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Doe's Anyone here actually like the new Artstyle?.


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#151
Jerrybnsn

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The Japanese anime certainly turns me off as a western RPG fan. Watching huge unrealistic swords and bows being swung around like toothpicks in a very exaggerated combat made me sad to see the direction of the Dragon Age series. I wish Bioware would go back to their presenting a western art style of more realism.

It's too cartoony to take seriously. No wonder The Witcher 2 on the Xbox alon has outsold DA2 on both PS3 and XBox. EA marketed it wrong with its change in art style.

#152
wsandista

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Jerrybnsn wrote...

The Japanese anime certainly turns me off as a western RPG fan. Watching huge unrealistic swords and bows being swung around like toothpicks in a very exaggerated combat made me sad to see the direction of the Dragon Age series. I wish Bioware would go back to their presenting a western art style of more realism.

It's too cartoony to take seriously. No wonder The Witcher 2 on the Xbox alon has outsold DA2 on both PS3 and XBox. EA marketed it wrong with its change in art style.


I agree with your opinion, but TH2 outsold DA2 because it was the better game in all respects, not just because of the artstyle.

#153
Jerrybnsn

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The point I guess I was trying to make is that a succesful western rpg goes with a realistic art style over a Japanese anime because that's what the western market demands.

#154
King Cousland

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Given the dev's announcements regarding no more recycled areas, customization etc, art style is the thing I hope they change the most. Sadly, however (and despite multiple threads about the issue), it seems like they'll be sticking with anime-like, overly clean and unrealistic style of DAII. Would be nice if we could get some dev input on this issue.

#155
Morty Smith

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The new art style only confused DA identity even more. It isn´t even unique.

#156
StElmo

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I love it, my character looks amazing and everyone looks so interesting.

Doesn't look generic at all, unlike origins.

Modifié par StElmo, 28 mai 2012 - 10:45 .


#157
Games4ever

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Why can't Bioware make realistic art style like Skyrim or The Witcher 2? Don't they have the skills to make it?? Fair enough then.

But if DA3 have same art style as DA2? Then the first DA was the last DA for me. The Demo for DA2 was enough to scare me away from buying the game.

#158
Persephone

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I liked it well enough, except:

Mooks and random NPCs looking absolutely dreadful. NPC elves, compare them to Merrill, Fenris or Marethari...the difference is shocking. I loved the elven redesign & the Qunari. As for Mook troops, a little variety woyld not hurt. A little diversity in buildings, clutter, weather and landscapes would be lovely too. The Wounded Coast looked GORGEOUS but once you've been there like 50 times.....

I liked the PC models, esp. compared to DAO. I hated the "humans with pointy ears" elves from DAO.

So yes, DAII improved stuff but it also cut loads of corners way too often.

#159
bEVEsthda

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I totally hate the "new" art style.

As I've said many times before, I don't really mind the color schemes or rendering so much. What annoy me are the designs and mood.

There is so much bad to say about it. One thing, which I have touched before, is how stupid many new design elements are. Stupid as in lacking rational underlying form. Thus becoming unrealistic. They also contrast and clash badly against much, much more solid and more well thought out, old style elements inherited from DA:O.

Just a for a few examples: The ridiculous new armour styles, while the old are considerably more believeable and practical. The swept back ears of Elfs. Ears of this shape and kind have the weight, of their sound take up, in a circular plane around their axis. Which is why animals with ears, looking anything like this, keep them pointed upwards, especially when they listen for something. We know this, either consciously or subconsciously, so that is why these swept-back ears look so unnatural, ugly and contrieved, to most of us. Dysfunctional buildings in Kirkwall,.. It's like the art direction is unaware, or aimed at children.

Modifié par bEVEsthda, 28 mai 2012 - 11:16 .


#160
Sylvius the Mad

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There was much more detail in the old armour. The new armour also all looks like it's made of cast iron, which aside from being impractical just isn't attractive. I vastly preferred DAO's more realist art style.

#161
Wulfram

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The old armour had huge shoulders, so I prefer the new, by and large. Though the Champion's armour itself isn't my favourite style, and the limited amount of alternative end game armour was annoying.

