Buff the Reaver Spec.
#1
Posté 08 décembre 2009 - 07:44
This spell is usefull, if it hadn't been for its crazy coodown (30sec) and
rather poor healthgain unless there's a large quantity of bodies that
can be devoured.
Needs to either have its cooldown and cost lowered, or the amount
of health gain, increased greatly.
Frightening Appearence - Scared the living crap out of the victim at hand.
This spell works pretty good, can save a battle. Low cost and low cooldown.
No need to fix anything.
Aura of Pain - Damage done to all enemies and you.
This spell must be some kind of inside joke from Bioware...
Aura of pain ticks for 6damage, seriously... SIX damage. And it costs 60upkeep,
which is insane. I would have to stand for 1 minute to do same amount of damage
with the aura towards an enemy as i do with 1 hit from a weapon.
This spell needs to increase in damage towards your enemies based on your level
and str or willpower but keep the damage towards yourself at 6.
Bloodfrenzy - Makes you hit harder the closer you are to death.
This spell is also rather useless. I have been down to about 20% health and
still not noticed a huge increase in my damage with dualwield. Its not like your
char turns into some dps-monster when he/she is about to die.
Give this skill a 25%lifeleech based on damage and also increase the bonus
gained to damage as health becomes lower.
*25%Lifeleech of a normal hit would be about 15 health gained.
#2
Posté 08 décembre 2009 - 07:46
#3
Posté 08 décembre 2009 - 07:47
Then again 2H warrior and 1H/Shield warrior both could use some love to make the skill trees more balanced and more fun.
Half of the 2H stuff is just "I guess I need this to unlock the real skill I want"
#4
Posté 08 décembre 2009 - 07:50
#5
Posté 08 décembre 2009 - 07:57
Leech life is a good idea. I also think it should be doubling your damage at anything lower than 50% health.
#6
Posté 08 décembre 2009 - 08:00
Haexpane wrote...
Reaver def needs a rebalance, like you said, some good, some useless.
Then again 2H warrior and 1H/Shield warrior both could use some love to make the skill trees more balanced and more fun.
Half of the 2H stuff is just "I guess I need this to unlock the real skill I want"
Sword and Shield is pretty good. How does it need rebalaced?
It has stun, knockdown, huge armor, defense, & immunity to direct knockdown. It is the equal but opposite of dual wielding.
#7
Posté 08 décembre 2009 - 08:03
#8
Posté 09 décembre 2009 - 12:59
Matthew Young CT wrote...
sword and board seems fine for what it is - a tank.
Exactly and I still don't understand where people have issues with 2H, as for Reaver I've only just started playing with this spec in my current playthrough (well apart from near the end of my last one where I made Oghren into one after unlocking it). Definitly agree with the OP, although was wondering whether 'health regen in combat' stuff can counter measure the spirit damage on the aura of pain (not got any 'health regen in combat' gear yet to test it). That said I know that during the last playthrough there was one point when Devour saved Oghren's butt, as he'd just chugged a lesser health pot and got critted and was down to about 20% and so as there was some dead bodies nearby figured use devour rather than chugged a different health pot and it gave him enough health to keep on going to end of the fight.
#9
Posté 09 décembre 2009 - 09:34
1) activated direct "lifetap"
2) activated "lifedrain" over time
3) sustained ability which heals the reaver based on weapon damage done
I would opt not to go sustained route as there are enough sustained warrior abilities as it is. Adding another one would cost too much upkeep and fatigue.
Aura of Pain is mostly fine. The amount of damage done to the player should be addressed by fixing Devour, not by reducing the damage done to the player by Aura of Pain. It seems this was the entire purpose of Devour to begin with. I have absolutely no issue with the amount of health I sacrifice to use this ability even with Devour the way it is, it would just be nice to not have to rely on my heal keeping regeneration running, which seems to have been the intent of the reaver's abilities.
Aura of Pain's damage output in Area Effect situations is actually quite high. If you try to calculate the damage this ability does on a single target fight, you are going to be disappointed but that is the nature of AEs.
So far, my favorite use of Aura of Pain is for tanking. Sword'n'Board warrior specializated Reaver + Champion (templar works well too). When rushing into an encounter with tons of mobs, Aura of Pain easily holds aggro on everything. It will equate to extra damage the tank must be healed through but no one else in the group has to worry about being hit, so more than evens itself out.
