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So...No one noticed that the reapers never use their full power and could kill us all with ease?


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#26
DistantUtopia

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dreman9999 wrote...

The Angry One wrote...

dreman9999 wrote...

"Citadel Defence Force" was just Csec with alot of ships.....The problem is...Most of those ships when to the final push on Cerberus. How can they defend ageinst areaper attack with  just forces inside the citadel and little attack ships?


No, the assault on Cerberus was  the Fifth Fleet.

No, it was allied forces. And any point on that, must of the force were also promed to attack earth any way.


I'm pretty sure dialog indicates it's only Alliance forces and not the united allied fleet that attacked Cerberus (unless you meant Alliance, and not allied).

Going to have to replay that mission...

#27
PsyrenY

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Leaving the Citadel for last makes sense. With it intact, all the refugees get funneled to one place out of fear (two places if you count "Sanctuary"), making them easy pickings later. With it gone, they scatter to the cosmic winds in a million directions - a great many will die spreading out like this, but even a handful of survivors who know of the Reapers can potentially cause massive complications in future cycles, as proven by Ilos.

This is exactly the same logic that led to the Mass Relays themselves. To quote Legion: "Using another's path blinds you to alternatives."


As for the Citadel's ability to control the Relay Network, I'm convinced (though we lack overt proof) that this functionality was permanently sabotaged in ME1.

Modifié par Optimystic_X, 07 mai 2012 - 02:28 .


#28
Zix13

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jijeebo wrote...

ME3 Reapers Writers = DERP



#29
SubAstris

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dreman9999 wrote...

SubAstris wrote...

The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame


They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.


They do that to an extent, I would have expected the Reapers themselves to use other tactics and not rely on their capital ships

#30
Elyiia

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dreman9999 wrote...

Elyiia wrote...

dreman9999 wrote...

Elyiia wrote...

dreman9999 wrote...

The Angry One wrote...

dreman9999 wrote...

SubAstris wrote...

The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame


They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.


They could've taken the Citadel as soon as Earth and Palaven fell and gotten back on track.

It's incompetence.

Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyed


Risk the indestructable Citadel being destroyed?...

Ya, just like the relays were "indestructible".......=]
If we take the ending at face value, it clear that the citadel can be destroyed..


Both cases were the result of releasing the energy stored. If you think the Reapers have weapons that powerful, no wonder you think we can't win.

That releasing of enery was only able to happen because the "Indestruactible relay" was damaged first by a huge rock.=]
Also, if the reapers can make the mass relays, of course they can have weopons that powerful. It like  a county is capable of making nuclear weopon on their own once they learn how to make a nuclear power plant.(They don't even need to make a power plant.)
It's obvious they have this power if their own tech can be that destruactive.


It's not just "damaged by a huge rock" it's a rupture caused by a "huge rock" going at super fast speeds.
And no, you're just speculating. What we see in game is a Cruiser taking a direct shot from a Capital ship and it surviving. Somehow I doubt they have weapons that could damage the Citadel.

#31
The Angry One

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Optimystic_X wrote...

Leaving the Citadel for last makes sense. With it intact, all the refugees get funneled to one place out of fear (two places if you count "Sanctuary"), making them easy pickings later. With it gone, they scatter to the cosmic winds in a million directions - a great many will die spreading out like this, but even a handful of survivors who know of the Reapers can potentially cause massive complications in future cycles, as proven by Ilos.

This is exactly the same logic that led to the Mass Relays themselves. To quote Legion: "Using another's path blinds you to alternatives."


Except, you know, the Citadel has all the required census data for all known colonies ever to exist. Even in the Terminus systems.

You know what people like you get for justifying bad plot don't you? More bad plot. Hope you'll be happy.

As for the Citadel's ability to control the Relay Network, I'm convinced (though we lack overt proof) that this functionality was permanently sabotaged in ME1.


Then you are saying the Reapers are morons who can't reboot their own systems.

#32
dreman9999

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jijeebo wrote...

dreman9999 wrote...

jijeebo wrote...

We probably could win conventionally because ME3 shows the reapers to be complete morons.

- They're meant to be creating a human reaper but the first thing they do is land on earth and start vaporising everyone... Completely ignoring their seeker swarm technology that would've worked 10000000% more efficiently AND left them bodies to mulch.

- They can't even hit Shepard with a beam from seriously close range

- Harbinger flies away rather than ensuring that nobody reaches the one thing that can destroy all the reapers

- Why did they leave the beam up so poorly protected in the first place, considering it's literally their achilles heel?

- Why didn't they create more powerful human reaper troops for their big battle (Abominations, Scions or Praetorians, anyone?), rather than husks that can't do ****?

