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My Thoughts for Dragon Age 3


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#1
Chaoz1994

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 I loved Dragon Age origins. To pieces. I played the game and all DLC 6 times through, at around 30 hours per play through. The only reason I haven't played more is that I've literally done everything in that game. I played Dragon Age 2 through once. I'm not coming here to hate on Dragon Age 2, but I'm going to go over my thoughts and feelings about what Dragon Age 3 should be. (All this is my opinion, I'd love to hear some feedback)

What Dragon Age always does right are the characters, but some more than others. Dragon Age 3 should have the option to take the most well-loved characters along, with maybe one mission with the others being a one time companion. There are enough brilliant characters in the franchise to mean that for companions at least there is no need to add too many more new characters (who honestly brought James Vega over Garrus, Tali Ash or Kaiden?). A broad selection would as usual be brilliant.

On the subject of companions, I think being able to play as the Warden (if they survived) or as a newly created character would be the best option. I personally would prefer them not to be voiced - this would allow us to be other races again, and I prefer using my imagination. I also didn't like the dialogue wheel, as Dragon Age's signature hazy/grey morality doesn't really fit with the Mass Effect morality system. If possible, maybe the choice of being either Hawke (voiced) or the Warden (unvoiced) or a new Hawke/Warden if new to the series as the main character would be awesome. You wouldn't need to record any more dialogue, and it would be allow people to play who they wanted to be. People who didn't like Hawke obviously didn't mind the fact that the warden was unvoiced (you'd need to say this at character select since otherwise I can tell the forums will go mad), so this is not a big deal, and would be a great option for Origin diehards.

We should however, have Hawke as a companion option if you play as the Warden, possibly with a ton more dialogue options than the other companions. The Warden is far too complex a character to be a companion, as this would mean adding voices and personality to the player themselves, as the Warden was more a construct of the player's own imagination than Hawke was. This IMO would provide the best of both worlds, as people could play the Warden or Hawke.  It even allows people to be able to play with both their favourite heroes fighting back to back.

Now, onto the combat. The combat in Dragon Age 2 was probably one of the most divisive aspects of the game. Please bring back the top down camera!!!!! My solution would be to have a choice at the start, like in Mass Effect, for "action" or "role-playing". Both should have the option for auto level up of companions if desired.

Action :
  • This would remove the option for inventory management of companions. Give the companions gear that scales up for their level and is sort of average.
  • Give the companions a decent set of tactics that would fit in with their "archetype". e.g Leliana is an archery rogue, Isabella is a dagger rogue, Anders/Wynne are healers etc, removing the need for micromanagement.
  • Now, buff the main character so that they are more powerful than their companions, and nerf the companions so they are sort of more like support for the one lone hero. This would allow the player to be able to control the main character most of the time, without having to constantly adjust what companions are doing and make the game feel more action packed.
Roleplaying
  • Full control of character's inventory and companion's inventory. Giving that new shiny piece of loot to your favourite character is always a great experience. And having a ton of amazing plate armour and not being able to give it to your sword and board warrior gets frustrating.
  • Customisable tactics for all members of the party
  • Much more strategic combat is able to be developed because the Warden is not buffed, and the companions are not reduced in effectiveness. All four characters have to work together to be as effective as the one lone hero in "action" mode. This could lead to strategy and tactics as deep as the first game if done correctly.
For both - no more parachuting enemies! It's fun the first few times, but it really gets old fast. Done sparingly it would add a dose of danger, overused it just gets annoying.

The boss fights in DA2 also felt very WoW like. The tactics were much more obvious and clear cut (don't stand in the fire-esque). Something like the Ser Cauthrin fight was so much more rewarding to finally beat, because there were many ways of doing that fight, and it was entirely up to the player how to deal with it. Would you use paralysis explosion on the archers and focus on Ser Cauthrin? Would you run away down the corridor and do a glyph of repel at the door, and fight Ser Cauthrin on her own? Would you fireball the archers to kill them quickly? Would you forcefield Ser Cauthrin and fight the adds first? So many creative, unique, and interesting ways to do one fight! It's so much more fun working out a strategy, than it is just having to dodge out of the way and killing adds.

