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I'm just going to let you bleed out now...


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#126
Dokteur Kill

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I don't think I've ever intentionally let someone bleed out when I could have safely revived them, but neither do I go out of my way to revive someone who goes down in an impractical location. Thankfully, I've mostly been spared from whiners who complain on voip about not being revived. Only met one of those as far as I can remember, and he was pretty much ignored by the rest of the team after the third or fourth wave.

That said, I don't expect to be revived if I go down in an impractical location either. I generally try to stick with the rest of the team and avoid doing my own thing (at least on silver++, bronze was made for having fun with Krogan lunatic charges), but if I play infiltrator, I'll sometimes stay away from hack objectives and try to harass the enemies to keep the pressure off the people on the objective. Having one guy who uses proxy mines and overload to keep the enemy spread out instead of coming in groups can be a huge help on hack objectives, even if he doesn't actually kill too many of the enemy.

Of course, if I do that, I expect it to cost me a medpack or two.

#127
KyreneZA

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Mr_Happy wrote...

Kyrene wrote...

Only if they're a grief player. In my book a grief player is:
a) Human Vanguard on Bronze

Playing a certain class/race combo is griefing now? Mother of god... facepalm.jpg

The 'grief' ones ping-pong from target to target up to about wave 5 never actually helping with anything, but their own kill score. They then start to die 3 times each wave after that, if they don't rage quit after the 1st death, thus leaving the the actual team to face the latter half of the match with one player short, or being needlessly endangered if trying to rez the mook. Unfortunately 99% of human 'guards play that way on Bronze, so yeah, I let 'em bleed out and I colour them with that brush.

I have been fortunate to play with the 1% too, and that is a real (and often unexpected) pleasure.

#128
Beerfish

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So how is a Vanguard supposed to play? Serious question from a person who has not played multiplayer. I assume the problem is charge and then nova? Are they considered any use at all if they are not bopping all round the far reaches of these maps?

#129
Hex Code

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I'll always get that revive. I don't care how stupid/useless you are. One more meat bag soaking up bullets and taking the intention off of me is all I need...especially on gold.

#130
astheoceansblue

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Doommarine23 wrote...

No, because I'm not an entitled child nor do I hold grudges. I am here to ensure everyone has equal fun. I do not care if you are bad or good at the game. This is not competitive, there is no CAL, and we all paid 60USD.


Awful logic.

So it's okay for another player to ignore a good strategy and ruin it for the entire team, but it's not okay to attempt to limit the damage they're doing to everyone else's enjoyment?

If you're going to get morally superior, please be consistent.

I make sure all non mic users can hear me by requesting they tick/untick to indicate they can. If in game they consistent ignore any good advice given over mic (and no, I.don't just mean me getting my way, I mean obvious common sense tactical like not drawing attention to upload, or running off from the group just to keep dying, etc...). Then I won't revive.

Why should my game be ruined by people who think they don't need a team but don't have the skill to back it up?

Saying that, if I meet someone who ignores suggestions but takes care of business regardless, then I'll pick then up whenever I can.

It all depends, but we're not entitled by taking this stance.

#131
Severyx

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I only let players bleed out if the situation or player meets one or more of a set of conditions:

1) I'm completing an objective that demands attention (time running out, transmitters, etc)
2) I'm pinned by enemies
3) The area they died in is swarmed
4) They die repeatedly over the course of a single wave (a matter of carelessness)

Otherwise, I do try to revive as much as I can. I'd certainly want someone to come to my aid when I go down.

#132
KyreneZA

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Beerfish wrote...

So how is a Vanguard supposed to play? Serious question from a person who has not played multiplayer. I assume the problem is charge and then nova? Are they considered any use at all if they are not bopping all round the far reaches of these maps?

I don't mind the charge/nova on waves 1, 2, 4, 5, 7, 8 or 9. I do on waves 3, 6 and 10 while the objective has not been met, unless it's a kill objective. However, all the charge/nova invariably leads to:
a) Getting overwhelmed and KIA in a bad place.
B) Ending a wave in a tactically unsound place, making spawns migrate.
c) Not helping accomplish objectives, except perhaps pulling a miniscule bit of enemy aggro as they charge past.
d) No fun by other team members on Bronze, the place to have fun.

