The Ethereal Writer Redux wrote...
Das Tentakel wrote...
*snip*
I see. Thanks!
Okay, that allows me to make a better post on everything.
You’re welcome. Of course, as that artist pointed out himself, there is no commonly accepted vocabulary, so confusion regarding what ‘art style’ means will continue. But he was pretty clear what he means by it, and it his definition is actually very useful in analysing what is ‘off’ in DA’s visual design, and why.
Hoorayforicecream posted another definition. I would call that one more ‘design principles’, and they did play around with that in DA2. For instance, animal/plant motifs and ‘natural’ lines for the Elves, and these are a bit more in evidence. Hence, ‘animalization’ of the Elf heads, bare feet (even when it doesn’t make sense and is actually pretty unwise, something Merrill’s complaints seem to suggest the writers realised J), more ‘flowing lines’ for the aravels (which were ruined because they looked like theatrical props), etc.
The Ethereal Writer Redux wrote...
*snippity-snap*
What I am seeing in those Elf-pictures is the ‘design principles’ at work, but not equally to the same extent or with the same level of competence. Some of the faces are simply human but with slightly odd noses (Orsino, for instance). Other faces are a bit weird and plasticky, way too featureless (apart from the nose). The ‘felinized’ eyes sometimes work, sometimes they don’t. If I had to guess why much of it looks ‘off’, I think it has to do with the head/neck proportions, the location of the ears, the oddly similar and slightly weird noses.
The problem is that the human face is the standard, and the Elves are based on that. Playing around with that runs the risk of getting it wrong, and it probably requires a lot of work to get something that looks both distinctive and attractive.
Your mileage may vary of course - some people have a greater tolerance for 'off-looking' faces and odd proportions than others.
Elves in most games, whatever the type, are essentially slim beautiful humans. Go beyond that (and perhaps long pointy ears), and you easily run into the ‘something’s wrong’ syndrome. It took Bethesda three attempts (Morrowind, Oblivion, Skyrim) to get the Dunmer more or less ‘right’ as the angular, distinctively non-human race they were meant to be.
The one obviously non-human yet human-looking race in WoW, the Draenei, kept more or less normal human faces (with stuff tacked on), with a limited number of pre-created faces.
I wouldn’t be surprised if stuff like this will mean that we won’t be able to choose race in DA3 – too much work to get the face editor for Elves ‘right’.





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