The Baldur's Gate series is regarded as one of the best, if not the best RPG series of all time! Remember that when you design the game. The reason DA:O did so well is because people still want a game like that (the spiritual successor to Baldur's Gate). Not everyone is an ADD teenager who gets bored when the combat isn't fast paced enough. Remember us players who love deep strategic combat, that isn't necessarily fast paced. I personally would have prefered DA2 if you'd kept the Origins engine and combat, and just focused on story and characters etc.

One more thing. I wouldn't mind waiting longer if it meant less re-used maps and locations, and an amazing game! Hopefully the story of Dragon Age 3 will be an epic conclusion to the trilogy. I don't want another DA2 act 1 which is essentially "go and do odd jobs". It does pick up after that, but I felt the first act was weak. Thank you for reading, and I'd love to hear your thoughts :)

Modifié par Chaoz1994, 06 mai 2012 - 10:06 .


#2
Cutlasskiwi

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Chaoz1994 wrote...

 What Dragon Age always does right are the characters, but some more than others. Dragon Age 3 should have the option to take the most well-loved characters along, with maybe one mission with the others being a one time companion. There are enough brilliant characters in the franchise to mean that for companions at least there is no need to add too many more new characters (who honestly brought James Vega over Garrus, Tali Ash or Kaiden?). A broad selection would as usual be brilliant. 


If it makes sense for the follower to come back I would not mind it, but I don't want them to return simply because they were populair or well liked. Besides, I brought Vega with me almost everywhere. He was part of team badass with Shep and Garrus.

On the subject of companions, I think being able to play as the Warden (if they survived) or as a newly created character would be the best option. I personally would prefer them not to be voiced - this would allow us to be other races again, and I prefer using my imagination. I also didn't like the dialogue wheel, as Dragon Age's signature hazy/grey morality doesn't really fit with the Mass Effect morality system. If possible, maybe the choice of being either Hawke (voiced) or the Warden (unvoiced) or a new Hawke/Warden if new to the series as the main character would be awesome. You wouldn't need to record any more dialogue, and it would be allow people to play who they wanted to be. People who didn't like Hawke obviously didn't mind the fact that the warden was unvoiced (you'd need to say this at character select since otherwise I can tell the forums will go mad), so this is not a big deal, and would be a great option for Origin diehards.

We should however, have Hawke as a companion option if you play as the Warden, possibly with a ton more dialogue options than the other companions. The Warden is far too complex a character to be a companion, as this would mean adding voices and personality to the player themselves, as the Warden was more a construct of the player's own imagination than Hawke was. This IMO would provide the best of both worlds, as people could play the Warden or Hawke.  It even allows people to be able to play with both their favourite heroes fighting back to back.


Disagree with all of that. Being able to play the game as three very different (Warden/Hawke/New) characters sounds very expensive. How would importing them reflect/change the story? To me it seems impossible without some major tweaks. I don't want to have to imagine everything, I want the game to reflect and show it.

IMO having a player character turn into a follower is not a good idea. There is just too much that could go wrong and ruin the character. I guess it all comes down to us seeing things differently. I've always viewed the PCs (including Bhaalspawn and Warden) as BioWare's characters. We simply step into their shoes and 'guide' them through a part of their life.


The Baldur's Gate series is regarded as one of the best, if not the best RPG series of all time! Remember that when you design the game. The reason DA:O did so well is because people still want a game like that (the spiritual successor to Baldur's Gate). Not everyone is an ADD teenager who gets bored when the combat isn't fast paced enough. Remember us players who love deep strategic combat, that isn't necessarily fast paced. I personally would have prefered DA2 if you'd kept the Origins engine and combat, and just focused on story and characters etc.


Oh look, the ADD teenager comments resurface. <_<  I was hoping they had been buried forever.

#3
Chaoz1994

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Cutlasskiwi wrote...

Chaoz1994 wrote...

