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Bigger disappointment, Mass Effect 3 or Dragon age 2?


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#101
bennyjammin79

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ME3.

I didn't play DA2 with any expectations for resolution and I enjoyed it. People tend to forget just how many recycled areas were used in DA:O, so that complaint just makes me laugh. 

With ME3 I basically had problems with these:

The Intro - There really should've been more. Shep could've been shown sitting on the bed or a chair while flashback sequences or some audio flashbacks detailed the destruction of the Bahak system, his/her arrest and subsequent trial.  

The Boy - I didn't have a problem with this until the Catalyst. See, when you're The Butcher of Torfan and the Earthborn guy who shot one of the 10th Street Reds in the face at Chora's den, the guy who pushes a cornered Eclipse merc out the window, the man who let's a teenager join a suicidal merc mission, the dude who sends a cracked out volus out as a diversion, the hombre who has punched a female reporter in the face 3 times: it's safe to say you probably don't care about that kid enough to warrant a haunting. Unless it's all part of the IT. Which really, really could've been clarified in the game. Alas, no resolution there or at least none that made sense. 

"So I've been chasing the Citadel in a dream sequence this whole game?" were the exact words out of my mouth during my first playthrough.

The Crucible - Too convenient and too early. Having Hackett tell Quaid Shepard "Get yourself to Mars" was so... blah. While the mission itself was good, I think the cat was let out of the bag way, way too soon. The VS getting smashed was fine, grabbing Liara there was fine but it really would've been better if only some clues were uncovered during the Mars run. 

Further evidence or the whereabouts of critical information about the Crucible would be uncovered by T'soni onboard the Normandy and then Shep would embark on several quests to find these pieces/clues. There could've been the opportunity to visit Junthor, Klencory and Armeni in order gather information, clues and evidence. Javik could've been more than a spear-chucking space douche and really had some input with these quests that never happened. The story of the Crucible should've also been the story of the Reapers.

Leviathan of Dis - Coulda, woulda, shoulda. That should've been part of the Reaper origin story, would've been more sensical than Balak (whom I killed, wtf) spouting off about it and walking away. 

Harbinger - So where the fuq is the supposed oldest, largest, most powerful Reaper who DOGGED THE HELL OUT OF ME in Mass Effect 2? Y U NO SPLAIN? Not even a line of dialogue? Ok... 

Javik - Finding a Prothean after ME1 and 2 should've been a big deal. His dialogue was priceless and deserves applause but come on, a Prothean! He could've been used far more effectively as a character than he was. 

Kai Leng -  Should've been cutscenes until the boss fight. While the hand-to-hand fight with Thane was cool, nothing but really thin plot armour was keeping him alive. 4 people, all trained and experienced killers have this guy in their sights on the Citadel and he gets away? HOW? Seriousy, the guy was a b!tch and it's too bad my Vanguard figured how to use his omniblade at the moment where he kills Leng as opposed to ramming a biotic fist through his face.

Udina/Coup/VS - Why is he councillor again? Remember that time I picked Anderson? Yeah, I know what you did in the novels and comics but uh, don't let those pick up the slack for the writing when it comes to what you guys at Bioware do... MAKE VIDEOGAMES.

Cerberus sleeper agents and operatives infiltrating and taking over C-Sec would've been more plausible but perhaps too videogamey in comparision with the all out invasion of the Citadel. 

And as for the continued mistrust from the VS, maybe some more in game events/evidence that made Shepard look bad would've made this mistrust feel more justified. It was hard not to shoot the VS just out of pure frustration and annoyance at this point. I didn't find the paranoia to be over the top, just unfounded. There are reasons that a character would have naggings doubts in the back of their head ie - husky Cerberus troops - but more should've been placed in game to solidify that mistrust. It's downright hilarious if you have Garrus and Liara or Vega in your squad during the confrontation on the Citadel. 

This could've been avoided if the VS's promotion to Spectre had been utilized: Cerberus sleepers feed false intel to the VS and Udina being the slimy anus that he is, backs these claims. The VS would then have been pitted against Shepard for a substantiated reason and would've actually given reason/purpose to the promotion in the first place. 

Earth - Why? What's the point? Why is the main focus there? The Reapers are trashing other homeworlds too, Earth is special because of what? 

Collectors/Human Reaper - Why? What's the point? Humans are special because... ? EXPLAIN IT. Collector swarms are mentioned in game but seen not at all... 

