"The last 10 minutes can't ruin a game"
#151
Posté 07 mai 2012 - 05:47
In large part I was looking to see them set the stage for what comes next. I knew it was the end to Shepard's story so I expected to see what would come after Shepard. All I got was the universe getting turned into a wasteland (Walters' words), a hard to explain crash scene and frikkin' Stargazer. I want a proper epilogue. I would prefer the endings be changed but I doubt that'll happen so I'm hoping instead for a proper epilogue and an awesome 4th game so I can pretend this never happened.
#152
Posté 07 mai 2012 - 05:51
-----------------------------------------------------------------------------
Very nice thread you put up about whether the ending can in fact ruin a game. Here is a little something I think of when people debate the question.
There is an old saying, attributed to Oscar Wilde;
Mr. Wilde approached a well appointed woman at a society function. He says to her "would you engage in sexual congress with me for one million pounds sterling?"
She thinks long and hard on this, and says, "Yes, I couldn't pass up such a sum."
He replies "Would you do so for ten pounds?"
"Of course not! What sort of woman do you take me for?"
"I already know what sort of woman you are," he concluded, "we're now just negotiating the price."
Most rational people understand that there is some ending that can ruin a game. The only real question is, does this ending rise to that level? For a great many people, it does.
For some, who knows? Would it be ruined if, say, the Starchild demanded an act of sexual debauchery in return for withdrawing the Reapers? How about a simple text screen stating: "you will, buy the DLC to see how". would that do it?
If you find the above of any value, feel free to repost it, my account won't co-operate with posting.
#153
Posté 07 mai 2012 - 05:53
shurikenmanta wrote...
Heh - yeah, I think we can all agree that 0/10 is an outpouring of emotion. It's a bit silly, but I guess I can understand why they would say that. It's kinda like saying you hope your ex dies in a fire when you don't really mean that.
I won't lie though, I don't take 0/10s very seriously.
I bet Bioware is though
They know they moved and touched someone in such a profound manner that it managed to simulate an actual emotional attachment. Like you would have with a dear friend, lover, family member or whatever. But is very hard to achieve with ... an artistic vision. It might help a bit to not take your most devoted and caring fans seriously, but I can't really look at it with anything but pity when you look at the shear volume of the negative critique it garnered. So many people to not take seriously....
#154
Posté 07 mai 2012 - 05:54
#155
Posté 07 mai 2012 - 05:54
moater boat wrote...
Samtheman63 wrote...
If you let 10 minutes ruin 20 hours of fun, you're just plain retarded tbh
I'm not retarded for being able to see that the previous twenty hours turned out to be a waste of time. Imagine meeting a great girl, spending all day with with her, partying all night long and then watching the sun rise on the beach as you hold her in your arms.
Then finding out she's a dude...
yo that be plot twistin'
#156
Posté 07 mai 2012 - 05:57
Of course it can; it's probably the most important part of the narrative.
#157
Posté 07 mai 2012 - 05:57
MrDavid wrote...
Assigning a game a score is implying that you are assessing it's quality. There's a distinct difference between "I hate this game" and "This game sucks." The difference itself is Logic vs. Emotion. Just because I don't bash Mass Effect 3 critically does not mean that I have no attachment to the franchise. Aren't things meant to be "reviewed/rated" objectively? I obviously expect to much from the internet but it's more that when I hear something that is well, flat out incorrect, I feel like I should say something.
Exactly.
Look, I don't enjoy Arkham City. Or Final Fantasy. But I can see why they'd get the scores they did, even if it's not to my tastes I can respect that they do what they did well.
#158
Posté 07 mai 2012 - 05:58
Let me draw you an analogy: you sit down to a beautiful plate of spaghetti and meatballs- the Pasta is perfectly al dente, the sauce is rich and savory, the meatballs are moist and delicious, all that stuff. Then, right after you take the last bite, you realize that the final meatball is actually a sculpted, cooked, but very foul piece of literal turd. As you look down in horror, you hear another customer say to you, "yes, the last bite is awful- but the rest was amazing wasn't it? Don't let that last bite ruin the whole meal." And you are almost tempted to agree with him...
AND THEN YOU REMEMBER THAT THERE WAS F****** S*** IN YOUR FOOD.
Does that make sense?
#159
Posté 07 mai 2012 - 06:00
Singu wrote...
shurikenmanta wrote...
