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Doe's Anyone here actually like the new Artstyle?.


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#101
Cyne

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In my opinion the DA2 art style was very inconsistent. Some backdrops looked stunningly beautiful, others looked like something ripped straight out of Morrowind. The character models too, didn't blend together well, nor match the backdrops, and their hair didn't match their skin color, their faces looked bloated,etc. It was overall a step in the right direction though (towards realism). Given a bit of polish, they could make it quite lovely. They should get some of the me3 artists to do da3 stuff, I loved how detailed and colorful that world was.

#102
Guest_Begemotka_*

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@Das Tentakel :rejoicing and all... :lol:
Rumour has it we are to visit Orlais in the not yet officially announced Next Thing ™.
Hope we get to stop by the Castle of Aaargh :o

To be entirely honest,there actually were stylistic elements I enjoyed in DA2, but not "the Kirkwall look",as a whole.
And do not get me started on the armour...I could not even get friendly with someone without punching a hole in their midsection.
But others before me have analysed this to death,so...:innocent:

#103
Sylvius the Mad

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Windninja47 wrote...

I quite liked the dragon age 2 art style, it's a bit flashier.

I disliked DA2's art style for exactly the same reason.

#104
Sejborg

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The new elves design looks wrong. I don't know why they look wrong, but they just do. The navi in avatar looks right. Drell, Asari and so on in Mass Effect looks right. The aliens in the aliens movies looks right - except that weird one in Alien Resurrection, what the hell where they thinking with that one? The aliens in District 9 looks right. Predator looks right. 

I don't know what it is, but the elves design in DA2 just rubs me the wrong way. Perhaps it's the weird pubby dog eyes, the fat nose, and the disproportioned body. But then again. Some of the aliens I think look right look even weirder or even more like pubbies. So I don't know what the problem is. But they look wrong. The elves in Origins where not exactly right either - by the way. 


I hate the new design for darkspawns. They look more like bright-spawn if you ask me! - *badum tchss*. To me it is just a really bad retcon. They where nothing like that before in origins or awakening, or in the books, but for some reason the design changed for the worse. Really bad design choice. For shame. 

Qunari race. I kinda like the new design, but it's kinda lame that they all look exactly the same.

I hated the environments in DA2. I wasn't really keen on all the environments in Origins, but in DA2 they outright sucked. Smart men have said that "god is in the details". DA2 were absolutely stripped of details. The environments had as many details as what you would expect from the wings on a schoolplay. 

Modifié par Sejborg, 09 mai 2012 - 08:16 .


#105
Vormaerin

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dracuella wrote...

Being a watcher of a lot of anime, could you help me out and point me to where exactly it is people think there are similarities to anime?

PS: Oh and I agree about the combat animations. The first time I looked at my mage, I wondered when the devil she'd studied advanced staff fighting with Shaolin munks 


"Anime" is just a generic insult that people throw around without actually having any meaning to it.   Just like they claim any game they don't like where you have a gun is a "Gears of War" clone, whether its remotely similar or not.  

Another popular one on these forums is calling well muscled characters  "Jersey Shore" even if they have no similarities in behavior or interests with the cast members of that show.

Its just people being unable to express themselves in an effective manner.

Regarding the mages, why wouldn't they study staff fighting?  All of them have staves and there is a need to defend oneself, even in situations where magic isn't the best choice.  There's even a discussion of it on the DAO Circle mission.   Besides, the lifestyles of mages and monks aren't that different in broad terms.  Both are cloistered sorts with a need for discipline and physical and mental fitness.

Modifié par Vormaerin, 09 mai 2012 - 08:39 .


#106
Vormaerin

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Ukki wrote...

DAO visuals are generally better, DA2 is too cartoonish, bright/candy and anime. And before anime fans jump out to claim its not anime I just say, its anime to me. Thats all what counts.


It looks Film Noir to me!  That's what counts!

#107
Sidney

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There isn't "a" art style.

I think the new racial models are great. Qunari aren't just big, tall people, elves aren't just short, thin people...dwarves well they're still sort of blah - and can anyone tell me why a subterranian species is ruddy instead of pale? That sort of visual distinction is a marked improvement even though I know people go mental about elves not being insanely beautiful little humans.

The weapon and armor style was bad in DAO and it got just outright stupid looking. Armor has a lot of odd edges that look more dangerous to you and those near you than foes. Odd protrusions - the sneeze guard on Hawke's Champion armor- abound. The darkspawn armor still looks like it belongs in an alpha build. The weapons are worse. They have no sense of balance, no sense of form following function. The "best" daggers in the game (they have the skeletal hands) always look to me for all the world like whale flippers and the sword Fenris winds up with looks like a giant cheese knife.