Almost no cohesion with the previous 2 titles and zero resolution except for the genophage and quarian/geth conflict. I haven't even touched the endings yet. ME3 is a GREAT standalone game (which I still am enjoying and playing the hell out of) but a disappointment as a final installment in a trilogy. 

Modifié par bennyjammin79, 07 mai 2012 - 07:29 .


#102
Funkdrspot

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ME 3 because I didn't go into DA 2 with sky-high expectations to a middle game like i did with the end-of-the-trilogy ME 3.

I'm not quite as disappointed with the end as many on here are but i still expected a lot more.

#103
Robhuzz

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Unlike ME3, I can still play DA2 without losing interest in the game after 10 minutes. So ME3 was a bigger disappointment for me personally.

Leviathon of Dis - Coulda, woulda, shoulda. That should've been part of the Reaper origin story, would've been more sensical than Balek (whom I killed, wtf) spouting off about it and walking away.  


Don't know where, but it was covered somewhere. Apparently the Leviathan was another 'derelict' reaper that had been taken to the batarian homeworld and had been indoctrinating people to sabotage the batarian defense from the inside, allowing the Reapers to destroy the batarians even more easily.

Modifié par Robhuzz, 07 mai 2012 - 07:08 .


#104
nopantsisabela

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Really what was so bad about DA2? The only complaints I've heard make very little sense to me. I'm genuinely curious about this. Would anyone like to explain?

So, yeah. Obviously for me, ME3 was far worse.

Modifié par nopantsisabela, 07 mai 2012 - 07:22 .


#105
Hejdun

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DA2, as bad as it was, didn't destroy the replayability of DA:O. The way ME3 ignores all of your most important choices in ME1 and ME2 really kills your ability to replay them.

#106
madmanx25

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ME3, Some one should make a survey of this though to let Bioware know.

#107
devSin

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ME3 was hugely disappointing to me. Except for some strong plots and character moments, it mostly staggers forward to one of the worst endings I've ever experienced.

Most of my disappointment with DA2 was simply in terms of execution. They failed to make a great game, but I think they had the right idea. I like DA2, and I look forward to replaying it.

Modifié par devSin, 07 mai 2012 - 07:12 .


#108
Sleepicub09

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Me3 because it tricked me for 19 hours and 55 minutes and then BOOOM!!!! STARBRAT!!!!!!

DA2 was just recycled dungeons and the ending wasn't that bad.

#109
Robhuzz

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nopantsisabela wrote...

Really what was so bad about DA2? The only complaints I've heard make very little sense to me. I'm genuinely curious about this. Would anyone like to explain?

So, yeah. Obviously for me, ME3 was far worse.


The reused areas (exploring the same warehouse, cave or countryside road time and time again), lack of polish (kill animations in cutscenes where someone is stabbed with an invisible knife), way less dialogue with squadmembers, the kind of long and useless 1st act and the boring 3rd act, the final battle being dumbed down and changes nothing whether you pick the templars or the mages to defend, are all frequent complaints about the game. I'm sure I'm forgetting a lot but at least you get the idea.

#110
bennyjammin79

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Robhuzz wrote...

Leviathon of Dis - Coulda, woulda, shoulda. That should've been part of the Reaper origin story, would've been more sensical than Balek (whom I killed, wtf) spouting off about it and walking away.  


Don't know where, but it was covered somewhere. Apparently the Leviathan was another 'derelict' reaper that had been taken to the batarian homeworld and had been indoctrinating people to sabotage the batarian defense from the inside, allowing the Reapers to destroy the batarians even more easily.


Yeah I know, Balak says all that.

#111
CARL_DF90

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bennyjammin79 wrote...

ME3.

I didn't play DA2 with any expectations for resolution and I enjoyed it. People tend to forget just how many recycled areas were used in DA:O, so that complaint just makes me laugh. 

With ME3 I basically had problems with these:

The Intro - There really should've been more. Shep could've been shown sitting on the bed or a chair while flashback sequences or some audio flashbacks detailed the destruction of the Bahak system, his/her arrest and subsequent trial.  

The Boy - I didn't have a problem with this until the Catalyst. See, when you're The Butcher of Torfan and the Earthborn guy who shot one of the 10th Street Reds in the face at Chora's den, the guy who pushes a cornered Eclipse merc out the window, the man who let's a teenager join a suicidal merc mission, the dude who sends a cracked out volus out as a diversion, the hombre who has punched a female reporter in the face 3 times: it's safe to say you probably don't care about that kid enough to warrant a haunting. Unless it's all part of the IT. Which really, really could've been clarified in the game. Alas, no resolution there or at least none that made sense. 

