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Suicide Mission vs Priority Earth


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#126
GimmeDaGun

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To me the best ending was ME1's final: Being betrayed by Udina (escaping from the Citadell), the love scene, Ilos (pursuing Saren, Vigil, the Conduit) - The Citadell battle (the last confrontation with Saren and it's coreography, the big decisions, the boss fight and all the ingenious cutscenes, and the last conversation with the cliffhanger). It's just pure win and an epic genious, scenery, script-play, music included. That's the way a dark sci-fi epic should end. 8\\10 (on an emotional level, to me it's a 10\\10)

Suicide Mission took it to a completely new level as for gameplay and interaction. I loved every second of it, but it didn't have that feel or wibe to it that the first one had had. It was specatcular, had great music, great coreography and cinematography, was interactive and made your choices and level of preparation matter and pay off. The boss fight was kind of meh, but it wasn't bad either. The last choice is great and difficult (makes you wonder wether you made the right call or not...was eager to see it pay off in ME3... should I say that I was disappointed?) It was really epic, and I just loved the cliffhanger (at the end) and the expansion as well, which was Arrival (really great and spectacular Mission). Hands down it's lightyears ahaead of Priority: Earth. 9,5\\10

Priority Earth: huuuuge let down. Boring, linear, anticlimactic, a huge step back after the awsomeness of the first two. Feels very rushed. The sequence with squadmates feels out of place, it breakes the pacing (should have taken place before the whole invasion - before the space battle, on the Normandy), feels unrealistic: I mean it's an invasion right which the reapers are fully aware of. it just doesn't feel right. The mission is short, boring, lacks variety, not interactive, you see nothing of your squad and former squadmates and war assetts. It's just a lame, lazy piece of work and does not feel like the battle of it's time. And it leads to the worst game ending of all time. Very bad. 3\\10

#127
TwelfthCrusader

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What I loved about the suicide mission was that I really felt in danger. Even in subsequent playthroughs when I knew how it worked, I was still scared that I messed up somewhere and one of my squadmates would die. I loved having all the choices to send characters into squads and assign them roles and so on too.

What I would have loved for Priority Earth to have done was put you on the battlefield with your entire squad along with old squad members that were there and maybe others depending on your War Assets. It should have let you move between allies in different areas and having to make decisions mid battle.

For example you could start off with your full ME3 squad just being deployed. You could send half your squad to one point and keep the rest and go another way. On your way you'd obviously had to fight your way through but you'd also receive messages from others who needed help (This could be affected by War Assets but that might be asking for too much). You'd get choices to refuse or send someone from your squad to them.

Meeting up with allies would be part of it as well. Say you get a call from Wrex who needs help defending a point so you send your squad to keep on moving and you fire back to meet up with Wrex. When you get there you'd fight alongside Wrex and Grunt until the point was defended properly. Maybe you'd need to send one away to help Tali and Garrus while you finished things off during the fight.

That kind of thing would have been really ambitious but it would have been amazing if pulled off correctly.

#128
Mara Shep

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Titus Thongger wrote...

I loved how in the Suicide Mission it actually looked like your whole team was fighting as a cohesive unit. Throughout priority earth, what the heck are the rest of your squadmates doing while you're renacting D-Day with a 2 man squad?

Definitely this, plus the fact where if you hadn't upgraded the ship you screw yourself over.  What you did had actual meaning in the final assault...unlike ME3.  Which could be sorted by seeing your assets in action!

But ME3's talks with your squad mates was amazing, and the highlight of it, and in a way I am glad they are not in the prior two games, and it makes the final talks a lot more emotional, emphasising that THIS. IS. IT.  The moment we are supposed to defeat the Reapers for good.

If the final battle in ME3 had been anyway like ME2, it would be my favourite, but as it is, for now, the Suicide Mission is my favourite out of the two.  I hope that makes sense.

Modifié par Mara Shep, 06 mai 2012 - 10:28 .


#129
chemiclord

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GimmeDaGun wrote...

