I'm just going to let you bleed out now...
#126
Posté 07 mai 2012 - 01:39
That said, I don't expect to be revived if I go down in an impractical location either. I generally try to stick with the rest of the team and avoid doing my own thing (at least on silver++, bronze was made for having fun with Krogan lunatic charges), but if I play infiltrator, I'll sometimes stay away from hack objectives and try to harass the enemies to keep the pressure off the people on the objective. Having one guy who uses proxy mines and overload to keep the enemy spread out instead of coming in groups can be a huge help on hack objectives, even if he doesn't actually kill too many of the enemy.
Of course, if I do that, I expect it to cost me a medpack or two.
#127
Posté 07 mai 2012 - 02:25
The 'grief' ones ping-pong from target to target up to about wave 5 never actually helping with anything, but their own kill score. They then start to die 3 times each wave after that, if they don't rage quit after the 1st death, thus leaving the the actual team to face the latter half of the match with one player short, or being needlessly endangered if trying to rez the mook. Unfortunately 99% of human 'guards play that way on Bronze, so yeah, I let 'em bleed out and I colour them with that brush.Mr_Happy wrote...
Playing a certain class/race combo is griefing now? Mother of god... facepalm.jpgKyrene wrote...
Only if they're a grief player. In my book a grief player is:
a) Human Vanguard on Bronze
I have been fortunate to play with the 1% too, and that is a real (and often unexpected) pleasure.
#128
Posté 07 mai 2012 - 02:39
#129
Posté 07 mai 2012 - 02:40
#130
Posté 07 mai 2012 - 03:01
Doommarine23 wrote...
No, because I'm not an entitled child nor do I hold grudges. I am here to ensure everyone has equal fun. I do not care if you are bad or good at the game. This is not competitive, there is no CAL, and we all paid 60USD.
Awful logic.
So it's okay for another player to ignore a good strategy and ruin it for the entire team, but it's not okay to attempt to limit the damage they're doing to everyone else's enjoyment?
If you're going to get morally superior, please be consistent.
I make sure all non mic users can hear me by requesting they tick/untick to indicate they can. If in game they consistent ignore any good advice given over mic (and no, I.don't just mean me getting my way, I mean obvious common sense tactical like not drawing attention to upload, or running off from the group just to keep dying, etc...). Then I won't revive.
Why should my game be ruined by people who think they don't need a team but don't have the skill to back it up?
Saying that, if I meet someone who ignores suggestions but takes care of business regardless, then I'll pick then up whenever I can.
It all depends, but we're not entitled by taking this stance.
#131
Posté 07 mai 2012 - 03:17
1) I'm completing an objective that demands attention (time running out, transmitters, etc)
2) I'm pinned by enemies
3) The area they died in is swarmed
4) They die repeatedly over the course of a single wave (a matter of carelessness)
Otherwise, I do try to revive as much as I can. I'd certainly want someone to come to my aid when I go down.
#132
Posté 07 mai 2012 - 03:29
I don't mind the charge/nova on waves 1, 2, 4, 5, 7, 8 or 9. I do on waves 3, 6 and 10 while the objective has not been met, unless it's a kill objective. However, all the charge/nova invariably leads to:Beerfish wrote...
So how is a Vanguard supposed to play? Serious question from a person who has not played multiplayer. I assume the problem is charge and then nova? Are they considered any use at all if they are not bopping all round the far reaches of these maps?
a) Getting overwhelmed and KIA in a bad place.
c) Not helping accomplish objectives, except perhaps pulling a miniscule bit of enemy aggro as they charge past.
d) No fun by other team members on Bronze, the place to have fun.
#133
Posté 07 mai 2012 - 03:31
Unnamed_Shadow wrote...
also if the 3rd placed on the scoreboard has like 20k more xp than the 4th placed guy....i wont revive him/her...cuz i know he is more of a liability than an actual capable teammate
Does this apply to everyone? cause well I'm not the greatest player my QI doesnt get alot of points, I just make it seam to everyone that they are playing silver difficulty. scored 14000xp last night gold/cerberus guys asked me if i switched it to silver.. So my point is Xp means sh*t. If i have your back pls have mine
#134
Posté 07 mai 2012 - 03:35
#135
Posté 07 mai 2012 - 03:41
#136
Posté 07 mai 2012 - 04:02
#137
Posté 07 mai 2012 - 04:07
The only time I hate reviving people is when they are SI outside on FW/G/G sniping everything and they die, cause then I go to revive them, but when someone dies inside they don't bother to return the favor
#138
Posté 07 mai 2012 - 04:12
Severyx wrote...
I only let players bleed out if the situation or player meets one or more of a set of conditions:
1) I'm completing an objective that demands attention (time running out, transmitters, etc)
2) I'm pinned by enemies
3) The area they died in is swarmed
4) They die repeatedly over the course of a single wave (a matter of carelessness)
Otherwise, I do try to revive as much as I can. I'd certainly want someone to come to my aid when I go down.
+1
#139
Posté 07 mai 2012 - 04:33
Remus A wrote...
Severyx wrote...