"So I've been chasing the Citadel in a dream sequence this whole game?" were the exact words out of my mouth during my first playthrough.

The Crucible - Too convenient and too early. Having Hackett tell Quaid Shepard "Get yourself to Mars" was so... blah. While the mission itself was good, I think the cat was let out of the bag way, way too soon. The VS getting smashed was fine, grabbing Liara there was fine but it really would've been better if only some clues were uncovered during the Mars run. 

Further evidence or the whereabouts of critical information about the Crucible would be uncovered by T'soni onboard the Normandy and then Shep would embark on several quests to find these pieces/clues. There could've been the opportunity to visit Junthor, Klencory and Armeni in order gather information, clues and evidence. Javik could've been more than a spear-chucking space douche and really had some input with these quests that never happened. The story of the Crucible should've also been the story of the Reapers.

Leviathon of Dis - Coulda, woulda, shoulda. That should've been part of the Reaper origin story, would've been more sensical than Balek (whom I killed, wtf) spouting off about it and walking away. 

Harbinger - So where the fuq is the supposed oldest, largest, most powerful Reaper who DOGGED THE HELL OUT OF ME in Mass Effect 2? Y U NO SPLAIN? Not even a line of dialogue? Ok... 

Javik - Finding a Prothean after ME1 and 2 should've been a big deal. His dialogue was priceless and deserves applause but come on, a Prothean! He could've been used far more effectively as a character than he was. 

Kai Leng -  Should've been cutscenes until the boss fight. While the hand-to-hand fight with Thane was cool, nothing but really thin plot armour was keeping him alive. 4 people, all trained and experienced killers have this guy in their sights on the Citadel and he gets away? HOW? Seriousy, the guy was a b!tch and it's too bad my Vanguard figured how to use his omniblade at the moment where he kills Leng as opposed to ramming a biotic fist through his face.

Udina/Coup/VS - Why is he councillor again? Remember that time I picked Anderson? Yeah, I know what you did in the novels and comics but uh, don't let those pick up the slack for the writing when it comes to what you guys at Bioware do... MAKE VIDEOGAMES.

Cerberus sleeper agents and operatives infiltrating and taking over C-Sec would've been more plausible but perhaps too videogamey in comparision with the all out invasion of the Citadel. 

And as for the continued mistrust from the VS, maybe some more in game events/evidence that made Shepard look bad would've made this mistrust feel more justified. It was hard not to shoot the VS just out of pure frustration and annoyance at this point. I didn't find the paranoia to be over the top, just unfounded. There are reasons that a character would have naggings doubts in the back of their head ie - husky Cerberus troops - more should've been placed in game to solidify that mistrust. It's downright hilarious if you have Garrus and Liara or Vega in your squad during the confrontation on the Citadel. 

This could've been avoided if the VS's promotion to Spectre had been utilized: Cerberus sleepers feed false intel to the VS and Udina being the slimy anus that he is, backs these claims. The VS would then have been pitted against Shepard for a substantiated reason and would've actually given reason/purpose to the promtion in the first place. 

Earth - Why? What's the point? Why is the main focus there? The Reapers are trashing other homeworlds too, Earth is special because of what? 

Collectors/Human Reaper - Why? What's the point? Humans are special because... ? EXPLAIN IT. 

Almost no cohesion with the previous 2 titles and zero resolution except for the genophage and quarian/geth conflict. I haven't even touched the endings yet. ME3 is a GREAT standalone game (which I still am enjoying and playing the hell out of) but a disappointment as a final installment in a trilogy. 


I love you! I didn't have the patience to do something like this that outlines SOOO many problems perfectly. You my good many deserve many a six-pack! Image IPB

#112
Nightwriter

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Bah. You think DA2 did anything even remotely as bad as this?

I laugh.

#113
Halo Quea

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StevenG_CT wrote...

ArchDuck wrote...

DA2 had its moments (good and bad) and seemed to drag more but didn't seem to have the "f*ck you" quality they instilled into ME3.


