Differences between barriers and shields
#1
Posté 06 mai 2012 - 01:23
Did I miss something? Please illuminate me.
#2
Posté 06 mai 2012 - 01:26
#3
Posté 06 mai 2012 - 04:25
To be honest Shields and Barriers were never that different in the first place.
Modifié par JaegerBane, 06 mai 2012 - 04:26 .
#4
Posté 06 mai 2012 - 05:46
The difference between the two is that one is generated personally by a biotic, and the other is generated by equipment in the armor.
So, it's not actually "dumbing down" the game at all. It's correcting a difference between gameplay and lore.
Modifié par StarcloudSWG, 06 mai 2012 - 05:48 .
#5
Posté 06 mai 2012 - 07:42
Modifié par Get fired up, 06 mai 2012 - 07:42 .
#6
Posté 08 mai 2012 - 10:45
StarcloudSWG wrote...
The irony is, if you look at the lore of the game, Barriers and Shields are the exact same thing; a mass effect field that deflects bullets.
The difference between the two is that one is generated personally by a biotic, and the other is generated by equipment in the armor.
So, it's not actually "dumbing down" the game at all. It's correcting a difference between gameplay and lore.
Overload is an EMP (or at least, that's the most probable thing) and targets the equipment generating the shield. EMPs won't do much against a biotic (except if they have amps (banshees haven't)). Technically, warp should be effective against shields AND barriers, because it rips the mass effect field apart.
#7
Posté 08 mai 2012 - 10:48
So there's no reason Overload should NOT work against Barriers.
Also, in ME 3, you're not locked out of using Warp on shielded targets. You can. It's not as effective (though it should be) against shields.
Modifié par StarcloudSWG, 08 mai 2012 - 10:53 .
#8
Posté 08 mai 2012 - 11:27
and about banshees, they MAY use reaper tech, but i don't believe that they need it to generate a barrier. And I know that I can use warp against barriers or shields. It's just ineffective - at least without a detonator
#9
Posté 08 mai 2012 - 01:58
aletto wrote...
yeah, i was always quite confused about asari using amps. the codex said they were strong biotics, but oh well
and about banshees, they MAY use reaper tech, but i don't believe that they need it to generate a barrier. And I know that I can use warp against barriers or shields. It's just ineffective - at least without a detonator
There's even fetch quests were you have to give them amps, that they are "natural" biotics (just gen engineered by protheans) doesnt mean that they wouldnt need and amp to actually use a stong biotic attack.
Also banshees are indeed implanted with reaper tech is why they're banshees in the first place and not just dead asari.
#10
Posté 08 mai 2012 - 03:00
ME2 was more tactical, You had to pick correct squaddies (no chance with Garrus+Tali vs Collectors, but great vs Geth) now it just does it not matter whom You choose. I miss it badly.
#11
Posté 08 mai 2012 - 05:24
aletto wrote...
yeah, i was always quite confused about asari using amps. the codex said they were strong biotics, but oh well
and about banshees, they MAY use reaper tech, but i don't believe that they need it to generate a barrier. And I know that I can use warp against barriers or shields. It's just ineffective - at least without a detonator
I think you're confusing amps with eezo nodes. Asari are genetically pre-disposed to having eezo nodes growing naturally in their nervous system, due to a combination of factors. Hence, as a species, they all can employ biotics.
Amps simply boost that ability. Not all species have eezo nodules naturally growing in their nervous systems - humans need to be exposed to it prior to birth for it to happen.
But regardless of whether your eezo nodes are down to your species or happenstance, they still need amps to work.
#12
Posté 08 mai 2012 - 05:51
Which is why you equip Liara, Kaidan, and Wrex with various amps in ME1, and you have amp upgrades that apply to the biotic crew in ME2.
Modifié par capn233, 08 mai 2012 - 05:52 .
#13
Posté 08 mai 2012 - 05:57
Some people like to pair up certain squadmates as part of their role-playing, though. Like how Garrus and Tali is Team Dextro. Putting "restrictions" like that if the game is like how in ME1, if Shepard didn't have both Decryption and Electronics, you had to have Tali, Kaidan, or Garrus in the squad to open crates/lockers.dr888 wrote...
I think tat difference between shield and barriers and should have been mantained .
ME2 was more tactical, You had to pick correct squaddies (no chance with Garrus+Tali vs Collectors, but great vs Geth) now it just does it not matter whom You choose. I miss it badly.





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