Bigger disappointment, Mass Effect 3 or Dragon age 2?
#126
Posté 07 mai 2012 - 09:09
Mass Effect 3 has some issues, but makes up for some of those issues in other parts. DA2, in my opinion, didn't have enough good to make up for the bad. Dragon Age 2 also seemed to start the trend of the bad things we got in ME3.
#127
Posté 07 mai 2012 - 09:10
#128
Posté 07 mai 2012 - 09:10
Modifié par KingKhan03, 07 mai 2012 - 09:11 .
#129
Posté 07 mai 2012 - 09:14
*runs away*
DA 2 had its flaws and was inferior to DAO but I still had fun with it
ME3 was just disappointing long before the endings for me
#130
Posté 07 mai 2012 - 09:15
Dood you high? If you're supposed to be commander Shepard, why WOULDN'T the dialogue options be clear as day?! How would that make sense that you don't know what you're going to say? It's YOU!StevenG_CT wrote...
Halo Quea wrote...
Well mostly because Hawke is the one doing the hosing. LOL! Every conversation with Hawke is a fatal one, I have a feeling even a discussion about the weather could end in a street massacre.
Bioware definitely followed the same formula though. Hawke would just walk up to someone with a bag of bones and say, "I think this belongs to you" Shepard does much of the SAME thing in ME3. The commander doesn't even chat up the people he's helping anymore, he just walks around listening now. lol.
Remember when character conversations used to be a strongpoint in Bioware games? In my opinion they lost their way when they started clearly labeling each conversation option so that the player would immediately know which one was "good" and which was "bad". In ME2 and ME3 you can do a paragon playthrough just by picking the upper-right option or the blue option in every conversation. It's been dumbed down to the point where no thought is required. The interrupts are a nice addition but again when they clearly label whether it is paragon or renegade it cheapens the whole endeavor.
#131
Posté 07 mai 2012 - 09:16
KingKhan03 wrote...
ME3, I can still re-play DA2 without saying f*ck it and turning the game off.
Yeah. ME3 by far for me as well.
Just like you I can also still play DA2.
And to be honest I never hated DA2 as much as some other people do. Sure it was far from as good as DA:O, but still playable and decent. And in contrary to ME3 it's also still re-playable (for me).
#132
Posté 07 mai 2012 - 09:20
Funkdrspot wrote...
Dood you high? If you're supposed to be commander Shepard, why WOULDN'T the dialogue options be clear as day?! How would that make sense that you don't know what you're going to say? It's YOU!StevenG_CT wrote...
Halo Quea wrote...
Well mostly because Hawke is the one doing the hosing. LOL! Every conversation with Hawke is a fatal one, I have a feeling even a discussion about the weather could end in a street massacre.
Bioware definitely followed the same formula though. Hawke would just walk up to someone with a bag of bones and say, "I think this belongs to you" Shepard does much of the SAME thing in ME3. The commander doesn't even chat up the people he's helping anymore, he just walks around listening now. lol.
Remember when character conversations used to be a strongpoint in Bioware games? In my opinion they lost their way when they started clearly labeling each conversation option so that the player would immediately know which one was "good" and which was "bad". In ME2 and ME3 you can do a paragon playthrough just by picking the upper-right option or the blue option in every conversation. It's been dumbed down to the point where no thought is required. The interrupts are a nice addition but again when they clearly label whether it is paragon or renegade it cheapens the whole endeavor.
He =) That was a little bit funny yes.
I guess for some people the appealing challenge was to play guess works in order to pick the right dialogue options.
Personally i'd rather not have my character say something completely different then what I wanted him to say =)
#133
Posté 07 mai 2012 - 09:21
#134
Posté 07 mai 2012 - 09:22
#135
Posté 07 mai 2012 - 09:28
bennyjammin79 wrote...
CARL_DF90 wrote...
I love you! I didn't have the patience to do something like this that outlines SOOO many problems perfectly. You my good man deserve many a six-pack!
Thanks for the love and the beer. :happy:
Anytime bro'!
#136
Posté 07 mai 2012 - 09:28
#137
Posté 07 mai 2012 - 09:36
anorling wrote...
Funkdrspot wrote...
Dood you high? If you're supposed to be commander Shepard, why WOULDN'T the dialogue options be clear as day?! How would that make sense that you don't know what you're going to say? It's YOU!StevenG_CT wrote...
Halo Quea wrote...
Well mostly because Hawke is the one doing the hosing. LOL! Every conversation with Hawke is a fatal one, I have a feeling even a discussion about the weather could end in a street massacre.
Bioware definitely followed the same formula though. Hawke would just walk up to someone with a bag of bones and say, "I think this belongs to you" Shepard does much of the SAME thing in ME3. The commander doesn't even chat up the people he's helping anymore, he just walks around listening now. lol.
Remember when character conversations used to be a strongpoint in Bioware games? In my opinion they lost their way when they started clearly labeling each conversation option so that the player would immediately know which one was "good" and which was "bad". In ME2 and ME3 you can do a paragon playthrough just by picking the upper-right option or the blue option in every conversation. It's been dumbed down to the point where no thought is required. The interrupts are a nice addition but again when they clearly label whether it is paragon or renegade it cheapens the whole endeavor.
He =) That was a little bit funny yes.
I guess for some people the appealing challenge was to play guess works in order to pick the right dialogue options.
Personally i'd rather not have my character say something completely different then what I wanted him to say =)
Can you imagine the rage when the homophobes find out you can no longer actively avoid a gay romance with Kaidan/Steve and you have to try and avoid it by trial and error? That means witnessing your Shepard make those kinds of comments unless you're really good at guessing.
Modifié par Robhuzz, 07 mai 2012 - 09:38 .
#138
Posté 07 mai 2012 - 09:40
#139
Guest_JulyAyon_*
Posté 07 mai 2012 - 09:47
Guest_JulyAyon_*
At least with DAO there was the choice off surviving or sacrificing for the warden. I can take the game as a stand alone installment. There is the finality that doesn't kill the desire to re-play the game again and again. DA2 i an stomach to a certain point and i am still able to play just for fun. I knew before i bought it it wouldn't be the same, not having the same characters.
#140
Posté 07 mai 2012 - 09:47
#141
Posté 07 mai 2012 - 09:51
#142
Posté 07 mai 2012 - 09:57
#143
Posté 07 mai 2012 - 09:58
Why? Because I enjoyed Mass Effect 3 so much at times that there were some really sharp moments that brought disappointment through the game. The ending was the nail in the coffin.
#144
Posté 07 mai 2012 - 09:58
#145
Posté 07 mai 2012 - 10:03
FlamingBoy wrote...
me 3, that game hurt me in a real way, and the endings are not the only problem with it
#146
Posté 07 mai 2012 - 10:03
#147
Posté 07 mai 2012 - 10:07
#148
Posté 07 mai 2012 - 10:08
#149
Posté 07 mai 2012 - 10:10
ME3 is the first game from Bioware that I can remember actually thinking that the central plot of the game is just totally wrong. Bioware just don't get things like that wrong.
Modifié par Sparse, 07 mai 2012 - 10:10 .
#150
Posté 07 mai 2012 - 10:41
KingKhan03 wrote...
I can still re-play DA2 without saying f*ck it and turning the game off.
How? I can't get past the first 5 minutes of DA2.
- I never finished DA2
- Bioware never finished ME3.
Tough call....





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