So...No one noticed that the reapers never use their full power and could kill us all with ease?
#1
Posté 07 mai 2012 - 01:28
Also, the reaper never use germ warfare, which they can easilly do with the history with manipulating flesh. They also shownthat they can do this on Mordin's recuit mission with the omega plague and at that it it was used only to test organics.They can make a new version that can effect all races.
And then they are never seen using warp bomb tech. With the destruction of the mass relay in Arrival, one would think they could take something tha destructive and reifine it....In can be used to destroy planets...
Just a thing I want to point out to people who think we can win convetionally.
#2
Posté 07 mai 2012 - 01:36
#3
Posté 07 mai 2012 - 01:42
SubAstris wrote...
The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame
They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.
#4
Posté 07 mai 2012 - 01:46
#5
Posté 07 mai 2012 - 01:46
dreman9999 wrote...
SubAstris wrote...
The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame
They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.
They could've taken the Citadel as soon as Earth and Palaven fell and gotten back on track.
It's incompetence.
#6
Posté 07 mai 2012 - 01:50
Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyedThe Angry One wrote...
dreman9999 wrote...
SubAstris wrote...
The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame
They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.
They could've taken the Citadel as soon as Earth and Palaven fell and gotten back on track.
It's incompetence.
#7
Posté 07 mai 2012 - 01:52
- They're meant to be creating a human reaper but the first thing they do is land on earth and start vaporising everyone... Completely ignoring their seeker swarm technology that would've worked 10000000% more efficiently AND left them bodies to mulch.
- They can't even hit Shepard with a beam from seriously close range
- Harbinger flies away rather than ensuring that nobody reaches the one thing that can destroy all the reapers
- Why did they leave the beam up so poorly protected in the first place, considering it's literally their achilles heel?
- Why didn't they create more powerful human reaper troops for their big battle (Abominations, Scions or Praetorians, anyone?), rather than husks that can't do ****?
- They are controlled by a space child
- They couldn't think of a plan B to shut off the relays, despite them being made with their own technology
ME3 Reapers = DERP
#8
Posté 07 mai 2012 - 01:52
It's both power and numders. It been stated over and over again that they use an emense amount of fire power when attacking other forces. It's just like the tactic Turians use.Abreu Road wrote...
Reapers are more powerful than organics, but I think that their strategy relies more in numbers than power. They just happen to be more powerful than organics. Maybe they always start the harvesting before civilizations turns out to more powerful than they, and not at the imminency of creating synthetics that will eventually destroy them.
#9
Posté 07 mai 2012 - 01:55
It was not so "easily".
#10
Posté 07 mai 2012 - 01:56
Modifié par AlexXIV, 07 mai 2012 - 01:58 .
#11
Posté 07 mai 2012 - 01:58
dreman9999 wrote...
Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyed
No they weren't "gone", in fact according to the "Citadel Defence Force" they were stronger than ever.
While Palaven was resisting, the point is the Reapers were entrenched in the galaxy at this point. They could've sent, say, 50 Reapers to capture the Citadel easily. Use all those indoctrinated Cerberus sleeper agents while they're at it.
#12
Posté 07 mai 2012 - 01:59
Shepard finds that Victus actually did something similar to this in one of his missions if Shepard inquires more about him. Victus didn't lose a man against two forces.AlexXIV wrote...
If I could easily turn my enemies (or their corpses) against each other then I wouldn't send in my own fleet either. It has always been a tactic in war to first get rid of the most expendable forces. Hence, "cannonfodder". Usually that would be the Irish.
#13
Posté 07 mai 2012 - 02:01
jijeebo wrote...
We probably could win conventionally because ME3 shows the reapers to be complete morons.
- They're meant to be creating a human reaper but the first thing they do is land on earth and start vaporising everyone... Completely ignoring their seeker swarm technology that would've worked 10000000% more efficiently AND left them bodies to mulch.
- They can't even hit Shepard with a beam from seriously close range
- Harbinger flies away rather than ensuring that nobody reaches the one thing that can destroy all the reapers
- Why did they leave the beam up so poorly protected in the first place, considering it's literally their achilles heel?
- Why didn't they create more powerful human reaper troops for their big battle (Abominations, Scions or Praetorians, anyone?), rather than husks that can't do ****?
