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Doe's Anyone here actually like the new Artstyle?.


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#1
JimmyTheProthean

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Even though Origins could be bleak and muddy at times it was still brilliant and the realistic gritty artstyle suited and made the game for me. I really don't understand why Bioware wants the Cartoony artstyle they did for Dragon Age 2  will probally use for Dragon Age 3. It makes me less connected to the Characters and story and world by having this over the top artstyle i really hope Bioware reconsider's it in Future Dragon age games.
For example i liked the Silent grove arstyle it looked gritty and realistic and nothing was too cartoony or anything even though it was a comic. What do you guys and guylettes think?

#2
M0RD3CA1 VII

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Eh, the new art syle doesn't really bother me. I actually prefer the new design of Flemeth, the Qunari, and the Darkspawn (although I am confused as to why the Genlocks now walk like gorillas).

#3
Welsh Inferno

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Eh. I prefer Origins art style as well. Loved the more gritty look rather than the cartoonyness.. but theres no doubt that things like the Qunari needed a new unique look. The new Qunari is one of the very few things I like about the style. Flemeth also looks great barring BW's weird love of spiky useless armor pieces. 

M0RD3CA1 VII wrote...

and the Darkspawn


They are my biggest hate of the art style.. The new look for the darkspawn is ridiculous. They looked great before, now they look beyond stupid to me.

Modifié par Welsh Inferno, 06 mai 2012 - 10:58 .


#4
Ser Fish

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I like some aspects of the new art style. The people in particular look better than in DA:O - more rounded and fuller. I always felt that the people in DA:O had slightly disproportionate bodies. Huge hands and crazy long arms, for example.
Otherwise, I think that the dev team actually DID deliver on their promise to make a distinctive design aesthetic. It all felt a bit more consistant than DA:O. Which isn't to say I didn't like DA:O's look. I'm not a big fan of muddy colours, but the lookout when you first arrive in Ostagar is magical.

I only have two main issues with the DA2 artstyle:

One thing I disliked about the DA2 art style was the overdesigned and pointy armours. I don't mind a spike here or there where it's practical, but a whole outfit made of spiky plates and leather belts (eg. the Champion Rogue armour) is rather impractical. However, in the blog post about companion armours in DA3, I was pleased to see that the armours for both the Seeker and Grey Warden were looking a lot more realistic than in DA2. I know a lot of people have had issues with the pointy DA2 armour, so maybe they're addressing that.

I also didn't really like the brutalist building designs in Kirkwall. They looked cool and intimidating at first, and then they just hurt my eyes. You'd think the Kirkwallers would plant some trees or something, just to liven it up. Their landscapers are doing a ****** weak job with the foliage they have. If The Next Thing is set in Orlais, I really hope that there's a lot more variation in architecture.

(One last point has to be made between the artstyle and the graphics. So if anyone posts up the low res NPC elf faces picture as proof that the artstyle sucks... that's not the fault of the artstyle, but of graphics.)

Modifié par Ser Fish, 06 mai 2012 - 10:57 .


#5
Burningwolf

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It has its ups and downs.
The companion armor being what it was left me sad.
*sigh* other parts of it as well...the game suffered from EA's desire to over saturate the appeal for it.

#6
M0RD3CA1 VII

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*shrug* difference of opinon, I suppose. I wouldn't say the new Darkspawn design is better, I would actually probably prefer their look in origins overall, but they look interesting. I really don't understand why Bioware turned the Genlocks into gorilla-like uglies.

I do prefer the new look for Flemeth and the Qunari. I just kinda threw the Darkspawn in there.

#7
Carmen_Willow

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I thought the people looked better (with the exception of the elves' eyes), but I did miss the breathaking panorama of Ostagar and the gritty, depressing realism of the Denerim alienage. I always think as I walk into Kirkwall's alienage, "Hey, if this is the slums, where can I find a place to rent?"

Denerim's alienage looked much more realistic.

The Deep Roads looked much scarier and more realisic in Origins as well. The Deep Roads there game me claustrophobia.The Deep Roads in DA:2 looked like the slightly rundown lobby of a very posh hotel.

