Wolfva2 wrote...
I'm going to repeat my bottom line. Just play the game and have fun. If you find mages to god awesomely overpowered that the game is child's play, then gimp your mage. "But..but..I shouldn't HAVE to do that!!!!" Well, you shouldn't 'have' to make him so awesome either.
Balance leads to a lot of things that you'd be an idiot to shun as a developer. It leads to increased depth, which in turn leads to more replayability, which then follows through into longevity. If a dev told me to do these things myself - "why don't YOU make the game better!?" - then I'd be completely dumbfounded at the fact that they just admitted to not wanting to improve their own game.
Of course most people don't care about balance (see:thread), which is why Bioware won't have much to worry about. Saying balance as a whole is irrelevent, though, is completely ignorant, since there are indeed quite a few people who care about it.
Kaosgirl wrote...
Sucks to be you, then.
To me, this
still parses as "I want a party composed of enough raw power that any
compensating disadvantages they have are rendered irrelevant, but I
still want a challenge."
That's what the difficulty settings should be doing, not party configuration. Balance FOR ME is when all the routes I can take end up at the same place but via different means.
Modifié par Pocketgb, 09 décembre 2009 - 08:50 .





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