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Differences between barriers and shields


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12 réponses à ce sujet

#1
aletto

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Are there any differences? I mean, looking back to ME2, Overload was good against shields, but useless against barriers. And warp was used vise versa. And now? I only notice that barriers are purple, shields are blue.
Did I miss something? Please illuminate me.

#2
Simocrates

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It is easier for entry level players. Mass Effect 3 was dumbed down to appeal to new players.

#3
JaegerBane

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The basic point is that Overload has now been extended to handle Barriers as well as Shields, and its got the best effect on both. Everything else is basically the same - Fire is very effective against armour, Warp against Armour and Barriers.

To be honest Shields and Barriers were never that different in the first place.

Modifié par JaegerBane, 06 mai 2012 - 04:26 .


#4
StarcloudSWG

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The irony is, if you look at the lore of the game, Barriers and Shields are the exact same thing; a mass effect field that deflects bullets.

The difference between the two is that one is generated personally by a biotic, and the other is generated by equipment in the armor.

So, it's not actually "dumbing down" the game at all. It's correcting a difference between gameplay and lore.

Modifié par StarcloudSWG, 06 mai 2012 - 05:48 .


#5
Iron Star

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Barriers are purple, and therefore more awesome than stupid shields. Besides, if I could pick a purple ending then everything would be much better!:wizard:

Modifié par Get fired up, 06 mai 2012 - 07:42 .


#6
aletto

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StarcloudSWG wrote...

The irony is, if you look at the lore of the game, Barriers and Shields are the exact same thing; a mass effect field that deflects bullets.

The difference between the two is that one is generated personally by a biotic, and the other is generated by equipment in the armor.

So, it's not actually "dumbing down" the game at all. It's correcting a difference between gameplay and lore.


Overload is an EMP (or at least, that's the most probable thing) and targets the equipment generating the shield. EMPs won't do much against a biotic (except if they have amps (banshees haven't)). Technically, warp should be effective against shields AND barriers, because it rips the mass effect field apart.

#7
StarcloudSWG

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It's not just an emp charge. It's actual electricity that jolts the target. And most biotics rely on amps, a piece of tech equipment, to generate enough power to generate barriers and other effects. Even the Asari use amps. And Banshees are laced through with Reaper tech.

So there's no reason Overload should NOT work against Barriers.

Also, in ME 3, you're not locked out of using Warp on shielded targets. You can. It's not as effective (though it should be) against shields.

Modifié par StarcloudSWG, 08 mai 2012 - 10:53 .


#8
aletto

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yeah, i was always quite confused about asari using amps. the codex said they were strong biotics, but oh well
and about banshees, they MAY use reaper tech, but i don't believe that they need it to generate a barrier. And I know that I can use warp against barriers or shields. It's just ineffective - at least without a detonator

#9
Jog0907

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aletto wrote...

yeah, i was always quite confused about asari using amps. the codex said they were strong biotics, but oh well
and about banshees, they MAY use reaper tech, but i don't believe that they need it to generate a barrier. And I know that I can use warp against barriers or shields. It's just ineffective - at least without a detonator


There's even fetch quests were you have to give them amps, that they are "natural" biotics (just gen engineered by protheans) doesnt mean that they wouldnt need and amp to actually use a stong biotic attack.

Also banshees are indeed implanted with reaper tech is why they're banshees in the first place and not just dead asari.

#10
dr888

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I think tat difference between shield and barriers and should have been mantained .
ME2 was more tactical, You had to pick correct squaddies (no chance with Garrus+Tali vs Collectors, but great vs Geth) now it just does it not matter whom You choose. I miss it badly.

#11
JaegerBane

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aletto wrote...

yeah, i was always quite confused about asari using amps. the codex said they were strong biotics, but oh well
and about banshees, they MAY use reaper tech, but i don't believe that they need it to generate a barrier. And I know that I can use warp against barriers or shields. It's just ineffective - at least without a detonator


I think you're confusing amps with eezo nodes. Asari are genetically pre-disposed to having eezo nodes growing naturally in their nervous system, due to a combination of factors. Hence, as a species, they all can employ biotics.

Amps simply boost that ability. Not all species have eezo nodules naturally growing in their nervous systems - humans need to be exposed to it prior to birth for it to happen.

But regardless of whether your eezo nodes are down to your species or happenstance, they still need amps to work.

#12
capn233

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^^ That is my understanding.

Which is why you equip Liara, Kaidan, and Wrex with various amps in ME1, and you have amp upgrades that apply to the biotic crew in ME2.

Modifié par capn233, 08 mai 2012 - 05:52 .


#13
Doofe2012

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dr888 wrote...

I think tat difference between shield and barriers and should have been mantained .
ME2 was more tactical, You had to pick correct squaddies (no chance with Garrus+Tali vs Collectors, but great vs Geth) now it just does it not matter whom You choose. I miss it badly.

Some people like to pair up certain squadmates as part of their role-playing, though. Like how Garrus and Tali is Team Dextro. Putting "restrictions" like that if the game is like how in ME1, if Shepard didn't have both Decryption and Electronics, you had to have Tali, Kaidan, or Garrus in the squad to open crates/lockers.