I didn't play DA2 with any expectations for resolution and I enjoyed it. People tend to forget just how many recycled areas were used in DA:O, so that complaint just makes me laugh.
With ME3 I basically had problems with these:
The Intro - There really should've been more. Shep could've been shown sitting on the bed or a chair while flashback sequences or some audio flashbacks detailed the destruction of the Bahak system, his/her arrest and subsequent trial.
The Boy - I didn't have a problem with this until the Catalyst. See, when you're The Butcher of Torfan and the Earthborn guy who shot one of the 10th Street Reds in the face at Chora's den, the guy who pushes a cornered Eclipse merc out the window, the man who let's a teenager join a suicidal merc mission, the dude who sends a cracked out volus out as a diversion, the hombre who has punched a female reporter in the face 3 times: it's safe to say you probably don't care about that kid enough to warrant a haunting. Unless it's all part of the IT. Which really, really could've been clarified in the game. Alas, no resolution there or at least none that made sense.
"So I've been chasing the Citadel in a dream sequence this whole game?" were the exact words out of my mouth during my first playthrough.
The Crucible - Too convenient and too early. Having Hackett tell
Further evidence or the whereabouts of critical information about the Crucible would be uncovered by T'soni onboard the Normandy and then Shep would embark on several quests to find these pieces/clues. There could've been the opportunity to visit Junthor, Klencory and Armeni in order gather information, clues and evidence. Javik could've been more than a spear-chucking space douche and really had some input with these quests that never happened. The story of the Crucible should've also been the story of the Reapers.
Leviathan of Dis - Coulda, woulda, shoulda. That should've been part of the Reaper origin story, would've been more sensical than Balak (whom I killed, wtf) spouting off about it and walking away.
Harbinger - So where the fuq is the supposed oldest, largest, most powerful Reaper who DOGGED THE HELL OUT OF ME in Mass Effect 2? Y U NO SPLAIN? Not even a line of dialogue? Ok...
Javik - Finding a Prothean after ME1 and 2 should've been a big deal. His dialogue was priceless and deserves applause but come on, a Prothean! He could've been used far more effectively as a character than he was.
Kai Leng - Should've been cutscenes until the boss fight. While the hand-to-hand fight with Thane was cool, nothing but really thin plot armour was keeping him alive. 4 people, all trained and experienced killers have this guy in their sights on the Citadel and he gets away? HOW? Seriousy, the guy was a b!tch and it's too bad my Vanguard figured how to use his omniblade at the moment where he kills Leng as opposed to ramming a biotic fist through his face.
Udina/Coup/VS - Why is he councillor again? Remember that time I picked Anderson? Yeah, I know what you did in the novels and comics but uh, don't let those pick up the slack for the writing when it comes to what you guys at Bioware do... MAKE VIDEOGAMES.
Cerberus sleeper agents and operatives infiltrating and taking over C-Sec would've been more plausible but perhaps too videogamey in comparision with the all out invasion of the Citadel.
And as for the continued mistrust from the VS, maybe some more in game events/evidence that made Shepard look bad would've made this mistrust feel more justified. It was hard not to shoot the VS just out of pure frustration and annoyance at this point. I didn't find the paranoia to be over the top, just unfounded. There are reasons that a character would have naggings doubts in the back of their head ie - husky Cerberus troops - but more should've been placed in game to solidify that mistrust. It's downright hilarious if you have Garrus and Liara or Vega in your squad during the confrontation on the Citadel.
This could've been avoided if the VS's promotion to Spectre had been utilized: Cerberus sleepers feed false intel to the VS and Udina being the slimy anus that he is, backs these claims. The VS would then have been pitted against Shepard for a substantiated reason and would've actually given reason/purpose to the promotion in the first place.
Earth - Why? What's the point? Why is the main focus there? The Reapers are trashing other homeworlds too, Earth is special because of what?
Collectors/Human Reaper - Why? What's the point? Humans are special because... ? EXPLAIN IT. Collector swarms are mentioned in game but seen not at all...
Almost no cohesion with the previous 2 titles and zero resolution except for the genophage and quarian/geth conflict. I haven't even touched the endings yet. ME3 is a GREAT standalone game (which I still am enjoying and playing the hell out of) but a disappointment as a final installment in a trilogy.
Modifié par bennyjammin79, 07 mai 2012 - 07:29 .





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