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Suicide Mission vs Priority Earth


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175 réponses à ce sujet

#151
Stalker

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Agent_Dark_ wrote...

The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.

Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.

Yup... because at this point the writers have merged all their creativity and came up with the greatest idea ever to make the mission interesting: Simply throw more enemies at the player.

#152
Alex Arterius

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Mr Massakka wrote...

Agent_Dark_ wrote...

The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.

Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.

Yup... because at this point the writers have merged all their creativity and came up with the greatest idea ever to make the mission interesting: Simply throw more enemies at the player.


All ME3 cared about was how many times you could fire your gun

#153
Patchwork

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SM no question, if you upgraded your ship, helped out your squad and assigned the right people to certain jobs the mission is a success and everyone lives don't then death.

During PE nothing mattered. The first sequence, after you land, minus being able to one shot a Reaper is a good opening but after that Shepard's assets needed to start mattering. The speech Shepard gave seemed more appropriate to being broadcast throughout the forces, it was too grandiose for just her squad.

#154
shadowreflexion

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Alex Arterius wrote...

Mr Massakka wrote...

Agent_Dark_ wrote...

The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.

Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.

Yup... because at this point the writers have merged all their creativity and came up with the greatest idea ever to make the mission interesting: Simply throw more enemies at the player.


All ME3 cared about was how many times you could fire your gun


1:10
www.youtube.com/watch

#155
Alex Arterius

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shadowreflexion wrote...

Alex Arterius wrote...

Mr Massakka wrote...

Agent_Dark_ wrote...

The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.

Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.

Yup... because at this point the writers have merged all their creativity and came up with the greatest idea ever to make the mission interesting: Simply throw more enemies at the player.


All ME3 cared about was how many times you could fire your gun


1:10
www.youtube.com/watch


Haha! that was rather funny I must say :$

#156
Agent_Dark_

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Mr Massakka wrote...

Agent_Dark_ wrote...

The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.

Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.

Yup... because at this point the writers have merged all their creativity and came up with the greatest idea ever to make the mission interesting: Simply throw more enemies at the player.

so?  It was still intense because it was pretty much the only difficult part in the game, even on insanity.

#157
richard_rider

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SM, hands down, no contest. It was an epic mission, and even the cut scenes, where Joker is flying the ship were awesome, felt that all my hard work for the upgrades mattered.

My first play through I didn't do all the loyalty missions, and I didn't do one or two ship upgrades...more then half of my squad was dead, I was crushed, started yelling at the game, "NO NO NO, DON'T DIE, YOU CAN'T DIE! F**K!!!"

Got through the mission, and I felt satisfied, but I was nagged by the deaths, especially seeing the caskets in the cargo hold, I was a very sad Shepard panda. Second time around though, completely different, and it was EPIC!!! Felt like an actual CO, giving orders, choosing specialists, it was awesome.

P: Earth was kind of cool, the first time, you really get a sense of dread, but then they crushed it with dial-a-squad-mate, then the canon bit in between talking to the team; it didn't feel fluid and dynamic, like ME2 did, felt like I was interrupted in the middle of the game; the talk with Garrus, LI Tali, and Javik were the best, IMO. All the others were meh. Then there's the ending...not gonna comment, but it just pretty much ruined even the good things that came before it.

#158
goose2989

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Mr. Big Pimpin wrote...

Priority: Earth had those final conversations with your squadmates, which were really done well across the board, and something I really would have liked to see in the earlier games. So it beats the SM in that.

Everything other aspect, though? Doesn't even come close to the SM.



#159
Abreu Road

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Right now I can't think about a worst final mission than Priority Earth.

Suicide Mission is way better than it.

#160
4stringwizard

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Suicide mission by FAAAAAAARRR. So much more fun, creative, and satisfying. Even the music was better. And the ending was actually satisfying.

#161
Soulstice88

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Suicide mission hands down, without a doubt. Actually taking into account what you've completed during the game (ship upgrades/loyalty missions) and showing it in a satifying way at the end. My only gripe is that I would've liked some enforced deaths ala Virmire, but thats just me.

Priority : Earth, how you played the rest of the game doesn't matter at all beyond a number in EMS. Did you cure the genophage? hardly any impact. Peace between Geth and Quarians? nope. Save the Rachni? You never even see them. There are no consequences in the final mission of the series.  It played out like a multiplayer match, the only thing you can do wrong is die.

Modifié par Soulstice88, 07 mai 2012 - 12:32 .


#162
porky88

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Priority Earth is a great mission. I honestly don’t get any of the hatred for it unless people are confusing the ending with Priority Earth. It was intense as hell and reuniting with Anderson was epic, as was meeting Major Coats.

Regardless, nothing beats the Suicide mission. I played my first go around standing up. Seriously, I couldn't sit down because I thought the stakes were so high. When I beat it with everyone alive, I felt like I accomplished something special.

Modifié par porky88, 07 mai 2012 - 12:31 .


