much.

I personally do not regret bying (I have CE version). I started my 3rd walktrough and I am still having a blast despite minor bugs. Each class has been rewritten and each one is  fun, even Vanguard (double pull rules!). I actually like gaining quests now , they are much more a chore now. I still hope for big ending of course. Multiplayer is unexpectadly fun (except for terrible store system), I enjoy it much more than MW3.

#148
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ME1= great, ended with me wanting more
ME2= flawed but still pretty good, and with a very satisfying finish
ME3= flawed, rushed, frustrating, ending that unravels the rest of the series, i would say it is the worst ME game, but aside from that it has a good story and good gameplay, it was ok to say the most.

I would not buy it until more of the issues with the game are fixed.

Modifié par slyguy200, 08 mai 2012 - 03:24 .


#149
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@The Razman

Because doing a little research before you buy something is so stupid isn't it?
I can only facepalm whenever you comment on something

#150
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Father_Jerusalem wrote...

NightAntilli wrote...

- ME3 has inferior journal, less exploration than ME1, confusing ending, glitches like teleporting characters, lip-sync issues, too much disc swapping (X360 only), too many shallow side quests. 


Congratulations, in all your ME1 fanboyism, you managed to make one salient point about ME3. The disc swapping on 360 is, in fact, annoying.

However, that's a fault of the 360 hardware capabilities and I'm not sure how you can go ahead and blame BioWare for it (though I'm sure you'll try). I mean, the only other alternative would be to simply have them make a "360 Version" of ME3 (and ME2, by the way, also had a lot of disc switching) that's simply around half the game that PC and PS3 owners get.

Me... I'd prefer disc switching to getting half the game. But sure, it was a salient point.


So.... you only think he made one good point? Are you blind?
Because there was soooooo much more exploring than in ME1 wasn't there?
I loved the journal in ME3, way better than one that actually works isn't it?
I didn't want synthetics to kill organics, so i created synthetics to kill organics so tht organics wouldn't create synthetics that would kill organics. It makes perfect sense
How many proper side quests were there? A lot less than ME2 and most of them were sh*tty fetch quests.