Suicide Mission vs Priority Earth
#26
Posté 06 mai 2012 - 03:36
The andrenaline, final romance, the feeling you're going to die, a mini space battle which was shaped according to your playing (ship upgrades)
Saving your crew, destroying the CBase, killing the Reaper, music, Joker killing Colloectors, Harbinger's speech and arriving Reaper fleet.
Priority Earth:
Some space battle cutscenes, bam bam bam, nuke the Reaper (right why didnt we though this in Thessia anyway), talk with Anderson, final speeches, bam bam bam, some Banshee named Morith, bam bam bam, run, die, go to citadel, confront saren v2, bam, talk with a fooking kid, jump, bam or touch and burn, some idiotic cutscenes, coward Joker, then planet of the apes.
Find the differences now.
#27
Posté 06 mai 2012 - 03:36
Comguard2 wrote...
Oh, I forgot the music...the track "Suicide Mission" from the ME2-Soundtrack is one of my favourite pieces, fits perfectly to the mission.
I felt like I was in Braveheart when that music started playing
#28
Posté 06 mai 2012 - 03:37
In Priority Earth the irony is I didn't care about saving earth. I would have sacrificed Earth if it meant saving the galaxy. That was the biggest flaw with the mission is that they assumed for granted because we live on earth we'd be emotionally invested into saving it. I wasn't, I was vested in saving the galaxy. The buildup throughout the Priority Earth mission seemed to be how they could make the next step even worse.
#29
Posté 06 mai 2012 - 03:38
Comguard2 wrote...
Oh, I forgot the music...the track "Suicide Mission" from the ME2-Soundtrack is one of my favourite pieces, fits perfectly to the mission.
I remember that one it for some reason sends kills down my back when I listen to it Normandy Reborn and the Music for EVE does the same
#30
Posté 06 mai 2012 - 03:38
Aside from that though, SM was better. PE was just...I'll let the rest of the forums continue that train of thought for me, hate being an echo.
#31
Posté 06 mai 2012 - 03:39
Priority Earth. Do whatever. Nothing bad can happen a quick load wont fix. Get to the end. Pick whatever you want.
Mass Effect 3 is an EMBARRASSMENT at the moment. They took ME1 and 2, tore out all the best bits and then decided to sell it.
#32
Posté 06 mai 2012 - 03:40
Reign762 wrote...
Suicide Mission. The buildup to it throughout the game was done extremely well.
In Priority Earth the irony is I didn't care about saving earth. I would have sacrificed Earth if it meant saving the galaxy. That was the biggest flaw with the mission is that they assumed for granted because we live on earth we'd be emotionally invested into saving it. I wasn't, I was vested in saving the galaxy. The buildup throughout the Priority Earth mission seemed to be how they could make the next step even worse.
Yeah, there was no emotional attatchment to Earth what so ever. I really didn't care about what happened to it. Unlike the SM where I cared about every one of my squad mates and if they made it out.
#33
Posté 06 mai 2012 - 03:43
Alex Arterius wrote...
StElmo wrote...
PFFFFFFFFFFFFFFFFFT
Suicide Mission, of course. Great Music, Great Pacing, ACTUAL choices, ACTUAL consequences, MADE SENSE, Logical, Heroic, Sad, Climactic - Everything about that ending made ME2 a masterpiece.
The complete and utter opposite was the Prioroty: Earth.
God, this thread has made me angry again.
Haha, sorry man :$
Just try to be happy and remember how great the suicide mission wasno matter what Bioware do they can never take that way from us!
Touch wood
It's pretty dissapointing. Imagine if Return of the Jedi ended this badly? everyone would be going NUTS.
#34
Posté 06 mai 2012 - 03:43
Alex Arterius wrote...
Reign762 wrote...
Suicide Mission. The buildup to it throughout the game was done extremely well.
In Priority Earth the irony is I didn't care about saving earth. I would have sacrificed Earth if it meant saving the galaxy. That was the biggest flaw with the mission is that they assumed for granted because we live on earth we'd be emotionally invested into saving it. I wasn't, I was vested in saving the galaxy. The buildup throughout the Priority Earth mission seemed to be how they could make the next step even worse.
Yeah, there was no emotional attatchment to Earth what so ever. I really didn't care about what happened to it. Unlike the SM where I cared about every one of my squad mates and if they made it out.
