paxbanana3915 wrote...
nategator wrote...
At some point the player has to be willing to turn off that part of the brain that can distinguish between reality and fantasy in order to enjoy the story. It is the writer's job to provide enough to let the reader/player engage in that activity. Obviously, for most folks Bioware didn't get the job done.
I'm not sure if you arguing synthesis is believable or not, but you're right about a good writer being able to make the unbeleivable believable. Bioware definitely failed in this case.
I tend to nitpick about correctness. I absolutely cannot watch medical dramas because it's all nonsense. Show me an evisceration in a movie and I'll laugh because if that was a real section of gut, it's obviously necrotic. I cringe when someone writes that a character snapped their "medial cruciate ligament". But I didn't bat an eyelash at anything in Mass Effect because it didn't go into enough detail to violate what I know to be truth in everyday life.
Synthesis goes into enough detail that it destroys my suspension of disbelief. The sad thing is that I would have been okay with synthesis (even with the whole "apex of evolution" silliness) except that everyone/everything gets an immediate systemic change to their DNA and doesn't die. Bioware went into too much detail trying to sound techy and threw it phrases like 'evolution' and 'DNA' and completely ignored how we know those things actually work.
I guess for me my first playthrough, I chose synthesis. In large part this was because I bootstrapped on my experiences from watching BSG (taking the cues I've mentioned like Battlestar News, Tricial Helfer voicing an android, the entire synthetics killing organics argument, the cylon sort of look of the geth, and the memorial wall) and thought this was what the writers were trying to go for.
Then, I went to the forums (dissatisfied like many about the ending and especially the lack of explanation or closure with my squadmates) and ran across IT. I thought IT failed because it explained too much, but did like the video arguments of someone who argued that Destruction was the only choice. I thought "interesting, was Bioware actually making a counterargument to Ronald D Moore's argument and adopting the posture that some compromises for peace are inexcusible, that some enemies must be destroyed no matter the cost. To put it in our reality, must we always reject peace against the Taliban and is Obama commiting a moral wrong for the purposes of expediency?"
So I tweeted an Associate Producer. He replied back that "all choices are correct choices." So, I revisited Synthesis and have used this opportunity with the community to explore whether if it had been properly written and explained, Bioware could have made Synthesis a "correct" or morally justified choice. I'm still on the fence but tilting towards yes, Synthesis could have been an ok choice for Shepard. I've already put down the logic behind that conclusion in this thread if you're interested, although others have done a better job at this.
Modifié par nategator, 07 mai 2012 - 03:48 .





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