#163
Star fury

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It's not even a contest. Priority: Earth had one good cinematics of arriving fleets but space battle was pitiful. Very short and underwhelming, even battle between geth and quarian fleets was better. Things get worse after this scene. Dialogues are just one bright spot, but Brent Knowles made a very good point about them. You can't compare them with for example dialogue with Kal'Reegar while Colossus pinning you down.

#164
Oni Changas

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Suicide Mission is what Priority: IWASBORNINLONDON should have been. Everything felt do or die, decisions and timing had consequences and rewards, there was a feeling of victory along with a beautiful theme.


TL;DR, SM= "Too many variables," Priority: Earth = "Someone else has gotten it wrong."

#165
Xellith

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I cant believe they even claimed to have taken the best bits from ME1 and 2 and put them in ME3. LIARS!

#166
4stringwizard

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The Suicide Mission also felt much more like an actual team effort. You carefully picked your specialists/leaders. You chose who to escort the survivors. And you had multiple chances to pick different squad members for each stage of the mission. Priority: Earth felt like it was just your two team member and that's it, barring the one time you get to chat with them.

#167
Natswit

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Mr. Big Pimpin wrote...

Priority: Earth had those final conversations with your squadmates, which were really done well across the board, and something I really would have liked to see in the earlier games. So it beats the SM in that.

Everything other aspect, though? Doesn't even come close to the SM.

This. The SM made me feel like I actually accomplished something, seeing everyone I gathered through the game on the fight. The emotional side of Earth was bigger without a doubt, there was the sense of a final fight with my squadmates, but I don't know if my experience was somehow jeopardized by the fact I saw way too many people complaining about the ending and I already got on the final push with a negative feeling. If the ending was good though, it would certainly be a harder decision to pick a favorite between the two of them.

#168
ananna21

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Suicide mission all the way.
Priority earth:I would have had nuked earth to end the repear threat end of story. Chest high wall combat.It was just a cruel reminder of an attempt to bring in the call of duty fanboys. . The ones I know showed No interest in the game.

#169
Zix13

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The Angry One wrote...

Suicide Mission
Pros: Epic finale, your choices matter, squadmates have roles, feeling of accomplishment.
Cons: Baby Arnold, some choices feel arbitrary.

Priority Earth
Pros: Erm...
Cons: Dull and boring, nothing you have done matters or changes things, characters behave like idiots, the driving premise is idiotic, the most memorable moments are unintentionally comedic ("STEEVE!!" "Auuuurreegghhhh!!!"), you feel like you've done nothing of value.



#170
Alex Arterius

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Xellith wrote...

I cant believe they even claimed to have taken the best bits from ME1 and 2 and put them in ME3. LIARS!


Add that to the list :L they told so many lies about ME3 it's actually ridonculous

#171
Averdi

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Suicide mission, no question.

Aside from the larger issues of choices and their (lack of) impact in ME3, the direct effect of choosing the right squad mate for the right sub-mission in the suicide mission was a nice touch.

#172
Captain Noodle

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Suicide mission, all the way. Why? Because your decisions mattered, that's why. You actually had to make sound tactical decisions, (who to send into the vents, who to lead the 2nd fire-team, etc) as well as invest in upgrades for your ship. There was a definite reward/punishment system for your actions. Plus, in terms of stupidity, the Terminator-Reaper has got nothing on Starbrat.

#173
MrDavid

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The Suicide Mission. Even though I may be one of the few people on the planet who saw nothing wrong with Priority Earth, the Suicide Mission is the high point of the series for me. It's pretty damn awesome to see the whole team in action. Priority Earth did have it's moments though, the Final Squadmate dialogue was incredible. Fighting off waves of enemies while the Destroyer closes in on you was also pretty intense. I find it funny how some of the posts have complained about cover shooting on Earth when it was already in the rest of the game.
Funny thing I've noticed, both missions end with picking the color of an explosion.

#174
Alex Arterius

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MrDavid wrote...

The Suicide Mission. Even though I may be one of the few people on the planet who saw nothing wrong with Priority Earth, the Suicide Mission is the high point of the series for me. It's pretty damn awesome to see the whole team in action. Priority Earth did have it's moments though, the Final Squadmate dialogue was incredible. Fighting off waves of enemies while the Destroyer closes in on you was also pretty intense. I find it funny how some of the posts have complained about cover shooting on Earth when it was already in the rest of the game.
Funny thing I've noticed, both missions end with picking the color of an explosion.


True stuff.

I guess people wanted more than just colours for the ending of the trilogy though haha ;D

#175
Gethrian

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Suicide Mission
+ Squad has role
+ Choices matter (except in the end saving or destroying Collector Base doesn't matter in ME3)
+ Music
+ I felt like I accomplished something

Priority Earth
+ Goodbyes
- So basically all I do is kill waves of reaper forces (husks, cannibals etc.) <_<
- Nothing makes sense
- When I finaly get to see Harbinger, all he does is shoot laser of artistic integrity at me. He never speaks or anything
- Rest of the squad who isn't with me doesn't seem to do anything (except running back to Normandy :?)