Doe's Anyone here actually like the new Artstyle?.
#126
Posté 22 mai 2012 - 01:24
Nitty gritty works well if properly executed (the witcher) and even a more cartoony style can be aesthetically pleasing (Kingdoms of Amalur).
So I think the problem isn't really the artstyle but the graphics, and I am hoping and forming prayer circles for a new engine for DA3.
#127
Posté 22 mai 2012 - 06:08
#128
Posté 22 mai 2012 - 09:44
I didn't like the new Darkspawn... They just weren't scary or menacing at all. And the new elves were taken too far. I appreciate the goal of that particular re-design(ie: to make elves look like a different species, rather than short humans with pointy ears), but the non-companion elves had extreme facial features. If they could all be toned down to have Fenris-like proportions, I'd like the new look.
I think they just need to edit the style used for DA2 into something less extreme for DA3.
#129
Posté 22 mai 2012 - 02:21
I actually much preferred DAO. But either way there certainly is no great gain here.
Instead of redoing all these races and such, how's about designing a second cave?
Stupid...
#130
Posté 22 mai 2012 - 08:23
But other than that, I thought DA2 was beautiful and a huge improvement from DA:O visually.
Though I'll never forgive you for Alistair 2.0, Bioware. NEVER!!! *shakes fist*
Modifié par brushyourteeth, 22 mai 2012 - 08:25 .
#131
Posté 22 mai 2012 - 10:43
I think I knew what I was in for when I first looked at the character creator and one of the hairstyles was very much "generic anime hairstyle #345". Much of the rest of the game continued in the same spirit, In Origins flemeth was a dowdy old woman who's appearance hid her true power, in DA2 she appeared looking overly sexualised and sporting utterly over the top armour, that was the general trend for the game as a whole.
Too often when playing Dragon Age 2 I felt that a character had been designed first as "fan service" and second to create a rounded individual.
Varic was an interesting character, but why was he running around in a trench coat and carrying a semi automatic crossbow thing which made him to be from a time peroid a good few hundred years after origns? It seemed to me that his look was designed first to be "bad ass" and second to actually fit into the universe he was supposed to occupy.
Fenris, where to start on Fenris.
First, and lets be 100% honest about it, he looked like bloody cloud from FFVII. Again, he felt like a character designed to appeal to a certain type of fan, not to fit into Dragon Age universe.Imagine Fenris walking around in Denerim, seem ridiculous? Thats because he just doesn't fit. Why can he get involved in combat with a sleavless leotard thingy? I feel that rather than thinking how this character will function in the universe, the prime concern was "is this character cool, willl it appeal to fans of X kind of game"
I could go on, Isabella (boobs for horny fanboys) Meryl (OMG SQUEE SO CUTE!!!!) and so on.
All in all the whole thing lacked any sort of coherance, it was all flash and "cool" and semed to forget it was supposed to be an RPG. The joy of an RPG is that it's shamelessly un-cool, goblins orcs and mages and all that, the art style of origns worked in that respect, DA2 felt like the geeky kid who goes to college and buys lots of "super hip" clothes in an attempt to change his image and get in with the in-crowd, only he isn't quite pulling it off and just looks silly.
#132
Posté 22 mai 2012 - 10:55
brushyourteeth wrote...
I disapprove of retcon in general, so it took me a LONG time to get over the new elf and kossith designs. I still dislike the new darkspawn.
But other than that, I thought DA2 was beautiful and a huge improvement from DA:O visually.
Though I'll never forgive you for Alistair 2.0, Bioware. NEVER!!! *shakes fist*
Or Zevran 2.0.
Or Teagan, for that matter.
#133
Posté 24 mai 2012 - 09:19
What I find fascinating is that there is so much hate for the way the elves look in DA2 yet fans of the TES series pretty much unanimously love the way the elves in that series have been redesigned. And those elves are MUCH more alien looking and yes even ugly (though I have been able to make good looking Altmer and Bosmer, but male Dunmer are pretty much a lost cause). So I wonder if the hate of DA2 elves is more because they have been redesigned from DA:O than because they look alien (whereas in TES the elves look alien in Morrowind and Skyrim and Oblivion was the odd one out with more human looking elves).
#134
Posté 24 mai 2012 - 09:45
Now I wasn't too upset at the change of styles in DA2 to begin with because at first I thought it looked like a great improvement over bland and clunky designs that typified Origins (sadly). But DA2 still manages to be bland in its own way. Whatever the style they go with it has to be vibrant and beautiful and not samey all over the place.
#135
Posté 25 mai 2012 - 12:07
#136
Posté 25 mai 2012 - 12:55
I'm not a fan of the darkspawn, though. The concept drawings do nothing for me, and the way they made it into the game just doesn't appeal to me.
I think they nailed the genlock animations, although I'm still not sold on the model and textures. The alphas are boss, though, even if they do seem a bit derivative.
The hurlocks and emissaries are ridiculous. I don't like them at all. Hurlocks should stand straight and should lurch; they're not loping monkeys bounding across the countryside to give candy and joy to small children. And the emissary is just silly. "I know, we'll make him float, because how cool is that, and we'll give him a grin and a big tongue so he can better gimp and get all freaky nasty."
#137
Posté 25 mai 2012 - 02:41
M0RD3CA1 VII wrote...
Eh, the new art syle doesn't really bother me. I actually prefer the new design of Flemeth, the Qunari, and the Darkspawn (although I am confused as to why the Genlocks now walk like gorillas).
Me too. I also like that the trees look like actual three-dimensional physical entities instead of having weird chop-off of texture at the end of the branches. The water effects are still terrible, though--even flat standing water looks more like a big pool of something viscous like oil.
In fact, my only real beef with the art in DA2 was that we saw the same stuff way too many times, so it became boring. The lathe wall texture in Darktown and a lot of the Lowtown interiors made me feel like I was adventuring inside a giant wicker basket, and it was worse Brown than anything in DAO ever was.
#138
Posté 25 mai 2012 - 04:12
I also have to ask if they allow Zevran to have a rushed look to him, why even allow him into the game? Clearly, if something has a rushed look to them, they should cut them out or have them be only voice over.
#139
Posté 27 mai 2012 - 07:36
Other than that, yes, many textures need some improvement, imo, but not a major rework.
#140
Posté 27 mai 2012 - 08:45
Neck-down, I liked the character models better than I did in DA:O. Neck-up, not so much. I did not see ONE beautiful-looking elf, and the human females were not to my taste either, mostly because of the shape of the lower face (too pudgy), the nose, and the mouth. I wish in DA3 they'd include more mouth shapes and give us more control over the fullness of the lips.
And WHAT happened to Zevran and Alistair? These were two of the love interests from DA:O, and they both looked terrible. There were some perfectly decent-looking males in the game, so I don't understand why they'd screw those two over so badly.
I did not care for the new Darkspawn, either. I thought they just looked more menacing in DA:O.
#141
Posté 27 mai 2012 - 10:49
Why they couldn't have allowed that by default, I don't know.
#142
Posté 27 mai 2012 - 11:04
Auriel wrote...
And WHAT happened to Zevran and Alistair? These were two of the love interests from DA:O, and they both looked terrible. There were some perfectly decent-looking males in the game, so I don't understand why they'd screw those two over so badly.
At least Alistair can blame his kingdom for it. So much wining and dining can do wonders to a man.
It´s good to be a King.
#143
Posté 27 mai 2012 - 11:07
Wulfram wrote...
If you used a mod to allow you to base your female Hawke off the default Hawke, that helped a lot.
Why they couldn't have allowed that by default, I don't know.
Yeah, that did help me create a Hawke I could stand looking at through the game
Oh, and I forgot to mention the hairstyles. Most of them were horrible. True enough, the game did have the one hairstyle I've wanted to have in so many games (the default female Hawke hairstyle), but that too had to be unlocked with a mod. Why, I wonder?
Ukki wrote...
At least Alistair can blame his kingdom for it. So much wining and dining can do wonders to a man.
It´s good to be a King.
Haha, yeah. He must have been on quite a bender for that to happen:whistle:
Modifié par Auriel, 27 mai 2012 - 11:12 .
#144
Posté 27 mai 2012 - 11:13
The design actually does have potential, it's just that it translated terribly.Sabriana wrote...
The Darkspawn made me laugh, and I know that wasn't what was aimed for.