#162
Sylvius the Mad

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Only the Massive Armour had huge shoulders. And DA2's armour is often dangerously pointy.

#163
Cutlass Jack

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StElmo wrote...

I love it, my character looks amazing and everyone looks so interesting.

Doesn't look generic at all, unlike origins.


Pretty much my feeling as well. Obviously there were corners cut in spots (random NPCs they figured no one would zoom in on) and not every outfit was a success. However, overall I prefered it to Origins. Not that I hated Origins.

But there's always room for improvement. The'll need to up the ante next time around to stay competitive with more current releases.

#164
bEVEsthda

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Wulfram wrote...

The old armour had huge shoulders, so I prefer the new, by and large. Though the Champion's armour itself isn't my favourite style, and the limited amount of alternative end game armour was annoying.


The "huge shoulders" is not a problem at all. It's just your taste. While most of the new DA2 armor models have huge design problems.

While I understand that you may belong to a group that desires some kind of smorgasboard variation of different armor designs (including the cartoonish? goofy? utterly unrealistic? just for variation?), this is actually very unnatural. Look at any geographical region and period, and you'll see only certain narrow ranges of designs. You'll see plenty of different decoration and reinforcing elements though, depending upon quality.
 
And this is not a question of fashion. It's a question of practical experience of what works, and available technology.
With the exception of female leather armor, DA:O did this right, despite all the "only re-mapped" -critics.

#165
Wulfram

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It's only really the massive armour equivalents which are pointy, and I'll take pointy over huge shoulders.

Reviewing some of the armour one of my characters wore during the playthrough

The starting warrior armour I love.
This, this and are good.
This is reused DA:O chain mail, which was OK.
And the Champion's armour certainly has style, even if I prefer something a little more down to earth.

#166
Cobra5

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The art style was one of the things in DA2 I really liked.

Sure there was a lot wrong with the game and overall it was one of Bioware's weaker games but it did a few things right, and what it did right it did very right (like party banter, for example).

The art style was on of the things it did very right IMO. It was a lot less bland and generic dark fantasy then Origins, which was really just a copy/paste of all the other dark fantasy universes out there.

#167
King Cousland

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To those referencing redesigns as reasons to like the new style, they're irrelevent really. I like the redesigns too, but they could have been rendered just as well with Origins' style (better IMHO), as shown here.

Modifié par harkness72, 29 mai 2012 - 06:42 .


#168
Sylvius the Mad

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Wulfram wrote...

It's only really the massive armour equivalents which are pointy, and I'll take pointy over huge shoulders.

Reviewing some of the armour one of my characters wore during the playthrough

The starting warrior armour I love.
This, this and are good.
This is reused DA:O chain mail, which was OK.
And the Champion's armour certainly has style, even if I prefer something a little more down to earth.

I never played a Warrior Hawke, so I'm judging mostly by the armour the NPC guardsd wear.  And it's terrible.  If the guards were dressed like those first two pictures of LadyHawke, I wouldn't mind the armour at all (though the overly smooth and broad faces do also bother me).

Some of those, though, make Hawke far too thin through her torso.  Especially since the shoulder pieces tells us how think the steel plates are.

What you call reused DAO chainmail has the horribly pointy cast iron I complained about.

#169
Wulfram

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Sylvius the Mad wrote...

What you call reused DAO chainmail has the horribly pointy cast iron I complained about.


Sorry, screwed up my linking.  This is reused DA:O Chainmail. 

You're right the one I linked to is a bit too pointy.  But for my preferences, I'll still take it over the big shoulder armour.

#170
Sylvius the Mad

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Massive Armour is called Massive for a reason.

#171
Direwolf0294

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Wulfram wrote...

It's only really the massive armour equivalents which are pointy, and I'll take pointy over huge shoulders.

Reviewing some of the armour one of my characters wore during the playthrough

The starting warrior armour I love.
This, this and are good.
This is reused DA:O chain mail, which was OK.
And the Champion's armour certainly has style, even if I prefer something a little more down to earth.