To me the best ending was ME1's final: Being betrayed by Udina (escaping from the Citadell), the love scene, Ilos (pursuing Saren, Vigil, the Conduit) - The Citadell battle (the last confrontation with Saren and it's coreography, the big decisions, the boss fight and all the ingenious cutscenes, and the last conversation with the cliffhanger). It's just pure win and an epic genious, scenery, script-play, music included. That's the way a dark sci-fi epic should end. 810 (on an emotional level, to me it's a 1010)

Suicide Mission took it to a completely new level as for gameplay and interaction. I loved every second of it, but it didn't have that feel or wibe to it that the first one had had. It was specatcular, had great music, great coreography and cinematography, was interactive and made your choices and level of preparation matter and pay off. The boss fight was kind of meh, but it wasn't bad either. The last choice is great and difficult (makes you wonder wether you made the right call or not...was eager to see it pay off in ME3... should I say that I was disappointed?) It was really epic, and I just loved the cliffhanger (at the end) and the expansion as well, which was Arrival (really great and spectacular Mission). Hands down it's lightyears ahaead of Priority: Earth. 9,510

Priority Earth: huuuuge let down. Boring, linear, anticlimactic, a huge step back after the awsomeness of the first two. Feels very rushed. The sequence with squadmates feels out of place, it breakes the pacing (should have taken place before the whole invasion - before the space battle, on the Normandy), feels unrealistic: I mean it's an invasion right which the reapers are fully aware of. it just doesn't feel right. The mission is short, boring, lacks variety, not interactive, you see nothing of your squad and former squadmates and war assetts. It's just a lame, lazy piece of work and does not feel like the battle of it's time. And it leads to the worst game ending of all time. Very bad. 310


I have no objective problem with this assessment, although I think you're kinda looking at ME1's finale through some rose-colored glasses there.  I found that entire Citadel section at the end of ME1 be dreadfully boring and linear, even more so than Priority: Earth.

Oh hey, I turn a corner, and here are some Geth.  I go down this long repeating path to find... more Geth.  Here's another turn onto a similar path and... more Geth.  Blech.  By the time I got to Saren, I was more interested in convincing him to shoot himself because I really wanted to skip the entire first part of the fight more than anything.

#130
GLR-0053

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Suicide mission, because you get to allocate your teammates to a certain tasks and you pretty much get to play god deciding who lives or who dies... during that mission.

#131
Kanaris

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chemiclord wrote...

I have no objective problem with this assessment, although I think you're kinda looking at ME1's finale through some rose-colored glasses there.  I found that entire Citadel section at the end of ME1 be dreadfully boring and linear, even more so than Priority: Earth.

Oh hey, I turn a corner, and here are some Geth.  I go down this long repeating path to find... more Geth.  Here's another turn onto a similar path and... more Geth.  Blech.  By the time I got to Saren, I was more interested in convincing him to shoot himself because I really wanted to skip the entire first part of the fight more than anything.


You just Reminded me about something.

Anyone notice they did the same thing with TIM that they did with Saren? Convince him to kill himself

#132
Alex Arterius

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Kanaris wrote...

chemiclord wrote...

I have no objective problem with this assessment, although I think you're kinda looking at ME1's finale through some rose-colored glasses there.  I found that entire Citadel section at the end of ME1 be dreadfully boring and linear, even more so than Priority: Earth.

Oh hey, I turn a corner, and here are some Geth.  I go down this long repeating path to find... more Geth.  Here's another turn onto a similar path and... more Geth.  Blech.  By the time I got to Saren, I was more interested in convincing him to shoot himself because I really wanted to skip the entire first part of the fight more than anything.


You just Reminded me about something.

Anyone notice they did the same thing with TIM that they did with Saren? Convince him to kill himself


I'm gonna say it... and it may be controversial.... But I found TIM sooooooooooooooo boring in comparison to Saren :$ as much as I love martin Sheen!