 What Dragon Age always does right are the characters, but some more than others. Dragon Age 3 should have the option to take the most well-loved characters along, with maybe one mission with the others being a one time companion. There are enough brilliant characters in the franchise to mean that for companions at least there is no need to add too many more new characters (who honestly brought James Vega over Garrus, Tali Ash or Kaiden?). A broad selection would as usual be brilliant. 


If it makes sense for the follower to come back I would not mind it, but I don't want them to return simply because they were populair or well liked. Besides, I brought Vega with me almost everywhere. He was part of team badass with Shep and Garrus.

Okay, fair enough, but I do think that they have so many established characters that they don't need too many new ones (I'm just saying that they shouldn't replace all our favourite characters), and yeah, obviously only if it makes sense.

On the subject of companions, I think being able to play as the Warden (if they survived) or as a newly created character would be the best option. I personally would prefer them not to be voiced - this would allow us to be other races again, and I prefer using my imagination. I also didn't like the dialogue wheel, as Dragon Age's signature hazy/grey morality doesn't really fit with the Mass Effect morality system. If possible, maybe the choice of being either Hawke (voiced) or the Warden (unvoiced) or a new Hawke/Warden if new to the series as the main character would be awesome. You wouldn't need to record any more dialogue, and it would be allow people to play who they wanted to be. People who didn't like Hawke obviously didn't mind the fact that the warden was unvoiced (you'd need to say this at character select since otherwise I can tell the forums will go mad), so this is not a big deal, and would be a great option for Origin diehards.

We should however, have Hawke as a companion option if you play as the Warden, possibly with a ton more dialogue options than the other companions. The Warden is far too complex a character to be a companion, as this would mean adding voices and personality to the player themselves, as the Warden was more a construct of the player's own imagination than Hawke was. This IMO would provide the best of both worlds, as people could play the Warden or Hawke.  It even allows people to be able to play with both their favourite heroes fighting back to back.


Disagree with all of that. Being able to play the game as three very different (Warden/Hawke/New) characters sounds very expensive. How would importing them reflect/change the story? To me it seems impossible without some major tweaks. I don't want to have to imagine everything, I want the game to reflect and show it.

IMO having a player character turn into a follower is not a good idea. There is just too much that could go wrong and ruin the character. I guess it all comes down to us seeing things differently. I've always viewed the PCs (including Bhaalspawn and Warden) as BioWare's characters. We simply step into their shoes and 'guide' them through a part of their life.

- Importing from DA2 will import your choices from DA:O too. It's just I personally don't want to play as Hawke again, and an unvoiced warden wouldn't be too expensive to implement imo. All that will change is who you play as, if your hero is Hawke, or if it is the Warden. A companion Hawke which went with snippets of your Hawke's 'personality' from DA2 would fit in quite well I think (if you always chose aggressive comments, sometimes Hawke would butt in with his aggressive comments. Hell, it could even be the aggressive conversation choice were I to be playing Hawke), but that's merely optional. It would also mean that voice acting wouldn't go to waste if you played a warden. And all I meant for New character was that they could just create a Hawke and select a pre-made back story (like if you played DA2 without playing DA:O). The coversation options would be pretty much the same for the warden, but just wouldn't have a voice actor and it would just be a matter of writing a couple "Warden specific" conversations. It doesn't seem like a huge amount of work, and would please people who didn't like Hawke. Edit: All that would really change is maybe a scene where the Warden meets Hawke, and a couple conversations (something like the conversations in ME3 where you met your former squadmates again) all that would really change is who the hero saving everyone is.

The Baldur's Gate series is regarded as one of the best, if not the best RPG series of all time! Remember that when you design the game. The reason DA:O did so well is because people still want a game like that (the spiritual successor to Baldur's Gate). Not everyone is an ADD teenager who gets bored when the combat isn't fast paced enough. Remember us players who love deep strategic combat, that isn't necessarily fast paced. I personally would have prefered DA2 if you'd kept the Origins engine and combat, and just focused on story and characters etc.


Oh look, the ADD teenager comments resurface. <_<  I was hoping they had been buried forever.

- All my favourite series are being bastardised into action RPGs, and that seems very much like the direction the industry is taking. Everything is shinier and faster paced, but does that mean it's better?


