Wolfva2 wrote...
SheffSteel wrote...
Game balance is not about making everything identical. It is about giving the player meaningful choices
- different routes through the map, different classes to play,
different approaches to puzzle solving. If one of those choices is much
easier or harder than the others, the choice is not a good one, and the
designer didn't do a good job of balancing the game.
I gotta respectfully disagree with you Sheff. Game balance has nothing to do with meaningful choices; those choices already exist. Game balance means balancing classes. What
I said isn't a straw man arguement atall. But if you can find an
official dictionary definition of balance meaning what you said, I'll
be willing to alter my view.
Maybe we can agree looking at it from this perspective...
The class of each party member is an example of a choice.
My working definition of balance says that the game shouldn't be made too much harder or easier whichever option you choose. Another way of looking at ingame choices is that there are pros and cons to each option, and that neither should outweigh the other by too much. The design process, then, requires the designer to evaluate the consequences of each choice and make sure that the challenge level doesn't vary too wildly. A good game design ought to feature neither "I win" nor "I lose" buttons.
Another (extreme) example of choice might be, which side of the castle do you want to attack? Attacking the south side, where the gate is (analogous to playing DAO with one or two mages in the party), is fun, challenging and feasible. Attacking the east or west side, which are fortified walls with no weaknesses (like playing with no mages in the party), is much harder, but it's understandable that people might want to try it, and it's not impossible. Attacking the north side (playing with Arcane Warriors)... well, those who've been around to the back say the wall is three feet high and not fortified.
Responses to this situation have included:-
1. That's a problem with the game... shouldn't castles be adequately defended on all sides?
2. That isn't a problem - it's a
single player game. It's not like
you have to defend the castle.
3. Just don't attack the north wall if you think it's a problem. Simple.
4. It's fine, stop whining.
5. You're mistaken, there are fortifications there.
6. Improved the fortifications on the north wall of the castle (patch 1.02 release note).
Hope you can appreciate why I'm not a fan of 2,3, or 4.
Modifié par SheffSteel, 09 décembre 2009 - 04:48 .