I did love the Kirkwall Chantry  and the Viscount's Palace. [Edited for content]

Modifié par Carmen_Willow, 06 mai 2012 - 11:06 .


#8
Maria Caliban

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I liked DA 2's artstyle. I suspect that when people say something looks 'gritty' they're referring to what I saw as muddy and boring. Though I prefer the look of the DA:O ogres, I don't consider DA:O's darkspawn scary. It seems people find brown silly putty more frightening than white silly putty.

Modifié par Maria Caliban, 06 mai 2012 - 11:44 .


#9
Leoroc

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I hate the putty patrol Hurlocks and shoe-less elves. I like the elven physique and the qunari a lot. I like the loss of the massive pauldrons and some of the commoner outfits were pretty cool looking (not that we got to wear any of em).

Little tired of brown though, MotA seems to be moving away from that. I'd like to see some light greys and blues for the cities and more yellows being used in the wilderness than are currently.

#10
Tommyspa

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I never understood the grittiness or darkness of Origins vanilla. It was the most bland art-style I've seen in a game in recent years, especially in a new franchise in 2009. DA2 however gave most things a level of uniqueness the races and architecture deserve. Kossith should not be tall humans with pointed ears. Elves should not be small humans with pointed ears. Darkspawn should not be brown zombies in gold armor. I was completely underwhelmed by Darkspawn until I first played Awakening and saw The Withered and realized, about time those darkspawn that everyone seems afraid of actually live up to it by appearance. And I face palmed the first time I saw a Genlock. The new Genlocks are miles ahead in the "I don't want to run into you in a dark alley" thing. Ogres need less squish face though. And no more bondage armor/emissary aprons.

Armors in Origins were basic and color swapped multiple times per set, with very few unique models/styles and were put on everyone, which is fine if all you are interested in is mundane semi-realistic armors in a fantasy game. Armors in DA2 actually have style and uniqueness for the followers basic/romance sets and Hawke from every off guard, mage and citizen clothing sets. It is great to see armors on my characters that are not on every random bandit. Which is why I always equipped my wardens with the warden commander set, that whole "Iconic thingy" is the way to go.

Swords and warhammers and battle axes and the like are mostly the exact same in both games. But more artistic designs and unique models that weren't just color swapped in DA2 as well. Origins got its unique weapons from promo/dlc items mostly.

The cartoony argument is ridiculous to me as well because Origins had armors with massive pauldrons and spikey knee guards that no one would wear and it is no worse than DA2 having random spikes on a few armors, same with weapons, until Hawke's Key of course. It's sort of not fair that in DA2 you get amazing warden armor uniforms that wardens you play as in Origins never got though. Anyway, unless we are talking about the animations during the time skips and loading screens. In which case, those are very much a part of Dragon Age during Origins as well.

#11
Agent_Dark_

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The character models looked much better, but the environments were worse. The biggest problem I had with Origins is that everything with the character models looked 'the same' - I really felt your character and companions lost their sense of identity when they were all wearing the same silly mage hats or warrior armour. As much as the loss of customisation in companion armour for DA2 was a bad move, at least it definitely gave the companion characters a unique identity.

#12
Dakota Strider

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While there were a few things I liked about the DA2 artstyle, overall, I felt they tried too hard to move towards anime style art. The elves looked hideous, like they woke up each day and beat each other in the face with Ugly Sticks.

Outdoors, while there was a lot of pretty scenery for you to see in DA2, it was mostly just backdrop, and you could not interact with it, or travel through it. The actual paths you were allowed to move along, looked worse than the small area maps where you had encounters in DAO.

I thought the browns and greys in DAO  looked appropriate in a country under the shadow of a blight and civil war. And in the lore I recall, even Fereldens make fun of their country for being a bland and boring place.

I hope in DA3, they move back towards a western style of artwork, instead of trying to be a hybrid of the Japanese rpg artstyle.

Modifié par Dakota Strider, 06 mai 2012 - 11:47 .


