chemiclord wrote...
Your "choices" meant just as much jack **** in the Suicide Mission as they did in Priority: Earth.
At the end of both, your "choices" were narrowed into two (or three) options that were there completely regardless of what you did before.
If you hated Priority: Earth because it took your choices away, you should be equally enraged by the Suicide Mission for doing THE EXACT SAME THING.
That said, I liked the Suicide Mission far better because it actually... made something resembling sense and had an epic, culminating feel to it. You understood why the Collector Base was important, and why you had to go there.
Making Earth the focus point of ME3 felt arbitrary. Why did the Reapers care to make it the "center" of their forces? Could have just as easily been Palaven, or Thessia, or Rannoch, or hell some uninhabitable world off in the middle of nowhere.
Except you couldn't be more wrong. All the time you spent gathering resources for Shield Enhancements and Armor and the Thanix cannon? They ALL paid off. All the time you spent making sure your squad was awake and ready for the final mission? It makes sure your squad can survive the Suicide Mission! Chose to launch the Suicide Mission immediately after the crew was kidnapped? You can save the whole crew, then!
But it doesn't end there. You have to make decisions whilst inside the base that can determine who lives and dies. Their lives depend on you and how good of a commander you are. The final decision is pretty much just a Red/Blue ending picker, but it doesn't matter. What matters at the time is that you accomplished the mission and you felt good doing it because EVERYTHING YOU DID IN MASS EFFECT 2 AFFECTED IT.
And I tell you, snuggling with your LI after you accomplish that is one of the most satisfying moments in gaming.





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