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Creating an Armor Set + Adding it to a merchant?


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18 réponses à ce sujet

#1
Matthias Umbra

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Hello everyone. :)

This is the first mod I'm attempting to make for DA:O (currently for my own use).  I wanted to create a few more varieties of special light armor sets and am focusing on making a few high-level sets in a balanced fashion that I can equip on my party members/PCs for more visual variety than the standard studded leather model later on in the game.

So, basically, I have two questions.  I've already read an item creation tutorial and figured out how to make my module and items and all that, but I wasn't sure where I specify the item as being a set and how to program that.  Is it in the scripting section or is it a modifier in the item profiles themselves?  I didn't see any tutorials covering this on the wiki, so any help or suggestions would be appreciated.

Also, I would like to make the sets that I am creating available only at Bodahn in camp, rather than just appearing in your inventory from the start (that way, you have to work somewhat to acquire the armor).  I know I need to do this in scripting, but I'm rather lost as I don't have much scripting/programming experience.  Are there any tutorials to learn how to do this, or any suggestions anybody has?  

I plan on releasing these to the public once a friend of mine gets around to reskinning them, so I want to play test them in advance to see if it's even worth it.  Thanks in advance!

#2
Matthias Umbra

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Bump. Can anybody help?

#3
Matthias Umbra

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Bump

#4
Chains-Gore

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As far as setting items to be part of a set you'll find that in variables "ITEM_SET". The Value column determines which set (by number) the item belongs to. I don't know how to set up custom item sets tho if you figure it out drop the info in here.

#5
Matthias Umbra

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I figured that out eventually and was able to get the set bonus I wanted at least (I think). I set it to 20 value, which is the Diligence armor (and the reduced fatigue which I wanted for the two sets). Anybody know how to set up a custom set though?



Also, I still would like to know how to add the items to Bodahn's inventory instead of starting with them, as well as how price adjustments work in the toolset vs in game, because the game seems to overvalue the prices I've set a ton due to the bonuses I've put on I think. I guess the prices aren't that bad comparatively, but I wanted to make them a little less pricey (instead of 42 gold for the chest pieces, I was thinking more in the 25-30 range.)

#6
Matthias Umbra

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Bump, any help would be appreciated.

#7
darkshadow136

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I would love how to move items to bodahns inventory as well. this does not seem to be as easy as Oblivions toolset.

#8
Matthias Umbra

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Bump. Anybody have an answer for how to add items to Bodahn's inventory yet? I'd really appreciate it.

#9
JayRezil

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I'd love to know as well - anyone out there willing to give an answer?

#10
illerianna

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This should work:



Merchants > Party Camp > store_camp_bodhan > (right click) > Open Local Copy



Add desired items by going to Inventory > [...]



Then right click on the tab with the name of the resource (top of the examine window) then...



(right click) > Export Without Dependent Resources



If you're going to add custom items, however, that's a bit trickier. When I re-did the default mage .utc, I had to insert the items UTI files into the designeritems.erf, then drop the modified ERF into override. Not sure how it works with merchants.

#11
Redfender

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Ive been looking into this a little. In the single player module under data you'll find a designermerchants.erf. There are utm files for merchants in the game there with inventory lists. I haven't experimented far enough to know exactly how to add another item but if I had to guess that would be what we're looking for.
edit-oops looks like someone beat me to it.

Modifié par Redfender, 02 janvier 2010 - 04:59 .


#12
Matthias Umbra

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Thanks guys for the reply! I'll look into this within the next few days and let you know if I have any success.

#13
Redfender

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hmm what does it mean if i have nothing in the merchants palette window? i noticed that the program header for the toolset says 'Demo Tutorial'. Is that right or is something screwed up?

#14
Matthias Umbra

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I have the same problem, nothing is showing up in the merchant window.

Edit: Also, I upgraded my toolset to the newest version and now I can't edit my mods anymore since they're no longer in the database and I don't know how to re-add them.  Can anyone help?

Modifié par Matthias Umbra, 03 janvier 2010 - 08:29 .


#15
case.ncty

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i guess that the merchant state is saved in the savegame so you can't add new item to the merchant if you already visited his shop or i'm wrong ?


i tried to modify bodhan's shop in a started campain by DELETING the camp reference in the savegame and this worked

Modifié par case.ncty, 03 janvier 2010 - 10:23 .


#16
Redfender

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I think the answer to the missing merchants is that the toolset starts out in the demo module which doesnt include the merchants. To see the merchants you need to open the single player module I believe.
edit-and unless im missing something (please correct me if im wrong) adding a custom item to the list should be easy.  i opened Bodahn's inventory and my custom item was available to to be added from the items palette (its already in my override folder).

Modifié par Redfender, 04 janvier 2010 - 04:30 .


#17
Matthias Umbra

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I added my custom items that way as well, but they didn't show up in-game (didn't put anything in the override folder though).  There's a way to script it to add to Bodahn's inventory though, as Krayzie here has a version that sells in Bodahn's shop: www.dragonagenexus.com/downloads/file.php

#18
Redfender

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yes well they will need to be in your override folder (or wherever you have the resource) with the appropriate gdas etc..

Modifié par Redfender, 05 janvier 2010 - 02:04 .


#19
Matthias Umbra

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His version of that mod doesn't use the override folder. I think I'm going to contact him to ask how he did it.