#133
Mara Shep

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Yeah, I refer to it as "Pulling a Saren." First thing I thought of when I found out you could do it (I didn't have enough paragon apparently).

#134
Alex Arterius

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TwelfthCrusader wrote...

What I loved about the suicide mission was that I really felt in danger. Even in subsequent playthroughs when I knew how it worked, I was still scared that I messed up somewhere and one of my squadmates would die. I loved having all the choices to send characters into squads and assign them roles and so on too.

What I would have loved for Priority Earth to have done was put you on the battlefield with your entire squad along with old squad members that were there and maybe others depending on your War Assets. It should have let you move between allies in different areas and having to make decisions mid battle.

For example you could start off with your full ME3 squad just being deployed. You could send half your squad to one point and keep the rest and go another way. On your way you'd obviously had to fight your way through but you'd also receive messages from others who needed help (This could be affected by War Assets but that might be asking for too much). You'd get choices to refuse or send someone from your squad to them.

Meeting up with allies would be part of it as well. Say you get a call from Wrex who needs help defending a point so you send your squad to keep on moving and you fire back to meet up with Wrex. When you get there you'd fight alongside Wrex and Grunt until the point was defended properly. Maybe you'd need to send one away to help Tali and Garrus while you finished things off during the fight.

That kind of thing would have been really ambitious but it would have been amazing if pulled off correctly.


This is a really, really cool idea! :) I would have loved to see every bit of that!

#135
Kanaris

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Mara Shep wrote...

Yeah, I refer to it as "Pulling a Saren." First thing I thought of when I found out you could do it (I didn't have enough paragon apparently).


You have to use a paragon or renegade option the three times you talk to him or the last one won't come up

Mars, Thessia, and Cerberus base always choose the text on the left side to open the paragon/renegade dialoge

Modifié par Kanaris, 06 mai 2012 - 10:38 .


#136
Mara Shep

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Damn. Then again, I got the scene where he goes "If only you could see it the way I do..." and I really liked that in preference to the other option. I guess because I hate to hate him, you know? And it was an emotional way to say goodbye to him.

Modifié par Mara Shep, 06 mai 2012 - 10:39 .


#137
CuHnadian

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My biggest problem with Priority Earth was London. I was born in Vancouver and I personally really liked how they made the city look at the beginning of the game. It was futuristic while still keeping some familiarity to it. With London however, they weren't even trying. All they did was take the London we have today and stick in some Mass Effect doors. There were red phone boxes for Christ sake! In truth, the only thing that was good about the last level overall were the space battle cutscenes, the goodbyes with your crew and the music. Aside from that, the level felt more like I was playing the final wave in a multiplayer match rather then the EPIC FINAL BATTLE it should have been.

With that said, I think it's safe to say that I much prefered the Suicide Mission. What I was expecting in ME3 was something similar to it, just on a MUCH bigger scale that involves the entire galaxy rather than just your squadmates. 

Modifié par CuHnadian, 06 mai 2012 - 10:43 .


#138
Kanaris

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Mara Shep wrote...

Damn. Then again, I got the scene where he goes "If only you could see it the way I do..." and I really liked that in preference to the other option. I guess because I hate to hate him, you know? And it was an emotional way to say goodbye to him.


Prior convos if you don't use praragon or renegade options those three times the forth time you see him you cant talk him down

#139
chemiclord

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Alex Arterius wrote...

Kanaris wrote...

Give me some way out of this no win scenario ending they stuck me with and I'll be happy and I know my $80 wasn't wasted.

They need to prove to me that they can salvage this train wreck of an ending if they expect me to invest my hard earned money on any more of their games in the future here is hopping EC does that


Yeah! I don't see how adding in a option to allow us to win is ruining anyones vision.. it's just more variety... the old options are still there and new ones... everyone's happy!


Because you'd pretty much have to write the entire game from scratch to make that scenario happen.

Earth and Palaven are pretty much ruins within the first five hours of gameplay.  That's pretty much already a downer ending to begin with, and it doesn't get much better from there.  By the time you even reach Earth, most of the galaxy is a smoldering ruin.