The buildings and environments didn't bother me as much. They added some splashes more of color and they look conistsent to me. The main issue is less art then design becaise Kirkwall doesn't feel like it is a city of any sort in terms of layout and physical spaces.

#108
Blastback

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I hate the new elves and darkspawn. Love the Qunari though. But I hate that Alistair and Zev looked as diffrent as they did.

Overall, it's to animated and stylised. I prefer the Origins style, but with better graphics.

#109
Dakota Strider

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Sidney wrote...

dwarves well they're still sort of blah - and can anyone tell me why a subterranian species is ruddy instead of pale?


Its the ale.

#110
Nefla

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No I don't like it. It's too JRPG for me, especially the elves.

#111
kingtigernz

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Vormaerin wrote...

dracuella wrote...

Being a watcher of a lot of anime, could you help me out and point me to where exactly it is people think there are similarities to anime?

PS: Oh and I agree about the combat animations. The first time I looked at my mage, I wondered when the devil she'd studied advanced staff fighting with Shaolin munks 


"Anime" is just a generic insult that people throw around without actually having any meaning to it.   Just like they claim any game they don't like where you have a gun is a "Gears of War" clone, whether its remotely similar or not.  

Another popular one on these forums is calling well muscled characters  "Jersey Shore" even if they have no similarities in behavior or interests with the cast members of that show.

Its just people being unable to express themselves in an effective manner.

Regarding the mages, why wouldn't they study staff fighting?  All of them have staves and there is a need to defend oneself, even in situations where magic isn't the best choice.  There's even a discussion of it on the DAO Circle mission.   Besides, the lifestyles of mages and monks aren't that different in broad terms.  Both are cloistered sorts with a need for discipline and physical and mental fitness.

I could understand a somewhat flashy Yin Shou Gun melee style fighting,but having a Mage spinning around like a ballerina casting ranged basic attacks from their staves???please it's stupid.You are clutching at straws trying to defend a gratuitous element of combat.Just to hit the point home .

Modifié par kingtigernz, 10 mai 2012 - 04:21 .


#112
wsandista

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kingtigernz wrote...

Vormaerin wrote...

dracuella wrote...

Being a watcher of a lot of anime, could you help me out and point me to where exactly it is people think there are similarities to anime?

PS: Oh and I agree about the combat animations. The first time I looked at my mage, I wondered when the devil she'd studied advanced staff fighting with Shaolin munks 


"Anime" is just a generic insult that people throw around without actually having any meaning to it.   Just like they claim any game they don't like where you have a gun is a "Gears of War" clone, whether its remotely similar or not.  

Another popular one on these forums is calling well muscled characters  "Jersey Shore" even if they have no similarities in behavior or interests with the cast members of that show.

Its just people being unable to express themselves in an effective manner.

Regarding the mages, why wouldn't they study staff fighting?  All of them have staves and there is a need to defend oneself, even in situations where magic isn't the best choice.  There's even a discussion of it on the DAO Circle mission.   Besides, the lifestyles of mages and monks aren't that different in broad terms.  Both are cloistered sorts with a need for discipline and physical and mental fitness.

I could understand a somewhat flashy Yin Shou Gun melee style fighting,but having a Mage spinning around like a ballerina casting ranged basic attacks from their staves???please it's stupid.You are clutching at straws trying to defend a gratuitous element of combat.Just to hit the point home .


Mages are weak fighters, they should struggle poking people with their staff, not have mastery over the martial arts

Here is how mages should fight.

Modifié par wsandista, 10 mai 2012 - 04:39 .


#113
kingtigernz

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wsandista wrote...

kingtigernz wrote...

Vormaerin wrote...

dracuella wrote...

Being a watcher of a lot of anime, could you help me out and point me to where exactly it is people think there are similarities to anime?

PS: Oh and I agree about the combat animations. The first time I looked at my mage, I wondered when the devil she'd studied advanced staff fighting with Shaolin munks 


"Anime" is just a generic insult that people throw around without actually having any meaning to it.   Just like they claim any game they don't like where you have a gun is a "Gears of War" clone, whether its remotely similar or not.  

Another popular one on these forums is calling well muscled characters  "Jersey Shore" even if they have no similarities in behavior or interests with the cast members of that show.

Its just people being unable to express themselves in an effective manner.

Regarding the mages, why wouldn't they study staff fighting?  All of them have staves and there is a need to defend oneself, even in situations where magic isn't the best choice.  There's even a discussion of it on the DAO Circle mission.   Besides, the lifestyles of mages and monks aren't that different in broad terms.  Both are cloistered sorts with a need for discipline and physical and mental fitness.