Thanks for your feedback though. :)

Modifié par Chaoz1994, 06 mai 2012 - 12:51 .


#4
deathadder99

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I've been playing BioWare games since I was very small, I just hope that DA3 is better than DA2...

Relevant, especially stuff about multiplayer. For this game to be great the devs need to also take note of what fans are saying. I have faith in you! 

www.oxm.co.uk/36716/features/dragon-age-3-nine-things-we-want/

Modifié par deathadder99, 06 mai 2012 - 01:48 .


#5
Sacred_Fantasy

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Chaoz1994 wrote...
 On the subject of companions, I think being able to play as the Warden (if they survived) or as a newly created character would be the best option. I personally would prefer them not to be voiced - this would allow us to be other races again, and I prefer using my imagination.

Sorry OP. The Warden's character archtype doesn't exit anymore. DAO is the last "Spritual Successor to Baldur's Gate" BioWare has created. Future PC will resemble Shepard and Hawke. Blank slate character has ceased to exist in BioWare's games. Because there is no blank slate PC in cinematic games. Even if BioWare could pull PC's voice right, there will always be 2 version of PCs that potentially conflict with each other. The one you projected in your mind and the one BioWare projected  in the their cutscene/animation/autodialogue. You better  forget about the Warden's potential to appear in DA 3. Because BioWare won't do it if they feel they cannot do it right or worthwhile.


Chaoz1994 wrote...

I also didn't like the dialogue wheel, as Dragon Age's signature hazy/grey morality doesn't really fit with the Mass Effect morality system.

Morality grey? Do you mean neutral character? Or do you mean extreme black and white character like paragon Shepard vs renegade Shepard, Pro Templar Hawke vs Pro Mage Hawke? If you mean morality grey by being nice middle ground character then such character doesn't supported by BioWare. You'll be penalized with scaling points and miss out game content for lack of points required to trigger certain beneficial events.

Modifié par Sacred_Fantasy, 06 mai 2012 - 04:03 .


#6
Chaoz1994

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Sacred_Fantasy wrote...

Chaoz1994 wrote...
 On the subject of companions, I think being able to play as the Warden (if they survived) or as a newly created character would be the best option. I personally would prefer them not to be voiced - this would allow us to be other races again, and I prefer using my imagination.

Sorry OP. The Warden's character archtype doesn't exit anymore. DAO is the last "Spritual Successor to Baldur's Gate" BioWare has created. Future PC will resemble Shepard and Hawke. Blank slate character has ceased to exist in BioWare's games. Because there is no blank slate PC in cinematic games. Even if BioWare could pull PC's voice right, there will always be 2 version of PCs that potentially conflict with each other. The one you projected in your mind and the one BioWare projected  in the their cutscene/animation/autodialogue. You better  forget about the Warden's potential to appear in DA 3. Because BioWare won't do it if they feel they cannot do it right or worthwhile.

Meh, I personally love blank slate characters. Skyrim didn't have a voiced PC and no one can argue that it was anything less than immersive. I was just saying that if we do have a character who we have to play such as Hawke it would probably be not very much more work to have an unvoiced Warden with a few extra dialogue options. Hell, I'm pretty sure a passionate modder could do that. I really think that DA:O's success really lies in the spiritual successor to Baldur's Gate part of it, and I think that by moving away from that they are making a mistake. Yes, trimming of the RPG fat from ME1 to ME2 worked. BUT Dragon Age is NOT mass effect. Mass Effect was much more of an action game than Dragon Age was, Dragon Age was a traditional RPG, and was sold as such.



Chaoz1994 wrote...

I also didn't like the dialogue wheel, as Dragon Age's signature hazy/grey morality doesn't really fit with the Mass Effect morality system.

Morality grey? Do you mean neutral character? Or do you mean extreme black and white character like paragon Shepard vs renegade Shepard, Pro Templar Hawke vs Pro Mage Hawke? If you mean morality grey by being nice middle ground character then such character doesn't supported by BioWare. You'll be penalized with scaling points and miss out game content for lack of points required to trigger certain beneficial events.