- They are controlled by a space child
- They couldn't think of a plan B to shut off the relays, despite them being made with their own technology
ME3 Reapers = DERP
No, we can't.
1. They can't use that in mass and we don't know if they didn't use this tech.
2....Gameplay element
3.We don't even know if the end really happened.
4.......Do you realise we had to kill a reaper to get to it...And even then, the entire force got kill off any way.
5.Because they worked so will in ME2..../Sarcaum. Also, Bashees and revengers are better.
Praetorians are also a combination of protheans and Humans.....And we blew up all the prothean husk data... How can they make more form nothing?
6.Agein, proof he's real?
7. It's tied to the keepers...If they could just hack the system, then everything Sorvergn did in ME1 with Saren would bepoint less.
#14
Posté 07 mai 2012 - 02:01
The funniest thing is that starbrat lives in the Citadel and he couldn't do anything. I mean ... he could for example have done Sovereign's job to begin with. There was a fecking Reaper AI on the Citadel since ME1. Ohw gawd ...The Angry One wrote...
dreman9999 wrote...
Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyed
No they weren't "gone", in fact according to the "Citadel Defence Force" they were stronger than ever.
While Palaven was resisting, the point is the Reapers were entrenched in the galaxy at this point. They could've sent, say, 50 Reapers to capture the Citadel easily. Use all those indoctrinated Cerberus sleeper agents while they're at it.
#15
Posté 07 mai 2012 - 02:01
dreman9999 wrote...
Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyedThe Angry One wrote...
dreman9999 wrote...
SubAstris wrote...
The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame
They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.
They could've taken the Citadel as soon as Earth and Palaven fell and gotten back on track.
It's incompetence.
Risk the indestructable Citadel being destroyed?...
#16
Posté 07 mai 2012 - 02:02
That's how they... procreate.
#17
Posté 07 mai 2012 - 02:03
"Citadel Defence Force" was just Csec with alot of ships.....The problem is...Most of those ships when to the final push on Cerberus. How can they defend ageinst areaper attack with just forces inside the citadel and little attack ships?The Angry One wrote...
dreman9999 wrote...
Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyed
No they weren't "gone", in fact according to the "Citadel Defence Force" they were stronger than ever.
While Palaven was resisting, the point is the Reapers were entrenched in the galaxy at this point. They could've sent, say, 50 Reapers to capture the Citadel easily. Use all those indoctrinated Cerberus sleeper agents while they're at it.
#18
Posté 07 mai 2012 - 02:05
That's my point.They are holding back on perpose. To say we can take them convetionally is to miss the point that they are not using their full force.Cypher_CS wrote...
Their intent is not to destroy, but to reap.
That's how they... procreate.
#19
Posté 07 mai 2012 - 02:06
Ya, just like the relays were "indestructible".......Elyiia wrote...
dreman9999 wrote...
Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyedThe Angry One wrote...
dreman9999 wrote...
SubAstris wrote...
The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame
They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.
They could've taken the Citadel as soon as Earth and Palaven fell and gotten back on track.
It's incompetence.
Risk the indestructable Citadel being destroyed?...
If we take the ending at face value, it clear that the citadel can be destroyed..
#20
Posté 07 mai 2012 - 02:08
Victus didn't do that...He just let one enemy destroy another. Reapers us this all the time with reaper agents.ReggarBlane wrote...
Shepard finds that Victus actually did something similar to this in one of his missions if Shepard inquires more about him. Victus didn't lose a man against two forces.AlexXIV wrote...
If I could easily turn my enemies (or their corpses) against each other then I wouldn't send in my own fleet either. It has always been a tactic in war to first get rid of the most expendable forces. Hence, "cannonfodder". Usually that would be the Irish.
#21
Posté 07 mai 2012 - 02:08
dreman9999 wrote...
Ya, just like the relays were "indestructible".......Elyiia wrote...
dreman9999 wrote...
Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyedThe Angry One wrote...
dreman9999 wrote...
SubAstris wrote...
The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame
They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.
They could've taken the Citadel as soon as Earth and Palaven fell and gotten back on track.
It's incompetence.
Risk the indestructable Citadel being destroyed?...