To a certain extent it did. For much of DA2 it seemed like it would be possible to broker peace between the mages and templars if you played your cards right but unfortunately Anders fouls everything up no matter what you do. Similarly in ME3 for much of the game it seemed like there would be a way to "win" if you played your card right but unfortunately Starchild fouls everything up no matter what you do.

Also similar to ME3 some of your critical decisions were outright ignored in the final chapter of DA2. In DA2 apostates rebel regardless of whether you support them or not earlier in the game. In ME3 brokering peace between the Geth and Quarians, a major argument against Starchild's organic vs. synthetics logic, is completely ignored.

At least in DA2 there isn't the sense at the end that absolutely everyone is completely hosed.



Well mostly because Hawke is the one doing the hosing.  LOL!  Every conversation with Hawke is a fatal one, I have a feeling even a discussion about the weather could end in a street massacre.

Bioware definitely followed the same formula though.  Hawke would just walk up to someone with a bag of bones and say, "I think this belongs to you"   Shepard does much of the SAME thing in ME3.  The commander doesn't even chat up the people he's helping anymore, he just walks around listening now. lol.

And the enemies dropping from the sky in ME3?  Yeah, they did that also in DA2.  Just as with DA2, exploration, gathering and crafting is just something Bioware doesn't want to be bothered with anymore.  At least you gathered when you planet scanned, now there's nothing.   No Mako/Hammerhead, no mineral mining, and the galaxy map was turned into a Reaper Chases Normandy mini-game. 

I HATE the galaxy map now, mostly because of what it represents.  Gaming minimalism. 

#114
Swimming Ferret

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I thought the Leviathan of Dis was Sovereign?

Anyway, ME3, by a long shot. It was just an epic fail; then it turns out Bioware screwed up intentionally with ME3, instead of accidentally. So many plotholes, then that end. The end just ruined the whole series. Why even try if you just fail and eveyone dies no matter what?

With DA2, it was fun. True, I was still waiting for the plot to start when the game finished, but I found the action fun, the armour awesome and my team funny. The recycled areas needed work, as did some other stuff but on the whole I enjoyed it and had fun playing it. Being a mage was awesome. But it did fall short of DAO.

Modifié par Swimming Ferret, 07 mai 2012 - 07:23 .


#115
Sleepicub09

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Swimming Ferret wrote...

I thought the Leviathan of Dis was Sovereign?

Anyway, ME3, by a long shot. It was just an epic fail; then it turns out Bioware screwed up intentionally with ME3, instead of accidentally. So many plotholes, then that end. The end just ruined the whole series. Why even try if you just fail and eveyone dies no matter what?

With DA2, it was fun. True, I was still waiting for the plot to start when the game finished, but I found the action fun, the armour awesome and my team funny. The recycled areas needed work, as did some other stuff but on the whole I enjoyed it and had fun playing it. Being a mage was awesome. But it did fall short of DAO.

um the batarians took the levianthan of dis before Sovereign even came in the picture.

#116
Swimming Ferret

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Sleepicub09 wrote...

Swimming Ferret wrote...

I thought the Leviathan of Dis was Sovereign?

Anyway, ME3, by a long shot. It was just an epic fail; then it turns out Bioware screwed up intentionally with ME3, instead of accidentally. So many plotholes, then that end. The end just ruined the whole series. Why even try if you just fail and eveyone dies no matter what?

With DA2, it was fun. True, I was still waiting for the plot to start when the game finished, but I found the action fun, the armour awesome and my team funny. The recycled areas needed work, as did some other stuff but on the whole I enjoyed it and had fun playing it. Being a mage was awesome. But it did fall short of DAO.

um the batarians took the levianthan of dis before Sovereign even came in the picture.


Ah, I thought he was hibernating until the Batarians showed up and poked hima  few times, that's why it vanished.

#117
StevenG_CT

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Halo Quea wrote...
Well mostly because Hawke is the one doing the hosing.  LOL!  Every conversation with Hawke is a fatal one, I have a feeling even a discussion about the weather could end in a street massacre.

Bioware definitely followed the same formula though.  Hawke would just walk up to someone with a bag of bones and say, "I think this belongs to you"   Shepard does much of the SAME thing in ME3.  The commander doesn't even chat up the people he's helping anymore, he just walks around listening now. lol.


