StElmo wrote...
111987 wrote...
From what I've seen, the people who aren't just trolls like the thinking behind the endings, but not necessarily the execution.
Fair point. But please elaborate on "the thinking"
This is a complicated thread to ask something like this---you realize that, right?
Right now, people with disdain towards the ending are cornering those who found complex ideas in it, both "pro-end" and "anti-end" folks. They're assertively claiming that there's no intelligence, no depth, no anything---just bad writing and hollow conceptualization, which leads to, well, assertions like the topic of this thread. And that's false. I agree: the execution is off, but the mental framework and the "depth" that follows are, in fact, present; they're just lost in the very abruptly-aroused and blunt-force way that it appears in the narrative, and the fact that it takes place in the last moments of a videogame all about stacking choices and intimate connections with characters.
If provoked, I would offer my thoughts on: the enormity of the mental constitution it'd take to exert control over a synthetic race, whether the Reapers should be eternally "enslaved" like that instead of demolished, and why The Illusive Man---representative of humanity's preservation and hubris---wanted to do so all along; the "blood on our hands" necessity that follows with Destroy, how EDI's evolution in the game factors into it, and whether eliminating the Geth would be considered true genocide; and the genetic peculiarities behind procreating and advancing in a post-synthesis environment and whether it's really an evolution of DNA material or a partial gutting of humanity's essence, or exactly how far-removed it is from the Banshee/Marauder transformations (and what keeps us from being abominations). There are secondary root-structures under those ideas, too.
And ... I'd talk about the thought-processes that follow behind
whether you should even trust The Catalyst---a glowing being who mirrors the image of the boy from your nightmares, an empathy-begging symbol of needless death on Earth---with the fate of galactic civilization by way of his alternatives, and why it seems as if he's heavily dissuading, or manipulating, Shepard from choosing the sure-fire, finite destroy option that he/she's always moved towards. That might lead into the debate over faith versus pragmatism in a situation like that, if one were so inclined. And, of course, we can discuss why the whole sequence feels surreal, and whether even mild indoctrination symptoms (a major plot point in the ME universe from the get-go) plays into it all.
But this seems more like a topic out for blood
against those that want to use what Bioware presented for abstract thought. Short answer: I don't know about others, but I found some depth in the ideas within the ending and enjoyed being confronted with the implications---and it's not manufactured just because I "want to feel deep". That's coming from someone who thinks the endings are overly cryptic and leave glaring questions that shouldn't be there if the whole thing's supposed to be taken literally, and for that reason I'm still suffering a twinge of dissatisfaction over the conclusion and exploring other overall interpretations.
TL;DR -- Smart ideas, poor implementation, vague ending clouds the positive.
Modifié par dreamgazer, 07 mai 2012 - 04:55 .