Hilarious and creative. Many Kudos. Wish I could help; all the best with the project!
FAN PROJECT: Marauder Shields: The Video Game UPDATE 8/30/2012 Reaper destroyer and Hades Cannon graphics revealed. More story and gameplay details
Débuté par
The_Crazy_Hand
, mai 07 2012 02:30
#51
Posté 10 mai 2012 - 12:30
#52
Posté 10 mai 2012 - 03:36
*anxiously awaits the Arrival....of Marauder Shields!*
#53
Posté 10 mai 2012 - 04:05
Updated the OP
#54
Posté 10 mai 2012 - 09:24
The_Crazy_Hand wrote...
Positions currently filled:
-graphics -> Doctor Uburian
-sound/music -> Lil One
-co-writers:
MasterMadSkills
Breefolk
Kidd
Ockert Malan
Warrior256
animallover1
1blazerer
As of now, what I need is:
-One more co-writer
Hmmm.... I think there's something missing...
#55
Posté 11 mai 2012 - 12:06
LOL sorry, probably was up late and tired, I'll fix it in a bit.
#56
Posté 11 mai 2012 - 03:47
I would love LOVe to help with writing this. I know almost zilch about game design, but I've written three published books, and as said - would LOVE to help.
#57
Posté 12 mai 2012 - 01:28
Illyria God King of the Primordium wrote...
I would love LOVe to help with writing this. I know almost zilch about game design, but I've written three published books, and as said - would LOVE to help.
Final co-writer position closed(updating the topic later to reflect this), but stick around, we'll need beta testers later and I strongly favor Beta testers being people who haven't had a chance to do any of the other things.
Modifié par The_Crazy_Hand, 12 mai 2012 - 01:28 .
#58
Posté 12 mai 2012 - 06:29
As a fan of old-school Contra I can say that I'm REALLY looking forward to this.
#59
Posté 12 mai 2012 - 08:14
And as fan of both Contra and Super C, I can say I am really enjoying making it
#60
Posté 13 mai 2012 - 12:36
Glad to hear it! Hoping to see a really cool demo on youtube. If you don't have an account on youtube, just send a vid to me and I'll take care of it.
#61
Posté 14 mai 2012 - 06:56
Should have some demonstration vid soon after I get the batch of sprites from my graphics guy. He's been working real hard on them and posted a preview on the HTL thread.
#62
Posté 15 mai 2012 - 04:53
CAN'T WAIT!
#63
Posté 16 mai 2012 - 06:14
He's been hard at work on this, so it shouldn't be long. For now, I can confirm that the number of levels will be 11.
#64
Posté 16 mai 2012 - 08:38
*dusting off the old trigger finger*
#65
Posté 18 mai 2012 - 06:38
Updated the original post. Ball is rolling. We're ironing out the details of the overall story, and about to start writing the lines soon.
Graphics and sound are coming in to boot, and coming in very nicely. I have an extremely good team of people, and appreciate every one of them
Graphics and sound are coming in to boot, and coming in very nicely. I have an extremely good team of people, and appreciate every one of them
#66
Posté 18 mai 2012 - 12:22
Looking foward to check this out.
#67
Posté 19 mai 2012 - 12:37
As one of the co-writers of this game, I can say that we've been making excellent progress. Everyone is putting their all into making this into the best that it can be. You guys will hopefully have the time of your life while playing through this!
#68
Posté 19 mai 2012 - 04:58
Indeed, and the 8-bitified ME songs are coming in and sounding awsome.
#69
Posté 19 mai 2012 - 05:05
I'm anxious to see a gameplay demo vid. This is bound to be interesting.
Modifié par LD_Dragon, 19 mai 2012 - 05:08 .
#70
Posté 20 mai 2012 - 05:27
Don't worry, we'll have one, but as we're not rushing the game, I can't promise exactly when.
#71
Posté 28 mai 2012 - 01:31
Hey.
Yeah you.
YES, I mean YOU! You're the guy reading this right now, aren't you?
Awesome. Now listen up: This thread is a damn good idea. You should read all the way through and help out. Crazy_Hand over here is a badass, and you'll like working with him.
Yeah you.
YES, I mean YOU! You're the guy reading this right now, aren't you?
Awesome. Now listen up: This thread is a damn good idea. You should read all the way through and help out. Crazy_Hand over here is a badass, and you'll like working with him.
#72
Posté 28 mai 2012 - 04:08
Never underestimate the power of a motivated and talented fanbase.
#73
Posté 28 mai 2012 - 04:35
Hey Guys:
Just so you know, we've begun posting a series of polls here, on the BSN. What is the purpose of the polls? Quite simply, we want to know which weapon upgrade you guys would prefer in the Assault Rifle, Shotgun, Sniper, and SMG catagories. The winning weapons will be included in the game, so get out there and cast your vote!
Assault Rifle Poll: http://social.biowar...98/polls/34458/
Shotgun Poll: http://social.biowar...98/polls/34460/
Sniper Poll: http://social.biowar...98/polls/34462/
SMG Poll: http://social.biowar...8&poll_id=34463
Just so you know, we've begun posting a series of polls here, on the BSN. What is the purpose of the polls? Quite simply, we want to know which weapon upgrade you guys would prefer in the Assault Rifle, Shotgun, Sniper, and SMG catagories. The winning weapons will be included in the game, so get out there and cast your vote!
Assault Rifle Poll: http://social.biowar...98/polls/34458/
Shotgun Poll: http://social.biowar...98/polls/34460/
Sniper Poll: http://social.biowar...98/polls/34462/
SMG Poll: http://social.biowar...8&poll_id=34463
Modifié par warrior256, 28 mai 2012 - 05:00 .
#74
Posté 28 mai 2012 - 05:05
What warrior said, I updated the OP.
Vote now
The Heavy Weapon is preset because only a Cain can kill a reaper, but the rest is up to you.
Vote now
The Heavy Weapon is preset because only a Cain can kill a reaper, but the rest is up to you.
#75
Posté 29 mai 2012 - 12:30
So far so good on the writing aspect as well. I'm guessing we're about half-way through writing the cutscenes. I don't have any idea where we are in the programming aspect, though i'm guessing it is making excellent progress as well. You guys should make sure you get out and vote so you can give these guys a hand in programming the weapons.





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