Earth is burning *yawn* so what. Long as the Normandy and my crew are okay then I'm willing to sacrifice the earth for the greater good. I have NO emotional attachment to earth whatsoever in the ME universe. Im more attached to Rannoch or Tuchanka.
#35
Posté 06 mai 2012 - 03:44
Alex Arterius wrote...
Reign762 wrote...
Suicide Mission. The buildup to it throughout the game was done extremely well.
In Priority Earth the irony is I didn't care about saving earth. I would have sacrificed Earth if it meant saving the galaxy. That was the biggest flaw with the mission is that they assumed for granted because we live on earth we'd be emotionally invested into saving it. I wasn't, I was vested in saving the galaxy. The buildup throughout the Priority Earth mission seemed to be how they could make the next step even worse.
Yeah, there was no emotional attatchment to Earth what so ever. I really didn't care about what happened to it. Unlike the SM where I cared about every one of my squad mates and if they made it out.
Yeah and that emotional attachment REALLY wasnt there if your like me and play either a colonist or Spacer.
Let earth Burn I wasn't born there
Modifié par Kanaris, 06 mai 2012 - 03:44 .
#36
Posté 06 mai 2012 - 03:44
The Suicide Mission with the gameplay and whatnot was definitely much harder and it had more UMPH to it if not for the sole fact the music put the pressure on for you. Also the speech Shepard gives was much better in ME2 than in ME3. The ME3 speech wasn't bad, but it just didn't give the best feeling of "LETS GO BEAST".
#37
Posté 06 mai 2012 - 03:46
1. You got a sense that your entire team was involved. Even if you didn't see them on-screen for portions of it, you got the sense that they were pulling they're weight (Courtesy of cutscenes, comm-chatter and whatnot)
2. You were rewarded for making the correct judgement calls (except Miranda, she's immortal). Place the scientist in charge of the distraction team? You got punished for it. Place the experienced C-sec tactician and former leader in charge of the distraction team? You got a reward. Send pushy Cerberus cheerleader into the vents? You got punished for it. Etc and so forth
3. A big reveal at the end that sort of made sense when taking the entire game into context. Questions were answered, suspicions were validated and arcs were completed
4. Diversity of levels. One moment you were fighting through tunnels, the next you were fighting on floating platforms.
#38
Posté 06 mai 2012 - 03:47
ME3 Priority Earth: -10 out of 10.. Worst ending in the history of endings for me.. Obliterated the story for me..
#39
Guest_Catch This Fade_*
Posté 06 mai 2012 - 03:47
Guest_Catch This Fade_*
#40
Posté 06 mai 2012 - 03:48
Reign762 wrote...
Suicide Mission. The buildup to it throughout the game was done extremely well.
In Priority Earth the irony is I didn't care about saving earth. I would have sacrificed Earth if it meant saving the galaxy. That was the biggest flaw with the mission is that they assumed for granted because we live on earth we'd be emotionally invested into saving it. I wasn't, I was vested in saving the galaxy. The buildup throughout the Priority Earth mission seemed to be how they could make the next step even worse.
My Shepard is a spacer, and from what I know has rarely ever been to Earth.
I don't care about the planet. I care about Anderson, and the marines down on the surface, and the civilians (although not in any direct way).
Is it strange to be more emotionally attached to Thessia, Palaven, and Rannoch that I am to Earth?
Mainly due to the characers, Liara, Garrus/Victus, and Tali/Legion respectively. Their connection to their homes is much stronger and obvious than any connection Shepard has to Earth, and that echoed with your connection with those characters.
Another part of it is just how faceless Earth is. You could substituate any random name on that image and you'd have the same effect. It's too dark, too unfamilar, for me to care about it.
#41
Posté 06 mai 2012 - 03:48
Xellith wrote...
Alex Arterius wrote...
Reign762 wrote...
Suicide Mission. The buildup to it throughout the game was done extremely well.
In Priority Earth the irony is I didn't care about saving earth. I would have sacrificed Earth if it meant saving the galaxy. That was the biggest flaw with the mission is that they assumed for granted because we live on earth we'd be emotionally invested into saving it. I wasn't, I was vested in saving the galaxy. The buildup throughout the Priority Earth mission seemed to be how they could make the next step even worse.
Yeah, there was no emotional attatchment to Earth what so ever. I really didn't care about what happened to it. Unlike the SM where I cared about every one of my squad mates and if they made it out.
Earth is burning *yawn* so what. Long as the Normandy and my crew are okay then I'm willing to sacrifice the earth for the greater good. I have NO emotional attachment to earth whatsoever in the ME universe. Im more attached to Rannoch or Tuchanka.