#133
Pigdog3459

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Unnamed_Shadow wrote...

also if the 3rd placed on the scoreboard has like 20k more xp than the 4th placed guy....i wont revive him/her...cuz i know he is more of a liability than an actual capable teammate


Does this apply to everyone?  cause well I'm not the greatest player my QI doesnt get alot of points, I just make it seam to everyone that they are playing silver difficulty.  scored 14000xp last night gold/cerberus guys asked me if i switched it to silver..   So my point is Xp means sh*t. If i have your back pls have mine

#134
orcrist86

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I let one man army soloists bleed when they are on the other side of the map, or more than 80 feet away

#135
Dorje Sylas

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The other day I vowed to let a level 20, N7 20, Infiltrator bleed out because he let a Geth trooper stomp me on silver... when he was standing right bloody there, with his Harpoon I and Shrunken IV (SMG amped II). *Krogan rage*

#136
DHKany

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I understand how you feel. In this one Gold game on Ghost, this Batarian sentinel goes around, trying to submission net and falcon punch everything, EVEN BANSHEES.After getting downed for the sixth or seventh time before half of the hack objective was complete, I and the rest of the squad didn't bother with him. Shortly afterwards, he swore and left the game. -.- PUGs these days.

#137
DYarritu

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Well yesterdays it wasn't a matter of choice, I was at random/random/silver, but somehow we ended up at Giant/Cerberus/Gold, No one was equipped for that, all of us were on lvl 8-14, I guess leveling up, so we kept dying and dying and of course rez' each other for 3 waves until we all died...

The only time I hate reviving people is when they are SI outside on FW/G/G sniping everything and they die, cause then I go to revive them, but when someone dies inside they don't bother to return the favor

#138
Remus A

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Severyx wrote...

I only let players bleed out if the situation or player meets one or more of a set of conditions:

1) I'm completing an objective that demands attention (time running out, transmitters, etc)
2) I'm pinned by enemies
3) The area they died in is swarmed
4) They die repeatedly over the course of a single wave (a matter of carelessness)

Otherwise, I do try to revive as much as I can. I'd certainly want someone to come to my aid when I go down.


+1

#139
Morthasa

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Remus A wrote...

Severyx wrote...

I only let players bleed out if the situation or player meets one or more of a set of conditions:

1) I'm completing an objective that demands attention (time running out, transmitters, etc)
2) I'm pinned by enemies
3) The area they died in is swarmed
4) They die repeatedly over the course of a single wave (a matter of carelessness)

Otherwise, I do try to revive as much as I can. I'd certainly want someone to come to my aid when I go down.


+1


+2

#140
ChurchOfZod

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The only time I let someone bleed out was when they decided they wanted my cover position after initially taking cover somewhere else. So he starts meleeing me I guess in order to thug me into leaving my spot. He got smoked by a Geth Prime while standing there. A revive was easy and totally safe, but **** that dude.

#141
AlienSpaceBats

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If a teammate keeps going down in spawn areas I just give up breaking cover and reviving them.

#142
Guest_XxTaLoNxX_*

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Unnamed_Shadow wrote...

i usually take notice of who are the ones that get killed most...i revive them until wave 6....then they are on their own from wave 7 onwards...

also if the 3rd placed on the scoreboard has like 20k more xp than the 4th placed guy....i wont revive him/her...cuz i know he is more of a liability than an actual capable teammate


Using score to reflect revives is largely irrelevant and is a dick move.
FYI a Quarian Infiltrator that is using Sabotage to kill things can actually be dominating and it won't reflect in the score.

So, yeah. Don't be a dick.

#143
vixvicco

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Doommarine23 wrote...

No, because I'm not an entitled child nor do I hold grudges. I am here to ensure everyone has equal fun. I do not care if you are bad or good at the game. This is not competitive, there is no CAL, and we all paid 60USD.


Agreed. I would only ever do it if the person was comprimising the whole team, not just myself, but otherwise, no, I hate snobbery. 