Remember when character conversations used to be a strongpoint in Bioware games? In my opinion they lost their way when they started clearly labeling each conversation option so that the player would immediately know which one was "good" and which was "bad". In ME2 and ME3 you can do a paragon playthrough just by picking the upper-right option or the blue option in every conversation. It's been dumbed down to the point where no thought is required. The interrupts are a nice addition but again when they clearly label whether it is paragon or renegade it cheapens the whole endeavor.

#118
nopantsisabela

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Robhuzz wrote...

nopantsisabela wrote...
Really what was so bad about DA2? The only complaints I've heard make very little sense to me. I'm genuinely curious about this. Would anyone like to explain?

So, yeah. Obviously for me, ME3 was far worse.


The reused areas (exploring the same warehouse, cave or countryside road time and time again), lack of polish (kill animations in cutscenes where someone is stabbed with an invisible knife), way less dialogue with squadmembers, the kind of long and useless 1st act and the boring 3rd act, the final battle being dumbed down and changes nothing whether you pick the templars or the mages to defend, are all frequent complaints about the game. I'm sure I'm forgetting a lot but at least you get the idea.



I've heard the recycled locations one before... Maybe these people didn't play ME1? Do you remember how many recycled locations there were for the side-missions in that game? I seem to remember there being quite a few reused locations in DA:O as well, as someone else just mentioned. But ok, less reused locations is always better. However, I would like to point out that unlike in ME1 and DA:O, DA2 spends the whole game in one city basically. So to me, reusing warehouses and caves could make sense. The game also takes place over many years so when you clear out one group of thugs from a sketchy location, why couldn't another group move in? 

I thought the kill animations were great actually so... hmm. I don't think I noticed there being an invisible knife though. I guess I was too distracted by the awesome dagger flourishes that my character usually did in these. I really liked all the acts and I thought the outcomes were actually pretty different. I mean, at least for what happened to your character. The only thing I didn't like about the ending was that I wished it had shown more detail about what happened to us all. I will give you that the cutback in dialogue was disappointing and I guess the final battle was a little easy? I didn't really give much thought to that until you mentioned it. For me, the dialogue reduction was the only important offense and even though it annoyed me, I thought the game as a whole was still good.

Regardless, Dragon Age 2 at least made sense to me and was internally consistent. Even the "twist" at the end (don't want to spoil for anyone) followed logically from the previous plotlines and the themes. ME3... really, just WTF at the ending. It's become a bit of a dinner game for me and my boyfriend to try to figure out what they really meant by it but even after a month and a half, we still can't tie it all up. There's always a few things hanging out there that just make no sense.

I'll be true to my name here and sum up how I currently feel about ME3 with: "Ah, balls."

Modifié par nopantsisabela, 07 mai 2012 - 07:40 .


#119
Extra-Planetal

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ME3 by far.

My only issue with DA 2 was that ALL the levels looked the same...

#120
naddaya

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bennyjammin79 wrote...

ME3.

I didn't play DA2 with any expectations for resolution and I enjoyed it. People tend to forget just how many recycled areas were used in DA:O, so that complaint just makes me laugh. 

With ME3 I basically had problems with these:

The Intro - There really should've been more. Shep could've been shown sitting on the bed or a chair while flashback sequences or some audio flashbacks detailed the destruction of the Bahak system, his/her arrest and subsequent trial.  

The Boy - I didn't have a problem with this until the Catalyst. See, when you're The Butcher of Torfan and the Earthborn guy who shot one of the 10th Street Reds in the face at Chora's den, the guy who pushes a cornered Eclipse merc out the window, the man who let's a teenager join a suicidal merc mission, the dude who sends a cracked out volus out as a diversion, the hombre who has punched a female reporter in the face 3 times: it's safe to say you probably don't care about that kid enough to warrant a haunting. Unless it's all part of the IT. Which really, really could've been clarified in the game. Alas, no resolution there or at least none that made sense. 

"So I've been chasing the Citadel in a dream sequence this whole game?" were the exact words out of my mouth during my first playthrough.

The Crucible - Too convenient and too early. Having Hackett tell Quaid Shepard "Get yourself to Mars" was so... blah. While the mission itself was good, I think the cat was let out of the bag way, way too soon. The VS getting smashed was fine, grabbing Liara there was fine but it really would've been better if only some clues were uncovered during the Mars run. 

Further evidence or the whereabouts of critical information about the Crucible would be uncovered by T'soni onboard the Normandy and then Shep would embark on several quests to find these pieces/clues. There could've been the opportunity to visit Junthor, Klencory and Armeni in order gather information, clues and evidence. Javik could've been more than a spear-chucking space douche and really had some input with these quests that never happened. The story of the Crucible should've also been the story of the Reapers.