Yeah the whole idea fell flat on it's face. Especialy when the tag line for the game was "Take Earth Back" they could have at least made you care for it in some way.
Modifié par Alex Arterius, 06 mai 2012 - 03:49 .
#42
Posté 06 mai 2012 - 03:50
The Night Mammoth wrote...
Reign762 wrote...
Suicide Mission. The buildup to it throughout the game was done extremely well.
In Priority Earth the irony is I didn't care about saving earth. I would have sacrificed Earth if it meant saving the galaxy. That was the biggest flaw with the mission is that they assumed for granted because we live on earth we'd be emotionally invested into saving it. I wasn't, I was vested in saving the galaxy. The buildup throughout the Priority Earth mission seemed to be how they could make the next step even worse.
My Shepard is a spacer, and from what I know has rarely ever been to Earth.
I don't care about the planet. I care about Anderson, and the marines down on the surface, and the civilians (although not in any direct way).
Is it strange to be more emotionally attached to Thessia, Palaven, and Rannoch that I am to Earth?
Mainly due to the characers, Liara, Garrus/Victus, and Tali/Legion respectively. Their connection to their homes is much stronger and obvious than any connection Shepard has to Earth, and that echoed with your connection with those characters.
Another part of it is just how faceless Earth is. You could substituate any random name on that image and you'd have the same effect. It's too dark, too unfamilar, for me to care about it.
Nope not strange at all I romanced Tali and felt more attachment to taking back Rannoch then I did taking back earth.
Most of the reason none of us really feels and atachment to earth is cause through out the games the beginning of ME3 is the ONLY time we have ever BEEN to Earth
Modifié par Kanaris, 06 mai 2012 - 03:51 .
#43
Posté 06 mai 2012 - 03:52
The End Run was me and my crew, my team, honed to perfection, working as a unit to do the unthinkable. We didn't let the odds stop, and were focused to laser precision. My decisions mattered. I was scared of losing my new friends. All of us rose above our issues to storm the gates of hell itself.
Priority Earth? I told Garrus we would be BFF forever and EDI that we were going to beat the Reapers. Everything else was meh.
#44
Posté 06 mai 2012 - 03:55
Valentia X wrote...
Suicide Mission.
The End Run was me and my crew, my team, honed to perfection, working as a unit to do the unthinkable. We didn't let the odds stop, and were focused to laser precision. My decisions mattered. I was scared of losing my new friends. All of us rose above our issues to storm the gates of hell itself.
Priority Earth? I told Garrus we would be BFF forever and EDI that we were going to beat the Reapers. Everything else was meh.
Yeah, Priotiry Earth didn't feel like a victory!
#45
Posté 06 mai 2012 - 03:56
#46
Posté 06 mai 2012 - 03:56
Effortlessly blends a game dynamic (earning loyalty through character-exposition missions) with a near-cinematic tone, and the result is energetic, tense, and a huge payoff to what you've done the rest of the game. Thoroughly involving music and set design, too.
Priority: Earth isn't a bad as many are claiming, and I dig the gritty, bleak, rough-and-tumble tone of what you're accomplishing by navigating through the crumbled warzone. But it's really no contest.
#47
Posté 06 mai 2012 - 03:58
The only thing I can say about priority Earth was the squad mate goodbyes which are some of my favourite scenes.
Other than that though, it's rubbish.
#48
Posté 06 mai 2012 - 03:59
And incidently she takes the nod for hottest Fem Shep I've seen thus far.
Eventually I'll figure out how to make my avatar reflect Zeke Shep.
#49
Posté 06 mai 2012 - 03:59
Modifié par Calibrations Expert, 06 mai 2012 - 03:59 .
#50
Posté 06 mai 2012 - 03:59
In Earth you have a more exciting, fast and brutal fighting.... Altough even in "Insanity" a Sentinel Shep with Liara and Kaidan don't have much work in killing everyone without thinking "Damn, if I don't choose EDI, then the missiles don't go and someone is killed" or "Sh*t, if I take both Garrus and Vega, then the other guys don't hold the line".
Also, in CB you get a pretty easy boss fight, but is in fact a boss fight, and it's really sick to watch the result of Collector's work, at least in here you have the feeling that you got a little extra time for the galaxy and stopped the horrible experiments on that place.
In Earth you feel like something it's quite wrong.





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