#13
Simocrates

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I preferred DA2's art style, I only wish they had more than one dungeon and city street recycled everywhere.

#14
MichaelStuart

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I preferred the art style of Dragon Age Origins. Mostly it was the colour choices I didn't like, I just prefer deep dark colours over bright flat ones.
I never like the Armour design of either game so I hope they change it. I like simple realistic designs.

#15
Atakuma

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I like the new art style, unfortunately all the recycled assets and crappy rendering just destroyed any chance it had to make a good impression.

#16
schalafi

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I played a rogue in Origins, and all their armor looked the same with slight color variations. The rogue armor in Awakening was somewhat better, with a lot more variety. I played a mage in DA2 and liked some of the armor for Fem Hawk. I didn't show the cowls though, I liked to see hair better, and I hated the jutting shelf on the front of the champion armor.

What I really didn't like in DA2 was the lack of ability to change npc armor, except when the game did it for Anders and Carver. I kept trying to see a difference when there were upgrades, but there wasn't any that I could see.

As far as the Art styles between the two games, I liked certain parts of both, but I just couldn't get used to the changes in the elves. The dark spawn changes didn't bother me that much, they were ugly in both games.

Modifié par schalafi, 07 mai 2012 - 12:16 .


#17
deuce985

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Some parts look fantastic. The armor designs are much better in DA2. I love the look of the Champion sets and they fit the setting perfectly.

Flemeth and Quanari also look cool. Arishok looks especially awesome...

I'd say some parts I like and some I don't. Darkspawn aren't that great, IMO.

Modifié par deuce985, 07 mai 2012 - 12:15 .


#18
Sacred_Fantasy

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I'm fine with overall meshes/geometry/polygon design. I like default Female PC design. Marian Hawke look appealing and delicious. I dislike DAO brown environment lighting and lack of detail shadows. DA2 uses cleaner white lighting but the texture look way too colorful and plain to be realistic.Adding more gamma doesn't help. It needs more specular or ambient lightning.

I dislike DA2's Elf design. They look more like Gray Alients than the beautiful mystical elves I had known in fairy tale books,If they're not interested with traditional beautiful looking small pointed ear figure then they better called the elves something else. Gray Foresters perhaps?.

Anyway, art design is not a deal breaker to me although I tend to appreciate photo realistic cartoon than color palette and plain texture cartoon. Beauty is in the eye of the beholder, I guess...

#19
the_one_54321

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Retcons are always bad. Even when they are visual/art.

Other than that, I don't really care one way or the other.

#20
Nerdage

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Overall I preferred it in Origins', but it's not as simple as that.
As an overview I'd say:
  • Elves look better now (though they could do with being a bit bulkier like they used to be, some look like they might buckle under their own weight).
  • The horned kossith look awesome, though a bit more variety would be nice.
  • Darkspawn look worse, next to the old style they look clownish, practically cel-shaded, I'd be happy indeed if they could just go completely back to the old style.
  • Weapons look awful, just awful... I thought they went way too far to vary the models and the end results look nothing like what they were originally meant to be (i.e. weapons). It wouldn't bother me in the slightest if weapons all looked boradly similar, they don't need that much variety.
  • Armour's a mixed bag, there were a lot of great models (with a fair amount of variety to boot) but some felt a bit too form-following-fuction and artsy (Fenris' springs to mind), and some companions (especially non-mages) going into combat in their civvies just annoys me.
  • It's probably due to there being quite a lot of fog in Origins (and perhaps it's straying closer to graphics than art..) but landscapes seemed a lot more baren in DA2.
All stuff that's been said before. Anything else; dwarves, animals, etc, much of a muchness really, I'm not bothered enough either way to choose between them.

I don't understand why people complain about how brown Origins was to them. Aside from it hardly being the brownest game around, what's wrong with brown? To me the game had a nice rich, earthy tone that seemed appropriate, I don't know if I'd call DA2 any better or worse on that score, just different.