Leviathan of Dis - Coulda, woulda, shoulda. That should've been part of the Reaper origin story, would've been more sensical than Balak (whom I killed, wtf) spouting off about it and walking away. 

Harbinger - So where the fuq is the supposed oldest, largest, most powerful Reaper who DOGGED THE HELL OUT OF ME in Mass Effect 2? Y U NO SPLAIN? Not even a line of dialogue? Ok... 

Javik - Finding a Prothean after ME1 and 2 should've been a big deal. His dialogue was priceless and deserves applause but come on, a Prothean! He could've been used far more effectively as a character than he was. 

Kai Leng -  Should've been cutscenes until the boss fight. While the hand-to-hand fight with Thane was cool, nothing but really thin plot armour was keeping him alive. 4 people, all trained and experienced killers have this guy in their sights on the Citadel and he gets away? HOW? Seriousy, the guy was a b!tch and it's too bad my Vanguard figured how to use his omniblade at the moment where he kills Leng as opposed to ramming a biotic fist through his face.

Udina/Coup/VS - Why is he councillor again? Remember that time I picked Anderson? Yeah, I know what you did in the novels and comics but uh, don't let those pick up the slack for the writing when it comes to what you guys at Bioware do... MAKE VIDEOGAMES.

Cerberus sleeper agents and operatives infiltrating and taking over C-Sec would've been more plausible but perhaps too videogamey in comparision with the all out invasion of the Citadel. 

And as for the continued mistrust from the VS, maybe some more in game events/evidence that made Shepard look bad would've made this mistrust feel more justified. It was hard not to shoot the VS just out of pure frustration and annoyance at this point. I didn't find the paranoia to be over the top, just unfounded. There are reasons that a character would have naggings doubts in the back of their head ie - husky Cerberus troops - but more should've been placed in game to solidify that mistrust. It's downright hilarious if you have Garrus and Liara or Vega in your squad during the confrontation on the Citadel. 

This could've been avoided if the VS's promotion to Spectre had been utilized: Cerberus sleepers feed false intel to the VS and Udina being the slimy anus that he is, backs these claims. The VS would then have been pitted against Shepard for a substantiated reason and would've actually given reason/purpose to the promotion in the first place. 

Earth - Why? What's the point? Why is the main focus there? The Reapers are trashing other homeworlds too, Earth is special because of what? 

Collectors/Human Reaper - Why? What's the point? Humans are special because... ? EXPLAIN IT. Collector swarms are mentioned in game but seen not at all... 

Almost no cohesion with the previous 2 titles and zero resolution except for the genophage and quarian/geth conflict. I haven't even touched the endings yet. ME3 is a GREAT standalone game (which I still am enjoying and playing the hell out of) but a disappointment as a final installment in a trilogy. 


Great points, I couldn't have put it better myself and I agree with all of it.

#121
bennyjammin79

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CARL_DF90 wrote...

I love you! I didn't have the patience to do something like this that outlines SOOO many problems perfectly. You my good man deserve many a six-pack! Image IPB


Thanks for the love and the beer. :happy:

#122
huntsman2310

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Without a doubt neither.

Bioware has never disappointed me with any of their games.

DA2 was a great game, and so is ME3.

Case shut.

#123
MstrJedi Kyle

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ME3. We knew before DA2 came out that it was going to be a different than DA:O. Different style, different play, different game. None of us had any idea that ME3 would abandon everything that it had established over the years

#124
SiriusXI

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I really liked DA2, although DA:O was in another league... such a great game. But I simply loved the Mass Effect Series. I was waiting so eagerly for ME3, it was uncanny, man...

ME3 was a "good" game, but (ending aside) due to the limited dialogue options, I didn't like it as much as the others. In the end, I have to say that ME3 is not much better than DA2.

The order, I think is this, from best to worst:
DA:O --> ME1 --> ME2--->ME3-->DA2

So DA2 was the inferior game, but due to my love for the ME series, I think ME3 was the bigger disappointment for me.

#125
Grimwick

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@ bennyjammin79

Not to mention the ridiculous reduction of rpg elements and the horrendous over ues of auto-dialogue (my biggest disappointment).

ME3 is one of the biggest (if not the biggest) disappointments as a sequel.