ZAHEED!!!!!!!!!!!!
#1
Posté 06 mai 2012 - 06:30
#2
Posté 06 mai 2012 - 06:33
#3
Posté 06 mai 2012 - 06:34
#4
Posté 06 mai 2012 - 06:36
#5
Posté 06 mai 2012 - 06:37
Don't worry that much, all squaddies & logic & reason & defiance abandon Shepard in the end.
Modifié par 2484Stryker, 06 mai 2012 - 06:37 .
#6
Posté 06 mai 2012 - 06:40
Sure, I am disappointed to some degree that some are no longer available as team members, but I also think that if everyone's individual favorites were included that the game would have become bogged down with unneeded complexities by continuing character development and involvement by their presence..
#7
Posté 06 mai 2012 - 06:42
#8
Posté 06 mai 2012 - 06:43
#9
Posté 06 mai 2012 - 06:43
#10
Posté 06 mai 2012 - 06:43
#11
Posté 06 mai 2012 - 06:45
#12
Posté 06 mai 2012 - 06:47
..
yea there was no reason zaeed couldn't be on the team. I get they wanted to have a smaller group with alot of people from ME
however Vega and EDI were given slots, and javik....so yea that argument really doesn't make much sense 3 out of 7 slots went to people who are new (EDI with a body is new).
#13
Posté 06 mai 2012 - 06:48
Selene Moonsong wrote...
Except that BioWare only wanted a core group to be available as party members, primarily from ME. All other surviving team members were relegated cameo rolls, I see nothing wrong with that.
Sure, I am disappointed to some degree that some are no longer available as team members, but I also think that if everyone's individual favorites were included that the game would have become bogged down with unneeded complexities by continuing character development and involvement by their presence..
Nothing wrong with that? A character driven game has the majority of its cast relegated to a couple of scenes? "Continued character development" is what Mass Effect was about. And yet they found the time to add STEEEEEEEEEEEEEVE!, Traynor, Vega, and give EDI a body that really served no purpose except for the weird Joker subplot.
#14
Posté 06 mai 2012 - 07:05
thesnake777 wrote...
More Jack...More zaeed...MORE GOD DAMN IT
..
yea there was no reason zaeed couldn't be on the team. I get they wanted to have a smaller group with alot of people from ME
however Vega and EDI were given slots, and javik....so yea that argument really doesn't make much sense 3 out of 7 slots went to people who are new (EDI with a body is new).
You know I thoroughly dislike EDI getting a body, it totally hindered and sidelined her core development (EDI basically was the Normandy in ME2 whereas you get next to nothing of this in ME3). Also it felt like they were typecasting Tricia Helfer (oh look! She's a robot. Again.).
#15
Posté 06 mai 2012 - 07:05
Selene Moonsong wrote...
Except that BioWare only wanted---
Oh. Well I thought the cameos were kind of lame. That what they wanted?
#16
Posté 06 mai 2012 - 07:51
Selene Moonsong wrote...
Except that BioWare only wanted a core group to be available as party members, primarily from ME. All other surviving team members were relegated cameo rolls, I see nothing wrong with that.
Sure, I am disappointed to some degree that some are no longer available as team members, but I also think that if everyone's individual favorites were included that the game would have become bogged down with unneeded complexities by continuing character development and involvement by their presence..
Respectfully - and I really mean it - this is wrong. It's not a simple matter of disappointment, it is a crucially wrong game planning decision. The reasons are fairly easy to comprehend.
Mass Effect is a trilogy. A percentage of the fans of the series have been here from the start. But many gamers started playing the series in ME2. And despite the fact that PC and Xbox gamers could still go back and experience ME1, the whole PS3 community only had access to ME2.
As we know, understandably, BioWare always emphasized the fact that the series was "friendly" to new gamers. That was assumed in the marketing campaign for both 2 and 3.
What I'm saying is that all these gamers - that started on 2 - are probably much more attached to the characters of ME2 than ME1. We can all understand that the implication - in game strucure and complexity - of bringing all those characters back as squad members was an impossibility. But still, the most important / popular characters deserved a place aboard the Normandy.
Characters like Miranda, Jack, Samara, Grunt...
In conclusion, Mass Effect gamers that started with ME2 have no squadmates to relate to from ME2, except for Garrus, Tali (temporarily) and Liara (which was only available as a squadmate in ME2 via DLC). And all of them, as we know, have been introduced to the series on ME1.
Isn't that strange? [Not a rhetorical question.]
#17
Posté 06 mai 2012 - 07:55
#18
Posté 06 mai 2012 - 09:26
#19
Posté 06 mai 2012 - 09:52
BatmanPWNS wrote...
His only a cameo because his a DLC character and not everyone would have him in ME3 so why make him a squadmate if only a very limited amount of people even have you in the game? Also Ash stole all his powers and weapons, so they would be 100% identical in combat.
1. What does the first part have to do with anything?
2. Solution? Give him some unique abilities in ME3.
#20
Posté 06 mai 2012 - 10:00
Deuterium_Dawn wrote...
Selene Moonsong wrote...
Except that BioWare only wanted a core group to be available as party members, primarily from ME. All other surviving team members were relegated cameo rolls, I see nothing wrong with that.
Sure, I am disappointed to some degree that some are no longer available as team members, but I also think that if everyone's individual favorites were included that the game would have become bogged down with unneeded complexities by continuing character development and involvement by their presence..
Nothing wrong with that? A character driven game has the majority of its cast relegated to a couple of scenes? "Continued character development" is what Mass Effect was about. And yet they found the time to add STEEEEEEEEEEEEEVE!, Traynor, Vega, and give EDI a body that really served no purpose except for the weird Joker subplot.
Because those were all characters that were guaranteed to be alive in ME3.
I suspect a large part of this problem is coming from console limitations and sheer time/resource limitations on producing thousands of lines of alternate material for all of the possible ME2 results.
The variety of possible ME2 survivors tied Bioware's hands in how they could afford to handle all of those characters who could die. They chose to focus on the two we've had since ME1: Garrus and Tali. Maybe in the future we can get some additional content featuring more of the ME2 squaddies, but I understand the "why" for why they are relegated to cameos in ME3. I will say I liked most of the cameos.... Wouldn't complain if we got more Zaeed though
#21
Posté 06 mai 2012 - 10:05
#22
Posté 06 mai 2012 - 10:06
Daddy555 wrote...
OK my sheperd and zaheed were very alike and i loved having him as squad mate would have been great to have him as a fleshed out squad mate i was hoping for a good cameo in me3 but he is one of the worst WTF THERE IS NO REASON HE WOULD NOT HAVE BEEN ABLE TO JOIN ME ..i could have told james to do one and sheperd zaheed and the archangel himself would have handed the reapers there ass
there is no H in Zaeed
#23
Posté 06 mai 2012 - 10:07
#24
Posté 06 mai 2012 - 10:09
#25
Posté 06 mai 2012 - 10:51





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