#21
Ash Wind

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Its all subjective. My $0.02: The new artstyle isn’t atrocious, but by the same token, it wasn’t the great improvement it was advertised to be.

Darkspawn looked stupid; didn’t care for the new look elves with those boney faces and severe ears; liked the new Qunari look and in general thought the faces looked off. Anders and several other characters’ eyebrows had odd sharp-edged crinkles to them when they moved. Thought the faces in DAO looked better.

Exteriors has a prefab look to them. But, it being used would prevent me from buying DA3.

Modifié par Ash Wind, 07 mai 2012 - 01:54 .


#22
M0RD3CA1 VII

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I just want to point out that the changes in the Elves' appearances was probably intentional. They looked too much like short humans in Origins, they are an entirely different race. There needed to be some variety in appearances. I like both styles overall.

#23
Silfren

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Sacred_Fantasy wrote...

I'm fine with overall meshes/geometry/polygon design. I like default Female PC design. Marian Hawke look appealing and delicious. I dislike DAO brown environment lighting and lack of detail shadows. DA2 uses cleaner white lighting but the texture look way too colorful and plain to be realistic.Adding more gamma doesn't help. It needs more specular or ambient lightning.

I dislike DA2's Elf design. They look more like Gray Alients than the beautiful mystical elves I had known in fairy tale books,If they're not interested with traditional beautiful looking small pointed ear figure then they better called the elves something else. Gray Foresters perhaps?.

Anyway, art design is not a deal breaker to me although I tend to appreciate photo realistic cartoon than color palette and plain texture cartoon. Beauty is in the eye of the beholder, I guess...


They'd better

Why should Bioware not break the mold when it comes to elves?  What law is there that all stories involving elves should always and ever ONLY follow one model?  

Why should Bioware not make a stab at originality?  Why is it required that elves can only be depicted according to one model, else they should not even be called elves?

Appreciating one given expression of an archetype over all other depictions of it is one thing.  Requiring that nobody ever deviate from that model is quite another.  

Modifié par Silfren, 07 mai 2012 - 02:11 .


#24
TEWR

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Can someone explain to me what an art style is in video games? I'd like to actually make an informed post on what I liked about both games, but I'm afraid that without understanding what an art style is I might go on a rant that's unrelated.

Sacred_Fantasy wrote...

I dislike DA2's Elf design. They look more like Gray Alients than the beautiful mystical elves I had known in fairy tale books,If they're not interested with traditional beautiful looking small pointed ear figure then they better called the elves something else. Gray Foresters perhaps?.


This is a pretty flimsy argument and also a somewhat self-centered one.

"I liked this design, therefore any other design that is different is inherently inferior. Even if that different design belongs to a different franchise"

It's also ignoring that in various stories, Elves have never held a uniform appearance. Even Tolkien's work only continued a trend of making them humans with pointy ears. At first, sure they may have been humans with pointy ears in Norse mythos.

Then they were changed to being short little guys in Romance folklore. It wasn't until the 19th Century Romanticism movement that writers tried to make them be human sized again. Tolkien just continued this trend. He didn't start it. He succeeded certainly, but that's irrelevant.

The Elves' description has differed in our history numerous times. They can differ here.

The devs have said the new design is staying. Instead of saying "Go back to the old style" people could offer a critique on how to make the new style work.

Or download the mod that imports the DAII Elven design style into DAO.

Never mind the fact that in DA, Elves aren't grey. So calling them "Grey Aliens" is.... wrong.

Modifié par The Ethereal Writer Redux, 07 mai 2012 - 02:23 .


#25
Silfren

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The Ethereal Writer Redux wrote...

Never mind the fact that in DA, Elves aren't grey. So calling them "Grey Aliens" is.... wrong.


You already know that I travel in some weird circles what with my fascination with conspiracy theory, but I do feel compelled to point out that I have spoken with people who do think that the elves of DA2 look reminiscent of gray aliens--the "Grays" actually--and that this is evidence that Bioware is part of the overall conspiracy to make the concept that aliens are taking over the earth look like proponents of that belief have read one sci-fi story too many.