Heh - yeah, I think we can all agree that 0/10 is an outpouring of emotion. It's a bit silly, but I guess I can understand why they would say that. It's kinda like saying you hope your ex dies in a fire when you don't really mean that.
I won't lie though, I don't take 0/10s very seriously.
I bet Bioware is thoughThey may deny it. But they know the stories behind most of those 0/10's.
They know they moved and touched someone in such a profound manner that it managed to simulate an actual emotional attachment. Like you would have with a dear friend, lover, family member or whatever. But is very hard to achieve with ... an artistic vision. It might help a bit to not take your most devoted and caring fans seriously, but I can't really look at it with anything but pity when you look at the shear volume of the negative critique it garnered. So many people to not take seriously....
Heh. It's probably better I don't comment on emotional attachment to this game, my opinion tends to anger a lot of people.
The problem is that a 0/10 connotates somebody totally hamming it up. Superman 64 didn't even get a 0/10. The sad truth is I just look at it as somebody having a huge cry over nothing, and I'd be surprised if Bioware didn't look at it the same way.
#160
Posté 07 mai 2012 - 06:31
But the ending did "ruin" it for me in such a way that not only ME3 but also the two previous games has lost all kind of replayability for me.
But not only that.
I am also unable to finish ME3 at all. I quit after Cronos Station and hasn't started the game since.
And unless the EC changes things radically I don't think I ever will finish ME3.
I just can't find the motivation to start up the game.
Not that I hate it. It just doesn't appeal to me anymore. It's no longer interesting. I'd rather spend my time playing other games that I still get more enjoyment out of.
And if that makes me a retard then be so. But that is how I feel.
I had a very strong emotional attachment to these games. And it makes me sad that it had to end this way
But I can't fool myself in to thinking that I still enjoy playing them.
Modifié par anorling, 07 mai 2012 - 06:36 .
#161
Posté 07 mai 2012 - 06:35
#162
Posté 07 mai 2012 - 06:42
From my perspective if something was good throughout the entirety of it than it was a good game and worth replaying from time to time. The only time I could really get as mad as how bioware fans are now is if the product was bad through and through, as in everything from the gameplay to the story to the mechanics was garbage, for example dynasty warriors and star wars the force unleashed.
#163
Posté 07 mai 2012 - 06:46
I enjoyed many moments in ME3 but I bought the game for the whole journey, which included arriving at a meaningful destination. It seems that the vehicle broke down very close to the finish line.
#164
Posté 07 mai 2012 - 06:48
#165
Posté 07 mai 2012 - 06:59
Sorry, but I find it rather ****ty that this happens all the time and it's starting to really get on my nerves.
#166
Posté 07 mai 2012 - 07:19
xsdob wrote...
My post is long and thought out, and cites examples and explains mindsets well, a lot of others are less than a sentence long. I wonder how long it'll take for mine to get lost in the endless blurb post about the ending killing the game.
Sorry, but I find it rather ****ty that this happens all the time and it's starting to really get on my nerves.
People will miss or overlook the word of the wise sometimes. It happens all the time here in BSN. You're the kind of person who will speak his mind on a subject and walk out and let people continue squabbling like chicken...because it's the sane thing to do.
But -1 for hating on Dynasty Warriors....
#167
Posté 07 mai 2012 - 07:28
There's a dichotomy in there somewhere... *winknudge*
#168
Posté 07 mai 2012 - 07:43
xsdob wrote...
Mass effect 3's ending didn't come close to
doing that to me but I do know some things that have. Prototype had a
glitch where the end boss never lost any health, it was an unfixable
error because it kept happening whenever I reloaded or rebooted the
xbox, killed the game completely. The mist had an ending that killed my
enjoyment but that was because of how really bad it was, how it felt
intentionally made to troll the audience, and no mass effect 3's ending
is not like the mist, it was merely a bad call with no ill will behind
it.
From my perspective if something was good throughout the
entirety of it than it was a good game and worth replaying from time to
time. The only time I could really get as mad as how bioware fans are
now is if the product was bad through and through, as in everything from
the gameplay to the story to the mechanics was garbage, for example
dynasty warriors and star wars the force unleashed.
xsdob wrote...
My post is long and thought out, and cites examples and explains mindsets well, a lot of others are less than a sentence long. I wonder how long it'll take for mine to get lost in the endless blurb post about the ending killing the game.