#10
Posté 09 décembre 2009 - 09:52
I think it would be neat though if devour takes into account what is dead on the floor and work on a percentage of their overall health if they had been alive. Not sure if that is the way it works at moment but I don't think it is, I think it just counts the bodies on the floor and gives x amount/body (anyone worked out what it gives?). Anyway this way as plucky says, if you got aura of pain fired up, you could have your tank fighting a boss and some adds, the adds fall down due to the aura, the tank then uses devour to soak up their health and restore him to continue fighting the boss.
#11
Posté 09 décembre 2009 - 11:33
(a) it works on the base of the damge output of the character, not just adding a fixed value to it, but multiplying everything with a factor.
(
© doesnt give additional aggro, i.e. the thread generated would be the same as for the base damage.
That way it could be a fun dance close to death.
#12
Posté 09 décembre 2009 - 11:39
Staylost wrote...
It is the equal but opposite of dual wielding.
Dual Wielding in this game has no equal opposite. For only a little less defense than Shield and Weapon, you do at least 4 times the damage.
#13
Posté 10 décembre 2009 - 03:40
consisting of Morrigan, Leilani and Shale, with me as main dps.
Morrigan is set to only cast regeneration on me once i drop to less
then 25% health to keep my 4:th tier Reaverskill at best use, and while
currently dualwielding 2 of the best axes in the game, my char does
pathetic damage compared to my 2handed character.
And my aura is nothing but pure waste of skillpoint, ticking
for 6 on each enemy. I am also constantly running precise striking
combined with momentum and Song of courage.
Considering how useful some of the other specs are, reaver suxx.
#14
Posté 10 décembre 2009 - 03:50
Matthew Young CT wrote...
Pain is 20 damage...
Does it scale up? Because at level 14 I'm seeing it tick for 6.
#15
Posté 10 décembre 2009 - 03:59
Buff the Warrior spec, amirite?
#16
Posté 10 décembre 2009 - 06:04
when devour is properly used it can heal 100% there really is no need to increse the affects, cool down maybe a little shorter any less though and it would become spammable and game breaking.
frightening appearance. eh good for the threat increase even better it can stun enemies,i.e those damn emissores.
aura of pain, yeah it sucks and quite disappointing I wonder what modifies the damage hmm willpower perhaps... I'll need to test this.
blood frenzy supposedly adds a maximum of nine damage but appearently nothing else why not armor or critical chance ? pitty
#17
Posté 10 décembre 2009 - 07:11
TheNecroFiend wrote...
Matthew Young CT wrote...
Pain is 20 damage...
Does it scale up? Because at level 14 I'm seeing it tick for 6.
thats what it hits YOU for.... It certaintly does 18-20 damage on a target.. about 2 ticks per melee swing unless using haste. AKA on a sword/board character you will roughly double your damage per second every 3 to 4 mobs you hit.
Modifié par Dranearian, 10 décembre 2009 - 07:12 .
#18
Posté 10 décembre 2009 - 07:32
#19
Posté 10 décembre 2009 - 09:54
factor = 1.0 - (hp / max_hp);
for (i = 0; i != 3; ++i) factor = factor*factor;
rate = 1.0 + factor * 2;
final_damage = orig_damage * rate;
This gives the following bonus:
HP 50% => below +1%
HP 40% => +3%
HP 30% => +11%
HP 25% => +20%
HP 20% => +33%
HP 15% => +54%
HP 10% => +86%
HP 5% => +132%
Etc. If you have 300 HP and only 1 HP left, you get +194%, which is close to the maximum of 200%.
That would be about what I would like Blood Frenzy to look like.
#20
Posté 10 décembre 2009 - 10:14
Frightening appearance is also really good as is. Great power.
The final two powers, I agree, need to be buffed the hell up. Aura of Pain is utterly useless. And if I have to risk getting one shotted on nightmare because I'm trying to do more damage, I better be doing a hell of a lot of extra damage. Instead, blood frenzy gives me barely noticeable damage boosts.
Frankly, I don't think reaver is that bad. A champion/reaver sword/shield tank is, IMO the best tank you can make if you ignore mage enemies. With mages taken into consideration it becomes templar/champion though. But it seems silly to have two useless powers out of four. Especially when you can max out two specializations as a warrior incredibly easily. My DW warrior finished the game with three shield talents because I didn't know what the hell to spend my talent points on after I maxed out warrior, champion, berserker and the first and third sections in DW.
#21
Posté 10 décembre 2009 - 12:43
Get the second section for the archievement ?nuculerman wrote...
[...] My DW warrior finished the game with three shield talents because I didn't know what the hell to spend my talent points on after I maxed out warrior, champion, berserker and the first and third sections in DW.





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