I could understand a somewhat flashy Yin Shou Gun melee style fighting,but having a Mage spinning around like a ballerina casting ranged basic attacks from their staves???please it's stupid.You are clutching at straws trying to defend a gratuitous element of combat.Just to hit the point home .


Mages are weak fighters, they should struggle poking people with their staff, not have mastery over the martial arts

Here is how mages should fight.





That is how a Mage should fight from ranged,none of this power ranger super ninja shenanigans

Modifié par kingtigernz, 10 mai 2012 - 04:55 .


#114
Guest_Puddi III_*

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I prefer the twirling over the constipated ranged poke, even if I find the twirling a bit excessive personally, like the rest of the combat animations.

#115
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Some things I really like, and some things I think they should go in a different direction with.

#116
Metalunatic

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Origins art style is superior. I mean just look at the elves in DA2.

#117
Yggdrasil

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I liked the "more space between the races" aspect of DA2. I liked the strange eyes and alien look to the elves. In DA:O, they were basically humans with pointy ears. (See my pic to the left...)

However, I thought DA:O had more jaw-dropping moments. Someone mentioned the battle at Ostagar. There was the Warden's first dream of the Archdemon. And OMG, the visual effect for the Storm of the Century spell!!! I thought that was awesome!

#118
Uccio

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Filament wrote...

I prefer the twirling over the constipated ranged poke, even if I find the twirling a bit excessive personally, like the rest of the combat animations.



The close combat is ok when the mage has enemy at staff´s reach but there is no need to spin the staff like an acrobat and turn around to shoot from over the shoulder from distance. That is just too much. Some of the moves like slamming the staff´s end to ground and have lighting hit someones head is ok, also the force throw move too.

#119
KotorEffect3

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I definitely prefferred the overall look in Origins no doubt, but my opinion of the DA 2 art style varies depending what you are talking about. For instance I loved what they did with the Qunari but I hated what they did with the darkspawn. Overall sometimes things looked good in the game and sometimes they look way to over the top. I also thought some environments looked good while others looked cartooney.

#120
Eudaemonium

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I like the art *style* in DA2, I just didn't think there was enough of it. I don't think the lack of detail was really part of the style. I like all the new designs, though I prefer the original hurlocks. The original genlocks sucked horribly and looked like goblins. The Qunari are amazing and I rather like the elves, at least the ones that matter.

I honestly though the general style of both games was fine, but I prefer the racial designs from 2.

#121
LolaLei

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I do and I don't.

I prefer the look of the human's in DA2 (except poor old Alistair's new face.) Cullen turned into a total babe and Leliana got hotter. Although I often found all my Hawke's looked a little bloated facially even after a lot of tweaking in the Black Emporium, but that's probably my crap character creating skills more than anything else. Everyone's teeth look a lot better at least lol, however the females hands were just plain scary. I didn't like the new look of the Elves, some of them looked cute but most of them were kinda creepy, especially the one you find during Fenris' slaver quest, she was horrifying! However, it was nice that they had a distinctly different look in comparison to their humans counterparts. I also didn't like the look of the new Darkspawn, they were too cutesy and didn't feel menacing at all.

As for the environments in DA2 I wasn't all that impressed, areas and environments didn't feel as grand or epic as they did in DA:O. To me, Kirkwall was depressing but not in the way it was intended, I wasn't getting feelings of despair or hopelessness, I didn't feel a sense of foreboding... it was just very bland, dull and unremarkable for most part.

So I guess if they make the environments look more realistic (kinda like The Witcher 2's but in Bioware's own style) and impressive, polished up the characters/NPC's/companions/etc appearance, give us more options in the character creator to edit our protagonist's features with more hairstyles/colours/skintones/facial features/dimensions/etc then DA3 could turn out to be a very aesthetically attractive game.

Modifié par LolaLei, 12 mai 2012 - 06:08 .


#122
legion999

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It gives the Qunari a unique look. Otherwise I don't mind it aside from the Darkspawn. They weren't scary in DA:O but now they just look stupid.

#123
wsandista

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Does anyone know where the mod to change the environments to look more like DAO can be found at?

#124
The_11thDoctor

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http://blog.bioware....acustomization/

You have issue with that amazing art?! To each it's own...

Modifié par aang001, 19 mai 2012 - 06:48 .


#125
Aleya

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wsandista wrote...

Does anyone know where the mod to change the environments to look more like DAO can be found at?


http://dragonage.nex...s.com/mods/2659

If that's not the one, look around that website, it should be on there.