Sorry, but I find it rather ****ty that this happens all the time and it's starting to really get on my nerves.
Come on, it wasn't that long. But I'll bite;
The motivation of feelings and emotions is very hard to reduce to a sentence, or even ten sentences - or a book. The best way to try to come close to describing why people had the entire story ruined by the ending is by using pictures or analogues from other realms of life. You do that, so I'll take thos points.
1) Prototype's broken endboss. Technical issue that has nothing to do with whatever the lead writer/director of that game did. ME3 endings are all about intended content, a deliberate attempt at giving the fans a conclusion to a written story.
2) Mist ending. It felt like the writer&director trolled you with that ending. Subjectively you're right in saying that it didn't feel like that when you played ME3. Objectively you're pretty arroogant when you try to impose your lack of negative reactions to the ME3 endings to the thousands who had just that. And felt that the ending ruined the entire game - and probably the entire trilogy.
#169
Posté 07 mai 2012 - 07:45
ArchDuck wrote...
It can and it did.
#170
Posté 07 mai 2012 - 07:52
that's all your accomplishments are about speculations and not winning or loosing.
The Catalist scene was amazing but it's just nonsensical and dull.
#171
Posté 07 mai 2012 - 07:55
#172
Posté 07 mai 2012 - 08:00
Singu wrote...
xsdob wrote...
Mass effect 3's ending didn't come close to
doing that to me but I do know some things that have. Prototype had a
glitch where the end boss never lost any health, it was an unfixable
error because it kept happening whenever I reloaded or rebooted the
xbox, killed the game completely. The mist had an ending that killed my
enjoyment but that was because of how really bad it was, how it felt
intentionally made to troll the audience, and no mass effect 3's ending
is not like the mist, it was merely a bad call with no ill will behind
it.
From my perspective if something was good throughout the
entirety of it than it was a good game and worth replaying from time to
time. The only time I could really get as mad as how bioware fans are
now is if the product was bad through and through, as in everything from
the gameplay to the story to the mechanics was garbage, for example
dynasty warriors and star wars the force unleashed.xsdob wrote...
My post is long and thought out, and cites examples and explains mindsets well, a lot of others are less than a sentence long. I wonder how long it'll take for mine to get lost in the endless blurb post about the ending killing the game.
Sorry, but I find it rather ****ty that this happens all the time and it's starting to really get on my nerves.
Come on, it wasn't that long. But I'll bite;
The motivation of feelings and emotions is very hard to reduce to a sentence, or even ten sentences - or a book. The best way to try to come close to describing why people had the entire story ruined by the ending is by using pictures or analogues from other realms of life. You do that, so I'll take thos points.
1) Prototype's broken endboss. Technical issue that has nothing to do with whatever the lead writer/director of that game did. ME3 endings are all about intended content, a deliberate attempt at giving the fans a conclusion to a written story.
2) Mist ending. It felt like the writer&director trolled you with that ending. Subjectively you're right in saying that it didn't feel like that when you played ME3. Objectively you're pretty arroogant when you try to impose your lack of negative reactions to the ME3 endings to the thousands who had just that. And felt that the ending ruined the entire game - and probably the entire trilogy.
I will admit the second post of mine was pretty immature, but I didn't try to impose my view on anyone. I said words like "my perspective", to try and emphasize that it was only my view and not a 'this is how you all should feel' type post. I apalogize if I gave the indication that I meant anything else but it being my own opinion.
Also, to whoever said it, I liked dynasty warriors as well, but I grew distant from it after not playing it for a while.
#173
Posté 07 mai 2012 - 08:02
#174
Posté 07 mai 2012 - 08:02
ShepnTali wrote...
I've heard this more times than I can count, but is this true? Yes and no.
I say it's all perspective. I imagine those that claim this would feel differently if the game ended with Shepard and Star child throwing on a top hat, grabbing a cane, and doing a Me And My Shadow number, followed by a 'The End' title card.
There's a line for everyone, somewhere. I can easily understand someone still enjoying the game, even after being horrified by the ending, just as I understand easily why the whole experience can be ruined. The line and rationalization can be different for everyone, and it's not always so much a choice liking flipping a light switch on or off. Sometimes things click, and sometimes they don't.
Yeah you're right.
The game was pretty bad overall for numerous reasons.
#175
Posté 07 mai 2012 - 08:05





Retour en haut