I don't know about everyone else but I think that design is actually pretty cool. And those teeth! That's what they should have looked like!
Anyways OT, Overall DA2's artstyle was tremendously fail and infinitely inferior to DA:O's.
Modifié par GodWood, 27 mai 2012 - 11:13 .
#145
Posté 27 mai 2012 - 11:23
#146
Posté 27 mai 2012 - 01:25
Please complained about DAO being brown and drab in its artstyle. So they changed it to grey and drab. Big improvement that.
The UI of DAO was dull, boring, and dirty looking, and in DA2 it is blocky, and boring. Another big improvement.
The Elves now look like the entire race is physically and mentally retarded - and I don't mean that as an insult. They genuinely look like they all have various forms of disability now.
And the ClownSpawn/DonkeyKongSpawn were just a joke.
Only the new Kossith design worked. Except for the face that they ALL now look exactly the same.
#147
Posté 27 mai 2012 - 01:36
GodWood wrote...
The design actually does have potential, it's just that it translated terribly.Sabriana wrote...
The Darkspawn made me laugh, and I know that wasn't what was aimed for.
I don't know about everyone else but I think that design is actually pretty cool. And those teeth! That's what they should have looked like!
Anyways OT, Overall DA2's artstyle was tremendously fail and infinitely inferior to DA:O's.
Where is that pic from? Someone from DeviantArt add more detail? It looks a lot more detailed than the default darkspawn. Still prefer the DA:O look but its improved a little.
Everytime I see the current chalky clown DS I want to smash my head against the wall.
Modifié par Welsh Inferno, 27 mai 2012 - 01:36 .
#148
Posté 27 mai 2012 - 03:53
#149
Posté 27 mai 2012 - 09:45
Welsh Inferno wrote...
Where is that pic from? Someone from DeviantArt add more detail? It looks a lot more detailed than the default darkspawn. Still prefer the DA:O look but its improved a little.
It's official art taken from http://www.pixologic.../dragon-age2/4/
Artists usually make really high-poly models and then significantly scale them down so they can run on current hardware at a decent framerate.
#150
Posté 27 mai 2012 - 09:54
GodWood wrote...
The design actually does have potential, it's just that it translated terribly.
I don't know about everyone else but I think that design is actually pretty cool. And those teeth! That's what they should have looked like!
Decent concept, but instead we got this

DAO had much better looking hurlocks

Anyways OT, Overall DA2's artstyle was tremendously fail and infinitely inferior to DA:O's.
Replace artstyle with almost anything and the statement is true.





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