Dragon Age doesn't have the equivalent of Paragon Shepard, or Renegade Shepard. It's not Good or Evil characters. For example, the choice between Harrowmont and Bhelen was not clear cut at all. It's not like Harrowmont was good or evil, he was just old fashioned, and was going to make the dwarves more secluded. Bhelen was a ruthless murderer but he was open minded and would lead the dwarves to glory. Dragon Age was good in that there weren't Good or Evil choices, it was more ambiguous. You don't get Paragon and Renegade points which you need for persuading people - you have the persuade skill which only takes into account how charming you are, not if you're purely renegade or paragon. And yes, ME1 and ME2 didn't support a character who was middle ground but Dragon Age never had a problem with that, and that was a good thing!  

My City Elf murdered the human who raped his sister in cold blood, but then throughout the game he went around being nice to people, except when the enemies were total a**holes, then he killed them with no remorse. I didn't get penalised for being someone who gave to charity, but liked indulging in a spot of murder and crime. In Mass Effect, yes maybe I would have been penalised, but Dragon age didn't restrict any content to you just because you were purely good, or purely evil. Neither did Knights of the Old Republic, or Neverwinter Nights, or Baldur's Gate! Mass Effect was the first game in which being purely good, or purely evil was an advantage. In ME1 my character had trouble persuading people because I was so used to being able to do what I personally felt was right, even though it might not have been Paragon, and I ended up with about 75% paragon, 25% renegade.


#7
Sacred_Fantasy

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Chaoz1994 wrote...
Meh, I personally love blank slate characters. Skyrim didn't have a voiced PC and no one can argue that it was anything less than immersive. I was just saying that if we do have a character who we have to play such as Hawke it would probably be not very much more work to have an unvoiced Warden with a few extra dialogue options. Hell, I'm pretty sure a passionate modder could do that. I really think that DA:O's success really lies in the spiritual successor to Baldur's Gate part of it, and I think that by moving away from that they are making a mistake. Yes, trimming of the RPG fat from ME1 to ME2 worked. BUT Dragon Age is NOT mass effect. Mass Effect was much more of an action game than Dragon Age was, Dragon Age was a traditional RPG, and was sold as such.

Well.. BioWare is no longer produce traditional RPG. Their route now is Cinematic Action RPG. Blank slate character doesn't work with cinematic approach.  



Chaoz1994 wrote...
Dragon Age doesn't have the equivalent of Paragon Shepard, or Renegade Shepard. It's not Good or Evil characters.

 I'm talking about ME 2 and DA 2.
 Have you played DA 2?


Chaoz1994 wrote...

In ME1 my character had trouble persuading people because I was so used to being able to do what I personally felt was right, even though it might not have been Paragon, and I ended up with about 75% paragon, 25% renegade.

I cheated my M2's sheppard to be 100% paragon. He was designed to be a bull**** binary character anyway. So, I may as well play along. I don't buy ME 3 and ME 1 because of that.  

#8
Chaoz1994

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Sacred_Fantasy wrote...

Chaoz1994 wrote...
Meh, I personally love blank slate characters. Skyrim didn't have a voiced PC and no one can argue that it was anything less than immersive. I was just saying that if we do have a character who we have to play such as Hawke it would probably be not very much more work to have an unvoiced Warden with a few extra dialogue options. Hell, I'm pretty sure a passionate modder could do that. I really think that DA:O's success really lies in the spiritual successor to Baldur's Gate part of it, and I think that by moving away from that they are making a mistake. Yes, trimming of the RPG fat from ME1 to ME2 worked. BUT Dragon Age is NOT mass effect. Mass Effect was much more of an action game than Dragon Age was, Dragon Age was a traditional RPG, and was sold as such.

Well.. BioWare is no longer produce traditional RPG. Their route now is Cinematic Action RPG. Blank slate character doesn't work with cinematic approach.  
Dragon age is advertised as a traditional RPG, and Origins was game of the year and critically acclaimed for the reason that it WAS a good solid RPG, like we hadn't seen for a while. I think bastardising it with action should at least be optional as I laid out (or otherwise), and people who want to play an RPG (pretty much all DA:Origins fans) should get what they want 


Chaoz1994 wrote...
Dragon Age doesn't have the equivalent of Paragon Shepard, or Renegade Shepard. It's not Good or Evil characters.

