Yup... because at this point the writers have merged all their creativity and came up with the greatest idea ever to make the mission interesting: Simply throw more enemies at the player.Agent_Dark_ wrote...
The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.
Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.
Suicide Mission vs Priority Earth
#151
Posté 06 mai 2012 - 11:32
#152
Posté 06 mai 2012 - 11:50
Mr Massakka wrote...
Yup... because at this point the writers have merged all their creativity and came up with the greatest idea ever to make the mission interesting: Simply throw more enemies at the player.Agent_Dark_ wrote...
The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.
Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.
All ME3 cared about was how many times you could fire your gun
#153
Posté 06 mai 2012 - 11:53
During PE nothing mattered. The first sequence, after you land, minus being able to one shot a Reaper is a good opening but after that Shepard's assets needed to start mattering. The speech Shepard gave seemed more appropriate to being broadcast throughout the forces, it was too grandiose for just her squad.
#154
Posté 06 mai 2012 - 11:57
Alex Arterius wrote...
Mr Massakka wrote...
Yup... because at this point the writers have merged all their creativity and came up with the greatest idea ever to make the mission interesting: Simply throw more enemies at the player.Agent_Dark_ wrote...
The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.
Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.
All ME3 cared about was how many times you could fire your gun
1:10
www.youtube.com/watch
#155
Posté 07 mai 2012 - 12:00
shadowreflexion wrote...
Alex Arterius wrote...
Mr Massakka wrote...
Yup... because at this point the writers have merged all their creativity and came up with the greatest idea ever to make the mission interesting: Simply throw more enemies at the player.Agent_Dark_ wrote...
The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.
Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.
All ME3 cared about was how many times you could fire your gun
1:10
www.youtube.com/watch
Haha! that was rather funny I must say :$
#156
Posté 07 mai 2012 - 12:12
so? It was still intense because it was pretty much the only difficult part in the game, even on insanity.Mr Massakka wrote...
Yup... because at this point the writers have merged all their creativity and came up with the greatest idea ever to make the mission interesting: Simply throw more enemies at the player.Agent_Dark_ wrote...
The thing I didn't like about the Suicide Mission was that it was too easy to get everyone through alive... Which really cheapens the whole build up to it. I think there should have been enforced deaths, kinda like Virmire, to really hit the whole Suicide Mission feeling home.
Of course it was much better done than Priority: Earth. Though that sequence where you were defending the missile launcher during Priority: Earth was pretty intense.
#157
Posté 07 mai 2012 - 12:15
My first play through I didn't do all the loyalty missions, and I didn't do one or two ship upgrades...more then half of my squad was dead, I was crushed, started yelling at the game, "NO NO NO, DON'T DIE, YOU CAN'T DIE! F**K!!!"
Got through the mission, and I felt satisfied, but I was nagged by the deaths, especially seeing the caskets in the cargo hold, I was a very sad Shepard panda. Second time around though, completely different, and it was EPIC!!! Felt like an actual CO, giving orders, choosing specialists, it was awesome.
P: Earth was kind of cool, the first time, you really get a sense of dread, but then they crushed it with dial-a-squad-mate, then the canon bit in between talking to the team; it didn't feel fluid and dynamic, like ME2 did, felt like I was interrupted in the middle of the game; the talk with Garrus, LI Tali, and Javik were the best, IMO. All the others were meh. Then there's the ending...not gonna comment, but it just pretty much ruined even the good things that came before it.
#158
Posté 07 mai 2012 - 12:20
Mr. Big Pimpin wrote...
Priority: Earth had those final conversations with your squadmates, which were really done well across the board, and something I really would have liked to see in the earlier games. So it beats the SM in that.
Everything other aspect, though? Doesn't even come close to the SM.
#159
Posté 07 mai 2012 - 12:21
Suicide Mission is way better than it.
#160
Posté 07 mai 2012 - 12:21
#161
Posté 07 mai 2012 - 12:31
Priority : Earth, how you played the rest of the game doesn't matter at all beyond a number in EMS. Did you cure the genophage? hardly any impact. Peace between Geth and Quarians? nope. Save the Rachni? You never even see them. There are no consequences in the final mission of the series. It played out like a multiplayer match, the only thing you can do wrong is die.
