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FAN PROJECT: Marauder Shields: The Video Game UPDATE 8/30/2012 Reaper destroyer and Hades Cannon graphics revealed. More story and gameplay details


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#26
DownyTif

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haha nice ! :)

#27
Wingnight

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I support this, but unfortunately I don't have the skill to help.

#28
phat0817

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I love this idea tho I lack any skill to help make it

#29
animallover11

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Love it! :D

#30
XqctaX

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should get weekes to help with writing :D :D :D

#31
CARL_DF90

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Heh. Meow.

#32
The_Crazy_Hand

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MuteSyndrome wrote...

I can code. You're using XNA and C# yes?


Yes, though I don't need a co-programmer right now, I will want one down the road to help me clean up my code, so stick around.

#33
Squallypo

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oh ITS ON ! i wanna see marauder shields game

#34
FlamingBoy

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god sounds awesome, i wish i could help,

unfortunately my knowledge of computers is negligible

#35
warrior256

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YES!!! Count me in on co-writing and beta testing. I would do some programming, but I honestly know nothing about that sort of stuff.

#36
AppealToReason

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I anticipate the sequel as well, Marauder Health.

#37
CARL_DF90

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AppealToReason wrote...

I anticipate the sequel as well, Marauder Health.


Why stop there? Follow the ME2 paradigm for enemy defenses.

Marauder Shields

Marauder Armor

Marauder Health

A win for everyone! Image IPB

#38
AppealToReason

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CARL_DF90 wrote...

AppealToReason wrote...

I anticipate the sequel as well, Marauder Health.


Why stop there? Follow the ME2 paradigm for enemy defenses.

Marauder Shields

Marauder Armor

Marauder Health

A win for everyone! Image IPB


The ultimate edition can be be titled Maruader Barrier

#39
CARL_DF90

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Heh, even better. Image IPB

#40
The_Crazy_Hand

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Squallypo wrote...

oh ITS ON ! i wanna see marauder shields game


:D

Me too, that's why I started making it.

#41
Kidd

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I'd gladly help out with writing and level design if you want me. Don't have anything really snazzy to my name aside from some writing classes, huge fandom for both ME & 2D platformers and having been on a few rpgmaker projects in the past though =)

Depending on how much stuff you want to cram in there it might take longer than "just a few weeks" to crank this out btw, just a heads up. It's easy to think you're making great progress once you have a few placeholder sprites jumping around with what feels like adequate movement options, but there's a -lot- left to be done =) Well, depends just how far your scope goes of course, which I'd love to discuss with you either way to know what kind of elements would be wanted or not any way =)

I might be able to get us a 2D artist who has a lot of experience doing sprites before. She's amazing at making things come to life with just a few frames of animation =) Dunno if she'd be interested of course but I'll make sure to tell her about the project next time I see her =]

Modifié par KiddDaBeauty, 08 mai 2012 - 08:31 .


#42
CARL_DF90

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Whoa. In that case I'm beat. :P

#43
MuteSyndrome

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The_Crazy_Hand wrote...

MuteSyndrome wrote...

I can code. You're using XNA and C# yes?


Yes, though I don't need a co-programmer right now, I will want one down the road to help me clean up my code, so stick around.


Cool, will do. Just shoot me a PM at some point. Working  on some other stuff atm anyway :D

#44
animallover11

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Just checking in ^_^

Looks like you have a lot of volunteers, Crazy :D  

#45
The_Crazy_Hand

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KiddDaBeauty wrote...

I'd gladly help out with writing and level design if you want me. Don't have anything really snazzy to my name aside from some writing classes, huge fandom for both ME & 2D platformers and having been on a few rpgmaker projects in the past though =)

Depending on how much stuff you want to cram in there it might take longer than "just a few weeks" to crank this out btw, just a heads up. It's easy to think you're making great progress once you have a few placeholder sprites jumping around with what feels like adequate movement options, but there's a -lot- left to be done =) Well, depends just how far your scope goes of course, which I'd love to discuss with you either way to know what kind of elements would be wanted or not any way =)

I might be able to get us a 2D artist who has a lot of experience doing sprites before. She's amazing at making things come to life with just a few frames of animation =) Dunno if she'd be interested of course but I'll make sure to tell her about the project next time I see her =]


Thre's room for one or two more co-writers, hop on over to HTL and send me a PM if you want.

BTW - I have more than just sprites moving and stuff implemented.  I currently have imlemnted:

-Bullets, player and enemy (grenades will work lik bullts that constantly lose Y velocity, making them arc down, then explode(expand rectangle hitbox))
-Enemy spawning
-lives and continues
-Bosses, and minibosses (specific ones need more detail, but the basic mechanic is there)
-scrolling, both horizontal and vertical
-adjustable frame width(though only for individual animations, not individual frames)
-cutscenes, an intro, and ending mechanics(all have their own music)
-individual level music
-a string that modifies enemy behavior
-Hitbox delays to keep the enemy from repeatedly hitting a downed player
-Health
-A power up
-variable bullet speed
-full screen mode toggle
-screen resolution set where I want it (640 x 480)

So yeah, I know about all those little details you allude to.  Some are more of a pain than you'd think, some less.

Anyone else who wants to be a co-writer, can also head to the HTL forums and pm me, but hurry, positions for that are running out.

Modifié par The_Crazy_Hand, 09 mai 2012 - 01:11 .


#46
CARL_DF90

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I've never been a PC gamer, but if you pull this off you might just convert me. :P

#47
The_Crazy_Hand

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CARL_DF90 wrote...

I've never been a PC gamer, but if you pull this off you might just convert me. :P


Preare to be converted :D

#48
CARL_DF90

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By your command!

#49
animallover11

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Yay, I'm so happy to be helpful again! :lol:
(You know, when I'm able to be online...)

#50
The_Crazy_Hand

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animallover11 wrote...

Yay, I'm so happy to be helpful again! :lol:
(You know, when I'm able to be online...)


You do what you can, when you can, we all know this, and appreciate it.