The game design isn't working properly if it gives you an unbalanced choice such as cake or death. And no, saying "if you don't like death, just choose cake" doesn't help.
Modifié par SheffSteel, 08 décembre 2009 - 08:50 .
Modifié par SheffSteel, 08 décembre 2009 - 08:50 .
Shadow_Viper wrote...
So don't play/use Mages, problem solved.
IFSW.
So the balance concerns that yo're speaking about are more about the AI being dumb?Sam -stone- serious wrote...
Faerell Gustani wrote...
Please, let me know when you plan on informing us what "balance"
factors are in the game which are not class related. Otherwis you are
falling into the "NuRage" that the OP mentions.
Balance about encounters, enemies, decision making, logical progression, logical intervention of the sidestories, meaningful actions, balanced mechanics as a whole. I hope you can understand what i am talking about because in this respect, meaning the games balance, was just horendous to say the least. The bugs just made the things even more obvious and tedious than they already were.
SheffSteel wrote...
So, are you not playing the game after 1.02, or were you not playing beforehand?Shadow_Viper wrote...
If you believe something to be "unbalanced" then do not use/play it. Simple as that.
IFSW
Or was it balanced both before and after?
addiction21 wrote...
Shadow_Viper wrote...
So don't play/use Mages, problem solved.
IFSW.
Yes because not playing the game to its fullest is "fixing" the problem.
Inarai wrote...
Titanmike357 wrote...
I would like to add this, rogue skill that allows backstabs when mob is stunned + mind blast = win!
Between that skill, Riposte/Dirty Fighting, and Momentum, rogues are incredible.
Hence my mention of Solo builds.Titanmike357 wrote...
Faerell Gustani wrote...
NP, and for what it's worth, I did look at the build and weaponry used, you have a very powerful rogue build, akin to the solo builds I've seen. The Solo builds tend to do less damage as they use daggers instead of full sized 1-handers. I suspect it also has to do with the fact that you loaded up your main with the best equipment.Titanmike357 wrote...
trying not to be snide, my rouge is a powerhouse, I dobut a mage could top her dps on 2-3 mobs at once.
Thank you for the explaning that to me, but TBH I did kinda claim balance is not so important in a SP game.
For some comparison:
http://social.biowar...&game=dragonage
42% of party damage. I suspect that it would be over 50% like yours if I decided to control him and not morrigan most of the time. Positioning for backstabs increases my damage output dramatically. However, his defense was high enough such that I would frequently just let him run around on his own while I micromanaged morrigan...and this is despite the fact that I specced her to be more control/healing than direct damage, I also ignored Cone of Cold cause it was too easily abused.
Well, what if some of these people who have a balance problem are doing the same with gear on the mages? I am just saying here.
Personaly I have seen my rogue block more arrows/bolts with both weapons than my warrior did, and not only that she resists spells a lot, and she blocks 50-70% of the attacks of a white mob.
Faerell Gustani wrote...
So the balance concerns that yo're speaking about are more about the AI being dumb?Sam -stone- serious wrote...
Balance about encounters, enemies, decision making, logical progression, logical intervention of the sidestories, meaningful actions, balanced mechanics as a whole. I hope you can understand what i am talking about because in this respect, meaning the games balance, was just horendous to say the least. The bugs just made the things even more obvious and tedious than they already were.
Bibdy wrote...
Balance should be always behind 'is it fun?' in the list of priorities.
You can afford to have a fun game that isn't balanced. You can't afford to have a balanced game that isn't fun.
Fun doesn't always equate to being overpowered, in fact its usually the opposite. The more overpowered you are, the less fun it tends to be, because you're not being challenged. You just breeze through every event like you've got God Mode on and it isn't very engaging for the player.
Players tend to correlate nerfs with "You're reducing the amount of fun I have! Rabble rabble rabble!". That's rarely, if ever, the intent. Nerfs usually happen to give players more options. If Cone of Cold is overpowered and makes the game trivial, how do you make the player choose other things instead of CoC and try different spells/tactics? Simple, nerf CoC, making it less appealing, thus opening the door to other options to explore.
Shadow_Viper wrote...
There is no such thing as a "balanced" game.
