What Dragon Age always does right are the characters, but some more than others. Dragon Age 3 should have the option to take the most well-loved characters along, with maybe one mission with the others being a one time companion. There are enough brilliant characters in the franchise to mean that for companions at least there is no need to add too many more new characters (who honestly brought James Vega over Garrus, Tali Ash or Kaiden?). A broad selection would as usual be brilliant.
On the subject of companions, I think being able to play as the Warden (if they survived) or as a newly created character would be the best option. I personally would prefer them not to be voiced - this would allow us to be other races again, and I prefer using my imagination. I also didn't like the dialogue wheel, as Dragon Age's signature hazy/grey morality doesn't really fit with the Mass Effect morality system. If possible, maybe the choice of being either Hawke (voiced) or the Warden (unvoiced) or a new Hawke/Warden if new to the series as the main character would be awesome. You wouldn't need to record any more dialogue, and it would be allow people to play who they wanted to be. People who didn't like Hawke obviously didn't mind the fact that the warden was unvoiced (you'd need to say this at character select since otherwise I can tell the forums will go mad), so this is not a big deal, and would be a great option for Origin diehards.
We should however, have Hawke as a companion option if you play as the Warden, possibly with a ton more dialogue options than the other companions. The Warden is far too complex a character to be a companion, as this would mean adding voices and personality to the player themselves, as the Warden was more a construct of the player's own imagination than Hawke was. This IMO would provide the best of both worlds, as people could play the Warden or Hawke. It even allows people to be able to play with both their favourite heroes fighting back to back.
Now, onto the combat. The combat in Dragon Age 2 was probably one of the most divisive aspects of the game. Please bring back the top down camera!!!!! My solution would be to have a choice at the start, like in Mass Effect, for "action" or "role-playing". Both should have the option for auto level up of companions if desired.
Action :
- This would remove the option for inventory management of companions. Give the companions gear that scales up for their level and is sort of average.
- Give the companions a decent set of tactics that would fit in with their "archetype". e.g Leliana is an archery rogue, Isabella is a dagger rogue, Anders/Wynne are healers etc, removing the need for micromanagement.
- Now, buff the main character so that they are more powerful than their companions, and nerf the companions so they are sort of more like support for the one lone hero. This would allow the player to be able to control the main character most of the time, without having to constantly adjust what companions are doing and make the game feel more action packed.
- Full control of character's inventory and companion's inventory. Giving that new shiny piece of loot to your favourite character is always a great experience. And having a ton of amazing plate armour and not being able to give it to your sword and board warrior gets frustrating.
- Customisable tactics for all members of the party
- Much more strategic combat is able to be developed because the Warden is not buffed, and the companions are not reduced in effectiveness. All four characters have to work together to be as effective as the one lone hero in "action" mode. This could lead to strategy and tactics as deep as the first game if done correctly.
The boss fights in DA2 also felt very WoW like. The tactics were much more obvious and clear cut (don't stand in the fire-esque). Something like the Ser Cauthrin fight was so much more rewarding to finally beat, because there were many ways of doing that fight, and it was entirely up to the player how to deal with it. Would you use paralysis explosion on the archers and focus on Ser Cauthrin? Would you run away down the corridor and do a glyph of repel at the door, and fight Ser Cauthrin on her own? Would you fireball the archers to kill them quickly? Would you forcefield Ser Cauthrin and fight the adds first? So many creative, unique, and interesting ways to do one fight! It's so much more fun working out a strategy, than it is just having to dodge out of the way and killing adds.
The Baldur's Gate series is regarded as one of the best, if not the best RPG series of all time! Remember that when you design the game. The reason DA:O did so well is because people still want a game like that (the spiritual successor to Baldur's Gate). Not everyone is an ADD teenager who gets bored when the combat isn't fast paced enough. Remember us players who love deep strategic combat, that isn't necessarily fast paced. I personally would have prefered DA2 if you'd kept the Origins engine and combat, and just focused on story and characters etc.
One more thing. I wouldn't mind waiting longer if it meant less re-used maps and locations, and an amazing game! Hopefully the story of Dragon Age 3 will be an epic conclusion to the trilogy. I don't want another DA2 act 1 which is essentially "go and do odd jobs". It does pick up after that, but I felt the first act was weak. Thank you for reading, and I'd love to hear your thoughts
Modifié par Chaoz1994, 06 mai 2012 - 10:06 .





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