KotorEffect3 wrote...
Like what the Journal? The Journal is simply a tool used to keep track of quests, I can keep track of important quests just fine. The auto dialog? ME 1 had points in the dialog when Shepard would say the same exact thing no matter what dialog option you picked. The multiplayer? I find the multiplayer .to be suprisingly fun and I was originaly against having multiplayer (as I am not big on multiplayer in general) but it is actualy pretty fun.
The journal, hell yeah that was stupid. If BW thinks it's a good idea to completely down grade a feature to the point where it isn't very usable then you are presenting problems from the start. In fact, it's only saving grace is that we never got any quests which were more complicated than 'go to A, B or C' - which is a problem in itself.
Auto-dialogue is a crippling aspect of ME3. It destroys any holding of it's rpg genre as well as making the game linear, weak and boring. It also fully destroys immersion as suddenly your character is forced into saying things that they would never say.
Sure, ME1 had a fair amount (ME2 had actually very little) but these were usually very neutral lines from Shepard and were solely plot related. In fact, the intersting thing with these lines is that they would all point to different sayings on the convo wheel and yet all still worked. ME3 has far, far, far more and usually at points during which it would be important to split/deviate the conversation. This auto-dialogue, also mixed in with the non-cinematic auto-dialogue, makes you feel like your are
watching Shepard - not playing as Shepard. Which from the POV of any decent rpg is a seriously bad move and from the POV of the game is just incredibly boring.
This is also coupled with the reduction of what you can actually say. There are fewer oppurtunities to choose what you say in conversations in ME3 than in the previous two games and even when you can choose, there are only two options. This is just another crippling blow to the conversation mechanic of ME3.
MP is not a problem in itself (I enjoy it too) - the only problems I have seen are the facts that:
1)Time spent on MP is time not spent making SP better during development.
2)You need to do MP in order to access all game content - which for a SP series is atrocious.
There are far more problems with the dialogue system as well as other facets of the game - listing the benign issues such as MP or the Journal is just an attempt to deflect any criticism of the game.