If you believe something to be "unbalanced" then do not use/play it. Simple as that.
Whether or not you decide to use/play the thing in question(class, item, etc), the choice does not require you to go running to the forums and whining needlessly.
IFSW
Slayer D wrote...
The biggest thing is that you should be able to play whatever class you enjoy most and get the same challenge out of the game. The play through will, of course, need to be a different experience. But the game shouldn't be 5x easier or harder because you picked a gimped or overpowered class.
And it's not like picking a mage in the beginning of the game is some kind of super secret that only an elite few know about. It's just another class.
I'm with you 100%
Only a fool would think that balance doesn't mean anything in single player.
Bibdy wrote...
Faerell Gustani wrote...
So the balance concerns that yo're speaking about are more about the AI being dumb?Sam -stone- serious wrote...
Balance about encounters, enemies, decision making, logical progression, logical intervention of the sidestories, meaningful actions, balanced mechanics as a whole. I hope you can understand what i am talking about because in this respect, meaning the games balance, was just horendous to say the least. The bugs just made the things even more obvious and tedious than they already were.
If the game had more Mage opponents throwing around Fireballs, Cone of Colds, Crushing Prisons,Curses of Mortality etc. with the same frequency that the player does, I'm sure there'd be a lot more complaints about balance
Bibdy wrote...
Faerell Gustani wrote...
So the balance concerns that yo're speaking about are more about the AI being dumb?Sam -stone- serious wrote...
Balance about encounters, enemies, decision making, logical progression, logical intervention of the sidestories, meaningful actions, balanced mechanics as a whole. I hope you can understand what i am talking about because in this respect, meaning the games balance, was just horendous to say the least. The bugs just made the things even more obvious and tedious than they already were.
If the game had more Mage opponents throwing around Fireballs, Cone of Colds, Crushing Prisons,Curses of Mortality etc. with the same frequency that the player does, I'm sure there'd be a lot more complaints about balance
NetBeansAndJava wrote...
Bibdy wrote...
Faerell Gustani wrote...
So the balance concerns that yo're speaking about are more about the AI being dumb?Sam -stone- serious wrote...
Balance about encounters, enemies, decision making, logical progression, logical intervention of the sidestories, meaningful actions, balanced mechanics as a whole. I hope you can understand what i am talking about because in this respect, meaning the games balance, was just horendous to say the least. The bugs just made the things even more obvious and tedious than they already were.
If the game had more Mage opponents throwing around Fireballs, Cone of Colds, Crushing Prisons,Curses of Mortality etc. with the same frequency that the player does, I'm sure there'd be a lot more complaints about balance
Haha, my god that would suck. It'd be mandatory for everyone to bring at least 1 mage w/ mana clash.
Inarai wrote...
Shadow_Viper wrote...
There is no such thing as a "balanced" game.
If you believe something to be "unbalanced" then do not use/play it. Simple as that.
Whether or not you decide to use/play the thing in question(class, item, etc), the choice does not require you to go running to the forums and whining needlessly.
IFSW
But the class should be available*. And if a class breaks the game's challenge, then it's not.
*: Available might not be the right word...
Faerell Gustani wrote...
sniped
Titanmike357 wrote...
I would like to add this, rogue skill that allows backstabs when mob is stunned + mind blast = win!
Skellimancer wrote...
NetBeansAndJava wrote...
Bibdy wrote...
Faerell Gustani wrote...
So the balance concerns that yo're speaking about are more about the AI being dumb?Sam -stone- serious wrote...
Balance about encounters, enemies, decision making, logical progression, logical intervention of the sidestories, meaningful actions, balanced mechanics as a whole. I hope you can understand what i am talking about because in this respect, meaning the games balance, was just horendous to say the least. The bugs just made the things even more obvious and tedious than they already were.
If the game had more Mage opponents throwing around Fireballs, Cone of Colds, Crushing Prisons,Curses of Mortality etc. with the same frequency that the player does, I'm sure there'd be a lot more complaints about balance
Haha, my god that would suck. It'd be mandatory for everyone to bring at least 1 mage w/ mana clash.
Enemy Mages should also cast Blizzard/Tempest over walls at the player.