I only let players bleed out if the situation or player meets one or more of a set of conditions:
1) I'm completing an objective that demands attention (time running out, transmitters, etc)
2) I'm pinned by enemies
3) The area they died in is swarmed
4) They die repeatedly over the course of a single wave (a matter of carelessness)
Otherwise, I do try to revive as much as I can. I'd certainly want someone to come to my aid when I go down.
+1
+2
#140
Posté 07 mai 2012 - 04:40
#141
Posté 07 mai 2012 - 04:45
#142
Guest_XxTaLoNxX_*
Posté 07 mai 2012 - 05:01
Guest_XxTaLoNxX_*
Unnamed_Shadow wrote...
i usually take notice of who are the ones that get killed most...i revive them until wave 6....then they are on their own from wave 7 onwards...
also if the 3rd placed on the scoreboard has like 20k more xp than the 4th placed guy....i wont revive him/her...cuz i know he is more of a liability than an actual capable teammate
Using score to reflect revives is largely irrelevant and is a dick move.
FYI a Quarian Infiltrator that is using Sabotage to kill things can actually be dominating and it won't reflect in the score.
So, yeah. Don't be a dick.
#143
Posté 07 mai 2012 - 05:05
Doommarine23 wrote...
No, because I'm not an entitled child nor do I hold grudges. I am here to ensure everyone has equal fun. I do not care if you are bad or good at the game. This is not competitive, there is no CAL, and we all paid 60USD.
Agreed. I would only ever do it if the person was comprimising the whole team, not just myself, but otherwise, no, I hate snobbery.
#144
Posté 07 mai 2012 - 05:09
#145
Posté 07 mai 2012 - 05:14
However if they have a mic and communicates what is going on ie give reason as to why they are downed then I'll do my best to revive even if it cost me a cobra.
#146
Posté 07 mai 2012 - 05:17
Draining Dragon wrote...
If you "know you can safely revive them", there's no justification for not doing it. Especially when that person is trying to be a good teammate.
#147
Posté 07 mai 2012 - 05:35
1) Wave is about to end anyhow- Why res someone when they are about to get back up when I cap that last husk instead?
2) Novatards- Unless its the miraculous mythical unicorn 1% who are team players or they die literally at my feet, they get to take a dirt nap for pooching all of the spawn points and generally being a ******. Chances are they are going to bug out anyhow, so you may as well get used to playing a man down early.
3) Willfully ignoring objectives to pump score- This is usually something that applies to the Novatards, but not exclusively. If my Krogard of all things is the only one sitting on the hack objective the entire round and you get ganked because you are using the extra spawns as a way to milk your score, I am not going to compound your stupidity by leaving the objective to res you.
Anyone making a serious effort to play as a team and get objectives done will always get a serious effort at a revive from me, even if you are not the best player. I believe in rewarding good intentions.
Modifié par Phazael, 07 mai 2012 - 05:35 .
#148
Posté 07 mai 2012 - 06:03
#149
Posté 07 mai 2012 - 06:05
Drawrof wrote...
No mic, away from group or out of hack I will let them die. Furthermore if the mob/mobs/turret that put them down in the first place is still a threat then I remove threat first. If they bleed out in mean time then do be it.
However if they have a mic and communicates what is going on ie give reason as to why they are downed then I'll do my best to revive even if it cost me a cobra.
Glad I haven't played with you, because sometimes that lone guy out of the hack is pulling the dual banshees away from the three hackers. Also, there are tons of players (including me) that don't have mics that do much better than those with mics. How often do you hear people using them anyway? If you have two decent players Gold is pretty winable (excepting Reapers).
I revive unless the situation is to hot for me to safely do it. If they are a key player to the team, then I will do my best, but if they aren't pulling their weight I won't go out of my way. If the person is an idiot I'll let them go, and occassionally I get spiteful when none of my teammates revive me and when they go down I finish the round myself. I don't have a problem reviving someone multiple times, because sometimes crap happens.
Modifié par Tankcommander, 07 mai 2012 - 06:07 .
#150
Posté 07 mai 2012 - 10:38
Yeah, I guess everybody knows that Human Vanguard. The statement by itself just sounded pretty harsh to me. I mean, they have to learn their class somewhere... and I'd rather have them do it in Bronze, where one player can carry the team easily than in Silver/Gold.Kyrene wrote...
The 'grief' ones ping-pong from target to target up to about wave 5 never actually helping with anything, but their own kill score. They then start to die 3 times each wave after that, if they don't rage quit after the 1st death, thus leaving the the actual team to face the latter half of the match with one player short, or being needlessly endangered if trying to rez the mook. Unfortunately 99% of human 'guards play that way on Bronze, so yeah, I let 'em bleed out and I colour them with that brush.Mr_Happy wrote...
Playing a certain class/race combo is griefing now? Mother of god... facepalm.jpgKyrene wrote...
Only if they're a grief player. In my book a grief player is:
a) Human Vanguard on Bronze
I have been fortunate to play with the 1% too, and that is a real (and often unexpected) pleasure.
Modifié par Mr_Happy, 07 mai 2012 - 10:39 .





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