Titanmike357 wrote...
No, I am the only nerd here, I own real armor ( 4 in 1 chain ) and a great helm.
Ok, you win.
Titanmike357 wrote...
No, I am the only nerd here, I own real armor ( 4 in 1 chain ) and a great helm.
Bibdy wrote...
Wolfva2 wrote...
What I truly wish is people would just stop insisting that the ONLY way the game can possibly be fun is if THEIR idea of balance was instituted. Hey, play the game the way you want and have fun. That's ALL you have to do. Let others play the game the way THEY want to so THEY can have fun. Not so hard to do, is it? (he asked, knowing full well it is. People are busybodies, afterall)
Probably the only astute observation on game balance in the whole thread.
Everything in this thread up til now has been 'imbalance means its not fun, therefore I will complain about imbalances until my voice is heard'. Where does this rule come from?
nicodeemus327 wrote...
Titanmike357 wrote...
No, I am the only nerd here, I own real armor ( 4 in 1 chain ) and a great helm.
Ok, you win.
Bibdy wrote...
Wolfva2 wrote...
What I truly wish is people would just stop insisting that the ONLY way the game can possibly be fun is if THEIR idea of balance was instituted. Hey, play the game the way you want and have fun. That's ALL you have to do. Let others play the game the way THEY want to so THEY can have fun. Not so hard to do, is it? (he asked, knowing full well it is. People are busybodies, afterall)
Probably the only astute observation on game balance in the whole thread.
Everything in this thread up til now has been 'imbalance means its not fun, therefore I will complain about imbalances until my voice is heard'. Where does this rule come from?
themaxzero wrote...
It comes from WoW.
Wolfva2 wrote...
I think they should write a mod that would introduce completely balanced play. Every character type will do the exact same damage, no matter what. Every weapon, the same damage. Every spell, the same damage.
Modifié par SheffSteel, 08 décembre 2009 - 10:26 .
Shadow_Viper wrote...
Inarai wrote...
Shadow_Viper wrote...
There is no such thing as a "balanced" game.
If you believe something to be "unbalanced" then do not use/play it. Simple as that.
Whether or not you decide to use/play the thing in question(class, item, etc), the choice does not require you to go running to the forums and whining needlessly.
IFSW
But the class should be available*. And if a class breaks the game's challenge, then it's not.
*: Available might not be the right word...
The class is still available. Whether you decide to use/play it or not is up to you. For example: If I found a class unbalanced I simply would choose not to play it or use it in a way that was more challenging. If someone always decide sto use the tactics that make the game less challenging, then they should not be surprised when they find the game too easy. I wouldn't run to the forums and cry/whine about it "Wahhh bioware Mages are OP, nerf them now!!! OMG how dare u guys put that in the game!!!!!11!!!!!!11!1!elven!!!!!!!".
IFSW, and IFL2P.
Faerell Gustani wrote...
I accept and agree with that definition. However, my question was more along the lines of "Where are there balance issues that are not combat/class related?"Inarai wrote...
Faerell Gustani wrote...
Please, let me know when you plan on informing us what "balance" factors are in the game which are not class related. Otherwis you are falling into the "NuRage" that the OP mentions.Sam -stone- serious wrote...
Game balance has more to do that simply class balance alone. The difficulty of the encounters, the way the battles are held and this balance extend to more than simply combat altogether. I dont even understand why some people automatically assume that when someone is talking of balance in a game is talking about class balance.
Get over yourselves the lot of you who only think as such. A balanced game is balanced in ALL AND EVERY of its aspects, not just the combat and class design and execution. This is NOT an MMO.
Simple rule, actually: The more powerful something the players have is, the more effective the means by which it is countered should be.
As far as I can tell, the only difference between the classes are combat issues. There are a few story things here and there, but they're largely inconsequential in terms of balance.
So to rephrase my earlier statement into a request: "explain how one class or another is better/worse outside of combat".
These are directed to Sam-Stone, not necessarily Inari, but feel free to answer if you have one.
Skellimancer wrote...
Arcane Warrior is a bad joke. No doubt made for the Kensai/Mage scrubs that plagued BG2.
What skills do they actually offer in this game though? There really aren't any differences outside of combat, so combat is the only real thing that diffrentiates the lasses.Sam -stone- serious wrote...
Simple, each class -outside of combat- offers their own skills. In DAO such is of course not present because the game does not leave class development outside combat like other RPG games and this goes directly for your questions specifically about classes. If i am to take balance as a whole the game suffers badly but it seems this topic is not meant for anything else that to talk about the overpowered brute that is the AW and not the general game balance.
Skellimancer wrote...