Unless you mean a "win" by Shepard lives, his crew lives, the Reapers are no more, etc... I'd again say that's a matter of execution.  I believe the pieces for such a scenario are there; by choosing Destroy with 5000+ EMS.  You could even argue that Shepard surviving implies that the other casualties the Catalyst predicts are likely not true either.  

The fact that you have to SPECULATE that, rather than see the scenario unfold, is part of the horribly execution failing the ending had, rather than it not necessarily being there at all.

#140
Alex Arterius

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chemiclord wrote...

Alex Arterius wrote...

Kanaris wrote...

Give me some way out of this no win scenario ending they stuck me with and I'll be happy and I know my $80 wasn't wasted.

They need to prove to me that they can salvage this train wreck of an ending if they expect me to invest my hard earned money on any more of their games in the future here is hopping EC does that


Yeah! I don't see how adding in a option to allow us to win is ruining anyones vision.. it's just more variety... the old options are still there and new ones... everyone's happy!


Because you'd pretty much have to write the entire game from scratch to make that scenario happen.

Earth and Palaven are pretty much ruins within the first five hours of gameplay.  That's pretty much already a downer ending to begin with, and it doesn't get much better from there.  By the time you even reach Earth, most of the galaxy is a smoldering ruin.

Unless you mean a "win" by Shepard lives, his crew lives, the Reapers are no more, etc... I'd again say that's a matter of execution.  I believe the pieces for such a scenario are there; by choosing Destroy with 5000+ EMS.  You could even argue that Shepard surviving implies that the other casualties the Catalyst predicts are likely not true either.  

The fact that you have to SPECULATE that, rather than see the scenario unfold, is part of the horribly execution failing the ending had, rather than it not necessarily being there at all.




It's just a massive ball of confusion really. Not enough was shown in the ending to allow anyone to garner a solid conclusion as to exactly what happened. Sighhhhhh.

#141
Stalker

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I just can't see anyone legitimately justifying Priority: Earth to be the best...not that I have seen anyone who tried.:P
Suicide Mission is better in every single way.

After the amazing intro (which gets a minus for being very linear) the whole Priority: Earth is ridiculously bad. It's so damn quiet there for being the battle of the century, not a single war asset is actively involved, no choices at all, everything is like a huge N7-mission in which you kill random waves of enemies, no atmosphere is created by soundtrack or scene, everything is so boring and forced to be sad... The dissapointing points never end.

On the other hand we have the Suicide Mission which is (imo) best mission in gaming history. All of your previous choices matter and decide certain outcomes, tactical involvement in every step, amazingly scripted cutscenes with heroic soundtrack... I can't even properly describe how perfect that mission is!


I just can't understand how you can **** up the last mission of such an amazing trilogy that bad. It's just... gosh! I start raging just thinking about it!

Modifié par Mr Massakka, 06 mai 2012 - 10:59 .


#142
rymajn3

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This shouldn't even be a question. Priority: Earth was a pretty cool mission, but most definitely did not meet the standards for a trilogy's final mission. It should have been more involved and had certain choices affect the outcome, like the Suicide Mission.

The Suicide Mission is hands down my favorite part of the whole series. Romance scene, Omega-4 relay jump, space battles, music, explosions, choices, not knowing if your squad would survive, MUSIC, epic speeches, telling TIM to go **** himself, and oh yeah, it's uplifting(or not!) and leaves you wanting MORE. Did I mention the music?

Priority: Earth failed at most of this.

#143
Alex Arterius

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Mr Massakka wrote...

I just can't see anyone legitimately justifying Priority: Earth to be the best...not that I have seen anyone who tried.:P
Suicide Mission is better in every single way.

After the amazing intro (which gets a minus for being very linear) the whole Priority: Earth is ridiculously bad. It's so damn quiet there for being the battle of the century, not a single war asset is actively involved, no choices at all, everything is like a huge N7-mission in which you kill random waves of enemies, no atmosphere is created by soundtrack or scene, everything is so boring and forced to be sad... The dissapointing points never end.