 I'm talking about ME 2 and DA 2.
 Have you played DA 2?
I played it once, I'm talking about Origins, which IMO should be the system that Bioware bases it on. Having a binary character is boring! The interactions were so meaningful and complex in Origins. Couldn't stand Dragon Effect 2's dialogue wheel. I loved ME2, but it's a different game, more about good and evil. Dragon Age's morals are hazy, and that's what I loved about the world.

Chaoz1994 wrote...

In ME1 my character had trouble persuading people because I was so used to being able to do what I personally felt was right, even though it might not have been Paragon, and I ended up with about 75% paragon, 25% renegade.

I cheated my M2's sheppard to be 100% paragon. He was designed to be a bull**** binary character anyway. So, I may as well play along. I don't buy ME 3 and ME 1 because of that.  
My point exactly, binary characters ARE bull****, and forces you to play a less complex character (ME3's reputation system was good just for that reason).



#9
Braellina

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Dragon Age Origins/Awakening is sitll my favorite out the series so far.  I have found the storyline and lore very deep.  Thereis a connection that many people understand and relate too.  Even though there are only so many ways the story can end, the dialogue option seems endless, making for an intriguing outcome.  Besides, there where many interesting places to explore and visit, which one doesn't get in DA 2. Though I have to say I did greatly enjoy the fighting styles in DA 2.

What I would like to see in DA 3 is the fighing style of DA 2 and the deep character build, lore and story build of DAO/AW. 

It's nice to have one's character talk, I did like that about DA 2.  I didn't  like having a dialogue option with colored icons showing me what was neutral, good or bad.  I liked the DAO/Aw dialogue choice better because you had to read then make a choice how to answer. Also, not knowing the outcome to that choice until the NPC or companion responded was nice. And sometimes you didn't know the outcome to the choice you made until later in the game (DAO/Aw).  With DA 2's colored icon dialogue option you know right away how that option is going to effect the story. I feel this takes a lot way from the game.

It is nice to see returning characters but only briefly in a short cameo. And make it less than what was in DA 2. Even a brief mention of a former a character is nice, where appropriate. But having a whole new line of companions and characters to build on would be fabulous, which was done in DAO/Aw.

Also, having a wide area to explore and quest in would be absolutely fantastic.  I felt that in DA 2 this was lost and took away from the lore of Dragon Age. I know that as I played DA 2 I was, at first, excited about what Kirkwall and the surrounding areas had to offer but as I moved forward the scenery began to lose it's charm because of the lack of diversity in the places to visit.  I soon found everything began to look the same.  I did not find this in DAO/Aw because of all the different places I got to visit on the map.

I know there are many questions being asked about what role Flemeth and Morrigan have in the plot of Dragon Age, as well as the Warden and Hawke.  I know the latter two disappeared at the end of DA 2 because it was mentioned that they had.  What peaked my curiousity was the fact that both the Warden and Hawke had contact with Flemeth early on in the DAO and DA 2.  Also, there is those that did or did NOT do Morrigan's Rtiual.  That has left many wondering what outcome that will lead to.  I also have thought many times about Sandal, who was a very interesting NPC in both DAO and DA 2.  If you listen to what his stepdad says about him and what Sandal babbles about himself it is very interesting.  And I found it intriguing that Sandal was a part of the 'camp" of the Warden then of Hawke. Also, Sandal's stepdad mentions at one point in DA 2 that they might head for Orlais next.  And too, what part will these two traveling dwarfs have in DA 3?  This I have to know.

I have read the comments of others and have found their ideas wonderful for what should be done in DA 3.  I know that that Bioware can't do everything we ask but it would be nice to see some of the fans ideas thrown into the upcoming DA 3.  If they did that they would have an awesome game because there are some awesome ideas mentioned in the forum.