They do look decent but they also look way too smooth and like they're made from plastic or something. Too anime-ish, as others have said. A lot of people feel in love with the gritty world presented in DA:O and then too suddenly change it to this over the top cartoon like world is very jarring for people. 

Also, those oversized two handed swords make me facepalm everytime I see them and meant I could never play a warrior Hawke or take a character like Fenris with me on quests.

#172
Jerrybnsn

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Wulfram wrote...

The old armour had huge shoulders, so I prefer the new, by and large. Though the Champion's armour itself isn't my favourite style, and the limited amount of alternative end game armour was annoying.


and yet we were basically saddled with the unattractive Champion armor.  Let's see do I want to wear the black and red, ugly 300+ armor or stick with the better looking 200+ armor?

#173
Guest_fibchopkin_*

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Direwolf0294 wrote...

They do look decent but they also look way too smooth and like they're made from plastic or something. Too anime-ish, as others have said. A lot of people feel in love with the gritty world presented in DA:O and then too suddenly change it to this over the top cartoon like world is very jarring for people. 

Also, those oversized two handed swords make me facepalm everytime I see them and meant I could never play a warrior Hawke or take a character like Fenris with me on quests.


I agree w/ most of this ^ I never could bring myself to play two handed warrior hawke b/c of the way the armour and enorma-sword looked on her- but it definitely didn't stop me from using Fenris as my go-to tank.

I'm kinda torn about the new artistic style really- I like it to a point.  I agree that the races definitely needed more distinctive looks, and I liked the way they went w/ the Qunari and the Elves, but the armour and weaponry was a little too over the top.  Like others have said- I like WRPGs for their relative realism, especially when it comes to armour and weapons (which I felt were spot on in DAO.)  I also really, REALLY hated the new Darkspawn look.  The whole reason that they were terrifying in DAO was the corrupted nature of their appearance.  It's always scary to see the monsters that sapient life is capable of becoming.  It's probably personal, so I dont expect many to agree w/ me, but I never viewed darkspawn as a completely seperate race per se.  They need sentient females from the other races of Thedas to exist, so I have always viewed them as a flip side of the coin, a distortion of what is and what should be rather than completely seperate.  In the new art style though, they're SO different from their counterparts, and SO cartoonish looking as to be a completely seperate race, and that isn't nearly as terrifying to me as the the idea of "corruped elf/human/dwarf/ qunari with no soul!  mwuhahaha!" is.

Also- I'm probably a little biased b/c the new style is very reminiscent of anime, and I'm generally not a big fan of anime outside of traditional comic style manga.  And even then, I lost interest in the art form in general when my family left Japan the first time many years ago- at which time I stopped reading with any degree of regualrity. 

I'd be interested to know though, for those of you who are into anime style art, does the obvious influence in the game do it for you, or no?

#174
Uccio

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Wulfram wrote...

It's only really the massive armour equivalents which are pointy, and I'll take pointy over huge shoulders.

Reviewing some of the armour one of my characters wore during the playthrough

The starting warrior armour I love.
This, this and are good.
This is reused DA:O chain mail, which was OK.
And the Champion's armour certainly has style, even if I prefer something a little more down to earth.



DA2 armors would in most cases get one killed if used in combat. At best you would get stuck with them beause of the pointy things and worst get killed because they do not protect the wearer as they should. I didn´t use any of the champion armors because they had hobo written all over them. I mean furr patch on shoulders and ripped chainshirt with open arm?
 
And the weapons. Most people would not be able to lift those two hand swords let alone wrap your fingers around the handle. Daggers had such a design that you needed to think really hard how to use them in order to hurt someone else besides yourself. Generic daggers and on hand swords were ok, though some of the one hand swords had some asylum desing also.

#175
Jerrybnsn

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Just compare the cameos of the original Dragon age characters from Origins to the way they originaly looked. You can see there is a huge drop off in design. I prefer the Origins character style. (although DA2 did allow more variations of customization in your characters, but wouldn't you expect that in a sequel?)

Modifié par Jerrybnsn, 29 mai 2012 - 09:13 .