Modifié par Soulstice88, 07 mai 2012 - 12:32 .
#162
Posté 07 mai 2012 - 12:31
Regardless, nothing beats the Suicide mission. I played my first go around standing up. Seriously, I couldn't sit down because I thought the stakes were so high. When I beat it with everyone alive, I felt like I accomplished something special.
Modifié par porky88, 07 mai 2012 - 12:31 .
#163
Posté 07 mai 2012 - 12:33
#164
Posté 07 mai 2012 - 12:35
TL;DR, SM= "Too many variables," Priority: Earth = "Someone else has gotten it wrong."
#165
Posté 07 mai 2012 - 12:37
#166
Posté 07 mai 2012 - 12:41
#167
Posté 07 mai 2012 - 12:50
This. The SM made me feel like I actually accomplished something, seeing everyone I gathered through the game on the fight. The emotional side of Earth was bigger without a doubt, there was the sense of a final fight with my squadmates, but I don't know if my experience was somehow jeopardized by the fact I saw way too many people complaining about the ending and I already got on the final push with a negative feeling. If the ending was good though, it would certainly be a harder decision to pick a favorite between the two of them.Mr. Big Pimpin wrote...
Priority: Earth had those final conversations with your squadmates, which were really done well across the board, and something I really would have liked to see in the earlier games. So it beats the SM in that.
Everything other aspect, though? Doesn't even come close to the SM.
#168
Posté 07 mai 2012 - 01:24
Priority earth:I would have had nuked earth to end the repear threat end of story. Chest high wall combat.It was just a cruel reminder of an attempt to bring in the call of duty fanboys. . The ones I know showed No interest in the game.
#169
Posté 07 mai 2012 - 01:31
The Angry One wrote...
Suicide Mission
Pros: Epic finale, your choices matter, squadmates have roles, feeling of accomplishment.
Cons: Baby Arnold, some choices feel arbitrary.
Priority Earth
Pros: Erm...
Cons: Dull and boring, nothing you have done matters or changes things, characters behave like idiots, the driving premise is idiotic, the most memorable moments are unintentionally comedic ("STEEVE!!" "Auuuurreegghhhh!!!"), you feel like you've done nothing of value.
#170
Posté 07 mai 2012 - 01:52
Xellith wrote...
I cant believe they even claimed to have taken the best bits from ME1 and 2 and put them in ME3. LIARS!
Add that to the list :L they told so many lies about ME3 it's actually ridonculous
#171
Posté 07 mai 2012 - 03:44
Aside from the larger issues of choices and their (lack of) impact in ME3, the direct effect of choosing the right squad mate for the right sub-mission in the suicide mission was a nice touch.
#172
Posté 07 mai 2012 - 04:38
#173
Posté 07 mai 2012 - 05:29
Funny thing I've noticed, both missions end with picking the color of an explosion.
#174
Posté 07 mai 2012 - 02:02
MrDavid wrote...
The Suicide Mission. Even though I may be one of the few people on the planet who saw nothing wrong with Priority Earth, the Suicide Mission is the high point of the series for me. It's pretty damn awesome to see the whole team in action. Priority Earth did have it's moments though, the Final Squadmate dialogue was incredible. Fighting off waves of enemies while the Destroyer closes in on you was also pretty intense. I find it funny how some of the posts have complained about cover shooting on Earth when it was already in the rest of the game.
Funny thing I've noticed, both missions end with picking the color of an explosion.
True stuff.
I guess people wanted more than just colours for the ending of the trilogy though haha ;D
#175
Posté 07 mai 2012 - 02:37
+ Squad has role
+ Choices matter (except in the end saving or destroying Collector Base doesn't matter in ME3)
+ Music
+ I felt like I accomplished something
Priority Earth
+ Goodbyes
- So basically all I do is kill waves of reaper forces (husks, cannibals etc.) <_<
- Nothing makes sense
- When I finaly get to see Harbinger, all he does is shoot laser of artistic integrity at me. He never speaks or anything
- Rest of the squad who isn't with me doesn't seem to do anything (except running back to Normandy





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