XxTaLoNxX wrote...
Just because you say they aren't plotholes doesn't make them not plotholes.
And just because you say they are plotholes doesn't make them plotholes.
Most bizaarely ridiculous logic I've ever seen someone attempt to use. <_<
1) Shepard back on Earth taking a breath after being vaporized into dust makes NO SENSE. There is no logical argument you can make that can refute this being a plothole.
If we're going to start calling cinematic showmanship "plotholes" then everyone should give up now. Shepard waking up is like seeing something at the end of a movie which inexplicably suggests that the hero or the villain have survived, despite the fact that we just saw them fall off a cliff, or get enveloped in an explosion. It's to put doubt in our minds, nothing more.
Are you seriously calling that a "plothole" that needs to be fixed? They're not allowed to put that question mark at the end of "The End" now?
2) Star Child's Reaper Logic - We are synthetics that kill and harvest organics to save them from being killed by synthetics. This is a logical fallacy in it's purest definition. Logical fallacies can not be explained to be anything other that illogical gibberish, which forms a plothole.
Jesus, how many people are going to bring up this ridiculous "yo dawg" argument before they read an explanation?
The Starchild's premise is that given enough time, technology will evolve to create synthetics which will wipe out all organic life in the galaxy. So the Starchild develops synthetics which will wipe out SOME organic life in the galaxy, the most technologically advanced ones. Technological level is kept low, synthetics which kill all organic life are never invented, organic life is preserved.
There is no logical fallacy in that whatsoever, and I really should get around to making a thread once and for all which hammers that point home.
3) The squadmate that are with you on Earth that got hit by Harbinger's beam should be dead or severly injured. There is no explaination as to how they also were transported back to the Normandy unscathed. This is a plothole.
They never got hit by Harbinger's beam that you see, but sure ... that's a plothole. One which is most likely going to be cleared up in the Extended Cut.
4) If Joker was able to rescue those squadmates there is no explaination as to how he was also able to escape the destruction of the blast wave.
What? If he was fast enough to rescue the squadmates, that
supports the idea of him being fast enough to escape the destruction of the blast wave. What are you talking about?
5) If you picked the option to destroy all synthetic lifeforms, and the Normandy gets hit with the blast wave. There is no explaination as to how EDI managed to survive. This is a plothole.
Sure, why not. I would put that down as a programming mistake, given that who comes out of the Normandy is clearly a programmed output based on who you had with you on the final mission (and programmed mistakes aren't plotholes), but if you want to nitpick, sure?
You BioWare extremist fans can try to dismiss these plotholes by waving your hands and saying, "No they aren't plotholes because hurdur I said so."
Actually ... it's because of the reasons I stated above. The logical reasons. If using logic to prove a statement is tantamount to "Jedi mind trickery" to you, then I pity what your life must be like.
Try using logic to disprove things, and we'll talk. Otherwise, sorry, but time to move on.