Small and Easy (Inexpensive) Suggestions for DA:III
#26
Posté 10 mai 2012 - 02:10
Ability to save during combat. It is very frustrating when the game crashes in the end of the very long boss fight. If this is not an option due to technical reasons - maybe automatic save in the beginning of every important fight, but after all cinematics and dialogs are done? In this case you don't need to redo them if something will go wrong (some autosaves do that, but not all).
#27
Posté 10 mai 2012 - 02:18
R0vena wrote...
Ability to pause a cinematic would be nice. Can't count all the times I have to leave my computer urgently because of phone call/door knock/dog digging in the flower bed etc.... and then have to start the whole (sometimes very long) movie again. I don't remeber which game had this option (NWN 2 maybe? Or was it KOTOR?), but it was very nice and saved me a lot of frustration.
Ability to save during combat. It is very frustrating when the game crashes in the end of the very long boss fight. If this is not an option due to technical reasons - maybe automatic save in the beginning of every important fight, but after all cinematics and dialogs are done? In this case you don't need to redo them if something will go wrong (some autosaves do that, but not all).
NWN2 I believe.
Automatic save after encounter is usually included, but I agree with you, I hate having to re-do the dialogue just because the game crashes or my party dies.
#28
Posté 10 mai 2012 - 04:56
This one drives me crazy.
#29
Posté 12 mai 2012 - 02:54
I feel I should be able to use a move as long as I have the mana/stamina.
#30
Posté 12 mai 2012 - 11:11
#31
Posté 14 mai 2012 - 05:00
In Dragon age 2 you answer with a aggressive, diplomatic, or sarcastic response. I would like to a silent response option. Basely I answer by not speaking and just giving a emotive stare or hand signals.
#32
Posté 14 mai 2012 - 05:47
MichaelStuart wrote...
I dont want friendly fire to be tied to difficulty. I want friendly fire to be a different option, that you can turn on/off no matter what difficulty your on.
Agreed. The gap between hard and nightmare was so much larger than the other difficulties because friendly fire was only on nightmare. I like playing tactically but I don't always want to be throwing my controller at the wall because my rogues get one hit killed by a stealth backstab.
Also, I don't know whether this would be inexpensive because I'm ignorant when it comes to game mechanics but the camera in Dragon Age II Xbox seems to always aim at the ground. It took a few playthroughs before I even noticed the mountains in the background of Kirkwall.
#33
Posté 16 mai 2012 - 01:13
instead of using health to cast magic, you use health to recharge mana (example: lose 10%health, gain 20%mana) this way you can play a blood mage with out have to put point in Constitution at the expanse of willpower.
Also I would like a skill that lets me use a enemies blood instead of my own.
Also allow me to open locks without having to directly control a rouge. I think it is a enough that I have a rouge in the party.
Modifié par MichaelStuart, 16 mai 2012 - 01:20 .
#34
Posté 16 mai 2012 - 01:37
R0vena wrote...
Ability to pause a cinematic would be nice. Can't count all the times I have to leave my computer urgently because of phone call/door knock/dog digging in the flower bed etc.... and then have to start the whole (sometimes very long) movie again. I don't remeber which game had this option (NWN 2 maybe? Or was it KOTOR?), but it was very nice and saved me a lot of frustration.
Ability to save during combat. It is very frustrating when the game crashes in the end of the very long boss fight. If this is not an option due to technical reasons - maybe automatic save in the beginning of every important fight, but after all cinematics and dialogs are done? In this case you don't need to redo them if something will go wrong (some autosaves do that, but not all).
I think it would be good to have autosaves both before and after the pre-fight dialogue options. For instance, maybe you start off picking an option to do the right thing which makes the fight more difficult, and after dying ten times you don't feel so kind anymore. I do like pausing cinematics (one benefit of playing on 360: the system's menu will always pause the game).





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