If we take the ending at face value, it clear that the citadel can be destroyed..
Both cases were the result of releasing the energy stored. If you think the Reapers have weapons that powerful, no wonder you think we can't win.
#22
Posté 07 mai 2012 - 02:15
dreman9999 wrote...
"Citadel Defence Force" was just Csec with alot of ships.....The problem is...Most of those ships when to the final push on Cerberus. How can they defend ageinst areaper attack with just forces inside the citadel and little attack ships?
No, the assault on Cerberus was the Fifth Fleet.
#23
Posté 07 mai 2012 - 02:17
That releasing of enery was only able to happen because the "Indestruactible relay" was damaged first by a huge rock.Elyiia wrote...
dreman9999 wrote...
Ya, just like the relays were "indestructible".......Elyiia wrote...
dreman9999 wrote...
Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyedThe Angry One wrote...
dreman9999 wrote...
SubAstris wrote...
The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame
They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.
They could've taken the Citadel as soon as Earth and Palaven fell and gotten back on track.
It's incompetence.
Risk the indestructable Citadel being destroyed?...
If we take the ending at face value, it clear that the citadel can be destroyed..
Both cases were the result of releasing the energy stored. If you think the Reapers have weapons that powerful, no wonder you think we can't win.
Also, if the reapers can make the mass relays, of course they can have weopons that powerful. It like a county is capable of making nuclear weopon on their own once they learn how to make a nuclear power plant.(They don't even need to make a power plant.)
It's obvious they have this power if their own tech can be that destruactive.
#24
Posté 07 mai 2012 - 02:17
dreman9999 wrote...
jijeebo wrote...
We probably could win conventionally because ME3 shows the reapers to be complete morons.
- They're meant to be creating a human reaper but the first thing they do is land on earth and start vaporising everyone... Completely ignoring their seeker swarm technology that would've worked 10000000% more efficiently AND left them bodies to mulch.
- They can't even hit Shepard with a beam from seriously close range
- Harbinger flies away rather than ensuring that nobody reaches the one thing that can destroy all the reapers
- Why did they leave the beam up so poorly protected in the first place, considering it's literally their achilles heel?
- Why didn't they create more powerful human reaper troops for their big battle (Abominations, Scions or Praetorians, anyone?), rather than husks that can't do ****?
- They are controlled by a space child
- They couldn't think of a plan B to shut off the relays, despite them being made with their own technology
ME3 Reapers = DERP
No, we can't.
1. They can't use that in mass and we don't know if they didn't use this tech.
2....Gameplay element
3.We don't even know if the end really happened.
4.......Do you realise we had to kill a reaper to get to it...And even then, the entire force got kill off any way.
5.Because they worked so will in ME2..../Sarcaum. Also, Bashees and revengers are better.
Praetorians are also a combination of protheans and Humans.....And we blew up all the prothean husk data... How can they make more form nothing?
6.Agein, proof he's real?
7. It's tied to the keepers...If they could just hack the system, then everything Sorvergn did in ME1 with Saren would bepoint less.
I was actually joking about beating them.
1. There's nothing to say that they don't have enough to over-run earth with seekers easily... I don't see how an army of paralyzing bugs wouldn't work en mass.
2. Not an excuse, it still brings their abilities into question if one human can dodge their main weapon easily
3. We do, because we all watched it happen
4. It wasn't enough though, was it? Shepard, Anderson, your squaddies, AND two other troops survived the initial charge... Even if the troops died soon sfterwards.
5. They worked a helluva lot better than standard husks, and theres nothing to say that they don't have a prothean reaper full of data... Alternatively they could kidnap Javik
6. Proof he isn't?
7. Okay so ME1 was sort of a rushed plan B, but they had years to think of another way to disable the network... And they didn't.
They're useless, when you think about it.
#25
Posté 07 mai 2012 - 02:18
No, it was allied forces. And any point on that, must of the force were also promed to attack earth any way.The Angry One wrote...
dreman9999 wrote...
"Citadel Defence Force" was just Csec with alot of ships.....The problem is...Most of those ships when to the final push on Cerberus. How can they defend ageinst areaper attack with just forces inside the citadel and little attack ships?
No, the assault on Cerberus was the Fifth Fleet.





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