Baldur's Gate 1 is the only bioware game that implimented mages in a balanced way.
The spell layout in this game is a damn joke. Spells like Cone of cold at level 3 is insane. This is (imo) the absolute worst spell system i have seen in many years.
Shadow_Viper wrote...
Skellimancer wrote...
Arcane Warrior is a bad joke. No doubt made for the Kensai/Mage scrubs that plagued BG2.
So you're whining about "balance" in an attempt to ruin other people's fun by getting a class nerfed just because you dislike it....
Nice.
ZtriDer1379 wrote...
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wrote...
I'm going to play devil's advocate, though I too welcome balance. First of all,
that glitch you write of is just that -- a glitch. Balance is not about fixing
bugs and glitches, it's about changing what is already WAI.
I believe most people who say balance doesn't matter believe this for two
reasons:
1) If bugs exist in the game, then they would rather see patches fix bugs that
balancing issues that do not break the game. By break I mean crash, freeze,
etc., not balancing.
2) You can use self-restraint to not run into balancing issues. If you think
mages are OP, then don't play them. Easy as pie.
You mention that balancing is about making other choices worthwhile... you thus
imply that underpowered classes are not worthwhile playing. This is a silly
notion, however. If you're playing the game only to feel powerful, then it's
much easier to just cheat.
Ok, lets say we have a class in the game, lets call it "donkey
trainer". He has 1 attack skill..... fork. Can use no armor and gets only
1 ability. Befriend donkey/horse.
Now, would you use him? No you would not. And still you come here and say,
"use self-restrain" and don't use that mage, use that "donkey
trainer".
Where is the fun of playing with the donkey trainer when he is totally useless?
Of cores I am exaggerating but you are a smart boy and I guess you see the
picture.
No matter
what you say, if the difference between the “easy” class and the “hard” class
is too big, then it is a balance issue.
Everyone
should be able to try every class on normal/easy without having to be an ace in
the game. The difference between a warrior and a mage today is way too big.
If you play
the game on easy mode, it should NOT be easy with one class and a nightmare on
an other class. That is a balance issue.
Shadow_Viper wrote...
Skellimancer wrote...
Baldur's Gate 1 is the only bioware game that implimented mages in a balanced way.
The spell layout in this game is a damn joke. Spells like Cone of cold at level 3 is insane. This is (imo) the absolute worst spell system i have seen in many years.
So don't use the spell or the system if it is that big of a deal for you. Either way, the choice doesn't requiring running to the forums and crying.
Here's an idea, how about instead of just whining about your "issue," you actually make some constructive suggestions on how to improve the problems you feel the game has.
Haexpane wrote...
Shadow_Viper wrote...
addiction21 wrote...
Shadow_Viper wrote...
So don't play/use Mages, problem solved.
IFSW.
Yes because not playing the game to its fullest is "fixing" the problem.
It's only a problem because you believe it to be one.
"Economic problems are mostly psychological" - GW. Bush, John McCAin, D. Cheney
umm not so muchThey are "mostly psychological" only if you are mega wealthy like Bush/Cheney/McCain. Gdub is pulling in MILLIONS on his lecture tour. For the other 99% of the nation, pyschology has nothing to do with it.
Skellimancer wrote...
Shadow_Viper wrote...
whining
Thats rich coming from you.
Haexpane wrote...
Shadow_Viper wrote...
Titanmike357 wrote...
I would like to add this, rogue skill that allows backstabs when mob is stunned + mind blast = win!
QFE.
Each class has is own strengths, advantages, weaknesses and disadvantages. People really need to start realising this, and stop whining because "Omg suchandsuch class is OP!!!!!"
How many more troll attempts will you post accusing people of "whining" ? That is worthless.
Shadow_Viper wrote...
Skellimancer wrote...
Baldur's Gate 1 is the only bioware game that implimented mages in a balanced way.
The spell layout in this game is a damn joke. Spells like Cone of cold at level 3 is insane. This is (imo) the absolute worst spell system i have seen in many years.
So don't use the spell or the system if it is that big of a deal for you. Either way, the choice doesn't requiring running to the forums and crying.
Here's an idea, how about instead of just whining about your "issue," you actually make some constructive suggestions on how to improve the problems you feel the game has.
Granted, but then the Bioware forums would explode...SheffSteel wrote...
Skellimancer wrote...
Shadow_Viper wrote...
whining
Thats rich coming from you.
I just wish Shadow Viper would whine less and make more constructive posts.
nicodeemus327 wrote...
The game is balanced around having an entire party ie four people. It's not balanced around a single class. This means the power of individual classes can vary so long as the entire group has everything its needs to complete the content.