On the other hand we have the Suicide Mission which is (imo) best mission in gaming history. All of your previous choices matter and decide certain outcomes, tactical involvement in every step, amazingly scripted cutscenes with heroic soundtrack... I can't even properly describe how perfect that mission is!


I just can't understand how you can **** up the last mission of such an amazing trilogy that bad. It's just... gosh! I start raging just thinking about it!


I think they definitely rushed it and got lazy

#144
Stalker

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Alex Arterius wrote...

Mr Massakka wrote...

I just can't see anyone legitimately justifying Priority: Earth to be the best...not that I have seen anyone who tried.:P
Suicide Mission is better in every single way.

After the amazing intro (which gets a minus for being very linear) the whole Priority: Earth is ridiculously bad. It's so damn quiet there for being the battle of the century, not a single war asset is actively involved, no choices at all, everything is like a huge N7-mission in which you kill random waves of enemies, no atmosphere is created by soundtrack or scene, everything is so boring and forced to be sad... The dissapointing points never end.

On the other hand we have the Suicide Mission which is (imo) best mission in gaming history. All of your previous choices matter and decide certain outcomes, tactical involvement in every step, amazingly scripted cutscenes with heroic soundtrack... I can't even properly describe how perfect that mission is!


I just can't understand how you can **** up the last mission of such an amazing trilogy that bad. It's just... gosh! I start raging just thinking about it!


I think they definitely rushed it and got lazy

Maybe, but deadlines are no excuse.

#145
Grand_Commander13

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chemiclord wrote...

I have no objective problem with this assessment, although I think you're kinda looking at ME1's finale through some rose-colored glasses there.  I found that entire Citadel section at the end of ME1 be dreadfully boring and linear, even more so than Priority: Earth.

Oh hey, I turn a corner, and here are some Geth.  I go down this long repeating path to find... more Geth.  Here's another turn onto a similar path and... more Geth.  Blech.  By the time I got to Saren, I was more interested in convincing him to shoot himself because I really wanted to skip the entire first part of the fight more than anything.

It's true that the Citadel at the end of ME1 is linear, but it's not nearly long enough to be boring.  I've played it in the last week, so my memory of it is pretty fresh.  Priority: Earth just drags, and it's capped off by a huge stinker.

#146
Guest_Paulomedi_*

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Suicide mission. Good introductions where everything you did before was meaning something, not just numbers in a statistic (didn't get that armor? > another fried crewmember).

Then you had to plan something, sudden twists (Reapers are made out of people), you see the consequences of your actions (more or less people die) - well done. At the end you felt satisfied because what you did mattered.

In Priority: Earth the action is quite out of place, besides the final run. What you did before doesn't matter at all. And the conversation with the other characters - happens in a seperate "nothing happens" area, without any connection to the gameplay. Why did they include this turret scene?
And then we have the elevator to the Citadel...I don't have to talk about this. But the ending of Priority: Earth didn't give players any feeling of achievement, more the feeling of witnessing a crime they could not prevent.


Yeah, this....witnessing they destroying five years of hard work for """""""""""""""""""""artistic integrity""""""""""""""""""""""":wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard:

#147
BDelacroix

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This is not a hard question. Suicide Mission wins.
The things you did througout the game made a difference in the end.
The only thing that could be faulted is the terminator thing but I can and do let that one go.

#148
nategator

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Suicide mission, with the caveat that it's some of the best end-game shooter content I've ever played in gaming.

If ME3 would have ripped off that structure, I think most fans would have been fine with it.  

Modifié par nategator, 06 mai 2012 - 11:21 .


#149
KrAzY WiSh

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Both the ME Battle of the Citadel and ME2`s Suicide Mission are so far above and beyond Priority: Earth that you cannot even begin to compare them.

#150
Agent_Dark_

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The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.

Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.