What did you guys think about DA2's rivalry system and the character interactions between you and each companion? Personally, I'd like to see this expanded in DA3. I thought the framework of what is there is better than the interactions in DA:O.
I especially loved how Aveline and Isabela constantly show rivalry. The best part is when you try to hook Aveline up for a date. Why don't we see this type of interaction more? I wanted to see my companions jumping into more of my conversations. They all have personalities...surely they don't need to stand around like statues with random one-liners all the time?
Shouldn't a rivalry be built up more? If a companion sees me as a rivalry, shouldn't we see this reflected more in convos? If I go to kill some random NPC and Aveline doesn't approve, I want her to jump between us. Depending on the rivalry check, perhaps it will be a breaking point where she completely opposes me...or she just tries to talk me out of it. Maybe even have my other companion jump into the confrontation if his friendship check is high enough. If I get out of that situation...maybe she'll call me to a private conversation later talking about the incident to mend whatever relationship we have left.
It seems "breaking" points for companions are in very scripted parts. Why not make it more random as the rivalry is built up more through the game? If you consistently take Aveline with you and she rarely agrees with my decisions, I want her to interact more. It may seem harsh having to decide on a companion but they're people too. They have personalities. They shouldn't stand around in convos where I'm being an ass and just give empty stares. It doesn't seem logical when I kill a Mage with Anders in my party and he gives me a simple one-liner with some rivalry points and we're on our way. Especially the way he reacts at the end of the game...
Modifié par deuce985, 07 mai 2012 - 12:07 .





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