#144
CNevarezN

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I'll only leave em hangin if they're all the way out in gaggle ****ville. If they ****** me off for whatever the reason, they're bleeding out as well.

#145
Drawrof

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No mic, away from group or out of hack I will let them die. Furthermore if the mob/mobs/turret that put them down in the first place is still a threat then I remove threat first. If they bleed out in mean time then do be it.

However if they have a mic and communicates what is going on ie give reason as to why they are downed then I'll do my best to revive even if it cost me a cobra.

#146
Maias227

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Draining Dragon wrote...

If you "know you can safely revive them", there's no justification for not doing it. Especially when that person is trying to be a good teammate.



#147
Phazael

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There are basically three scenarios where I will not revive someone who I could safely bring back up:
1) Wave is about to end anyhow- Why res someone when they are about to get back up when I cap that last husk instead?
2) Novatards- Unless its the miraculous mythical unicorn 1% who are team players or they die literally at my feet, they get to take a dirt nap for pooching all of the spawn points and generally being a ******. Chances are they are going to bug out anyhow, so you may as well get used to playing a man down early.
3) Willfully ignoring objectives to pump score- This is usually something that applies to the Novatards, but not exclusively. If my Krogard of all things is the only one sitting on the hack objective the entire round and you get ganked because you are using the extra spawns as a way to milk your score, I am not going to compound your stupidity by leaving the objective to res you.

Anyone making a serious effort to play as a team and get objectives done will always get a serious effort at a revive from me, even if you are not the best player. I believe in rewarding good intentions.

Modifié par Phazael, 07 mai 2012 - 05:35 .


#148
holdenagincourt

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This has become thread X in which everyone crows about how much better infiltrators are than vanguards because they can safely kite the enemy with their BW deathstick while invisible while certain other classes have to actually put themselves in harm's way to CC, draw aggro and tank. *yawn*

#149
Tankcommander

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Drawrof wrote...

No mic, away from group or out of hack I will let them die. Furthermore if the mob/mobs/turret that put them down in the first place is still a threat then I remove threat first. If they bleed out in mean time then do be it.

However if they have a mic and communicates what is going on ie give reason as to why they are downed then I'll do my best to revive even if it cost me a cobra.


Glad I haven't played with you, because sometimes that lone guy out of the hack is pulling the dual banshees away from the three hackers. Also, there are tons of players (including me)  that don't have mics that do much better than those with mics. How often do you hear people using them anyway? If you have two decent players Gold is pretty winable (excepting Reapers).

I revive unless the situation is to hot for me to safely do it. If they are a key player to the team, then I will do my best, but if they aren't pulling their weight I won't go out of my way. If the person is an idiot I'll let them go, and occassionally I get spiteful when none of my teammates revive me and when they go down I finish the round myself.  I don't have a problem reviving someone multiple times, because sometimes crap happens.

Modifié par Tankcommander, 07 mai 2012 - 06:07 .


#150
Mr_Happy

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Kyrene wrote...

Mr_Happy wrote...

Kyrene wrote...

Only if they're a grief player. In my book a grief player is:
a) Human Vanguard on Bronze

Playing a certain class/race combo is griefing now? Mother of god... facepalm.jpg

The 'grief' ones ping-pong from target to target up to about wave 5 never actually helping with anything, but their own kill score. They then start to die 3 times each wave after that, if they don't rage quit after the 1st death, thus leaving the the actual team to face the latter half of the match with one player short, or being needlessly endangered if trying to rez the mook. Unfortunately 99% of human 'guards play that way on Bronze, so yeah, I let 'em bleed out and I colour them with that brush.

I have been fortunate to play with the 1% too, and that is a real (and often unexpected) pleasure.

Yeah, I guess everybody knows that Human Vanguard. The statement by itself just sounded pretty harsh to me. I mean, they have to learn their class somewhere... and I'd rather have them do it in Bronze, where one player can carry the team easily than in Silver/Gold. :unsure:

Modifié par Mr_Happy, 07 mai 2012 - 10:39 .