Haexpane wrote...
Wolfva2 wrote...
I think they should write a mod that would introduce completely balanced play. Every character type will do the exact same damage, no matter what. Every weapon, the same damage. Every spell, the same damage. Just different names. SO, a mage can have 'cone of cold' that freezes everyone in front of him, a warrior will have 'shout' that paralyzes everyone in front of him, a rogue will have 'sneaky rogue ability' that stops everyone in front of him, an archer will have 'cone of stunning arrows' that well you get the idea.
Did you copy and paste that from 1998? No one said balance = everyone the same. Please try reading some posts next time before you copy and paste an old rant from Everquest 1999
Wow, you remember that post? Sheesh, I wasn't even posting under the same name <ROTFLOL>. Seriously, did YOU try reading what I said, or did you immediately decide to go on the attack in an attempt to dismiss what I said since you have no good rejoinder? Rhetorical question of course. You already answered it. Anyways, *I* said balance=same. Thank you for calling me a nobody, but hey, if you have to demean others with differing viewpoints that's your problem. But, not just I said it. Dictionaries all over the world say it as well. Now, did I go to the extreme? Why yes. It's called 'exageration for effect' to show just how ludicrous an idea can be. However, my main thesis stands. Namely, how about playing the game the way YOU want to, and leave OTHERS to play the game the way THEY want to, instead of insisting that YOUR way is the only way? Mmmkay?
SheffSteel wrote...
Wolfva2 wrote...
I think
they should write a mod that would introduce completely balanced play.
Every character type will do the exact same damage, no matter what.
Every weapon, the same damage. Every spell, the same damage.
Straw man alert!
Game balance is not about making everything identical. It is about giving the player meaningful choices
- different routes through the map, different classes to play,
different approaches to puzzle solving. If one of those choices is much
easier or harder than the others, the choice is not a good one, and the
designer didn't do a good job of balancing the game.
I gotta respectfully disagree with you Sheff. Game balance has nothing to do with meaningful choices; those choices already exist. Game balance means balancing classes. What
I said isn't a straw man arguement atall. But if you can find an
official dictionary definition of balance meaning what you said, I'll
be willing to alter my view.
kelsjet wrote...
"What Balance means in single player"
Simple.
I am 100% certain that for 99.9% of the people on these forums that QQ
about "zomgbalaloldps", "class balance" for them can be summed up in
these few simple sentiments:
"Any game where what you are doing
is different from what I am doing and what you are doing allows you to
be successful, that game is imbalanced (because what I am doing is the
bestest and requires the most skill). Any game where what I am doing
allows me to succeed and if you don't do exactly what I am doing then
you will fail, is a balanced game."
A.k.a
"Any game where
what you do makes you more powerful then me is an imbalanced game. Any
game where what I do lets me beat you makes it a balanced game and
makes me the most skilled player on the planet worthy of your worship.
Any game that does not automatically let me win and have everyone else
playing the game worship me as a god, is an imbalanced game."
It's sad, but oh so very true.
Dude. That sounds very much like my patented 'Players definition of balance in MMOs" which goes thus:
Anything which enables you to barely eke out a hard won victory against me is horribly overpwered and must be nerfed IMMEDIATELY or else the game is doomed!
Anything which enables me to effortlessly obliterate you is working as intended, and if anything is underpowered.