- They are controlled by a space child

- They couldn't think of a plan B to shut off the relays, despite them being made with their own technology


ME3 Reapers = DERP


No, we can't. 
1. They can't use that in mass and we don't know if they didn't use this tech.
2....Gameplay element
3.We don't even know if the end really happened.
4.......Do you realise we had to kill a reaper to get to it...And even then, the entire force got kill off any way.
5.Because they worked so will in ME2..../Sarcaum. Also, Bashees and revengers are better. 
Praetorians  are also a combination of protheans and Humans.....And we blew up all the prothean husk data... How can they make more form nothing?
6.Agein, proof he's real?
7. It's tied to the keepers...If they could just hack the system, then everything Sorvergn did in ME1 with Saren would bepoint less.


I was actually joking about beating them.

1. There's nothing to say that they don't have enough to over-run earth with seekers easily... I don't see how an army of paralyzing bugs wouldn't work en mass.
2. Not an excuse, it still brings their abilities into question if one human can dodge their main weapon easily
3. We do, because we all watched it happen
4. It wasn't enough though, was it? Shepard, Anderson, your squaddies, AND two other troops survived the initial charge... Even if the troops died soon sfterwards.
5. They worked a helluva lot better than standard husks, and theres nothing to say that they don't have a prothean reaper full of data... Alternatively they could kidnap Javik :D
6. Proof he isn't?
7. Okay so ME1 was sort of a rushed plan B, but they had years to think of another way to disable the network... And they didn't.

They're useless, when you think about it.

1.Think of it this way.....If they could make it in mass, wouldn't every inch of the collect base and ship be full of them in every room?
2.In ME1,   I can make a Shepard the can servive direct Thresher maw attacks....Does it mean based on that in the story, My shepardis stronger then thersher maws? In me2, I can't...Does that mean that Shepard was stronger in ME1, then ME2?......That's my point,  it's a game play element. We can't judge charater actions based on gamw play elements.
3.Proof that it really happen? Eye's and senses can be fooled to make the user beleive everything he see is real. That was on of the point of the movie the matrix...Being that we are dealing with machine with a history of great deceptions.....I would need solid proof to show what I saw really happened.
4. We don't know adnderson was really there. The allice soldier died, show it was heavilly defended and we have no proof everything after Shep was shot down happened.
5.They would all die first. 
6....Race of machine with a history of deception. None of his poinst have proof or make sence...The entire scene makes no sense...Like a dream.
7.It 's not a network to disable....It the keepers they nedd to over run. Remeber, sovergin was trying to get in to the citadeal from the rachni wars.  It's clear from ME1 they can't just hack it.

#33
dreman9999

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The Angry One wrote...

Optimystic_X wrote...

Leaving the Citadel for last makes sense. With it intact, all the refugees get funneled to one place out of fear (two places if you count "Sanctuary"), making them easy pickings later. With it gone, they scatter to the cosmic winds in a million directions - a great many will die spreading out like this, but even a handful of survivors who know of the Reapers can potentially cause massive complications in future cycles, as proven by Ilos.

This is exactly the same logic that led to the Mass Relays themselves. To quote Legion: "Using another's path blinds you to alternatives."


Except, you know, the Citadel has all the required census data for all known colonies ever to exist. Even in the Terminus systems.

You know what people like you get for justifying bad plot don't you? More bad plot. Hope you'll be happy.

As for the Citadel's ability to control the Relay Network, I'm convinced (though we lack overt proof) that this functionality was permanently sabotaged in ME1.


Then you are saying the Reapers are morons who can't reboot their own systems.

1. Thessia, earth, illium, and palven have all that info...They don't need that info... Heck, it all based off the relaies which the reapers built. The reapers need no info on colonie locations from organics...They already know were they are.
2.It's tied to the keepers. If they could get into the citadel system just like that, their would be no point of using Saren to get to it.

#34
dreman9999

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Elyiia wrote...

dreman9999 wrote...

Elyiia wrote...

dreman9999 wrote...

Elyiia wrote...

dreman9999 wrote...

The Angry One wrote...

dreman9999 wrote...

SubAstris wrote...

The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame


They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.


They could've taken the Citadel as soon as Earth and Palaven fell and gotten back on track.

It's incompetence.

Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyed


Risk the indestructable Citadel being destroyed?...

Ya, just like the relays were "indestructible".......=]
If we take the ending at face value, it clear that the citadel can be destroyed..


Both cases were the result of releasing the energy stored. If you think the Reapers have weapons that powerful, no wonder you think we can't win.

That releasing of enery was only able to happen because the "Indestruactible relay" was damaged first by a huge rock.=]
Also, if the reapers can make the mass relays, of course they can have weopons that powerful. It like  a county is capable of making nuclear weopon on their own once they learn how to make a nuclear power plant.(They don't even need to make a power plant.)
It's obvious they have this power if their own tech can be that destruactive.


It's not just "damaged by a huge rock" it's a rupture caused by a "huge rock" going at super fast speeds.
And no, you're just speculating. What we see in game is a Cruiser taking a direct shot from a Capital ship and it surviving. Somehow I doubt they have weapons that could damage the Citadel.

First. It was damage from a huge rock being that only rutured because it was cracked by that "Huge rock going super fast".

Also, No we haven't seen cruisers take direct shots for  Capital ships. What you are refuring to is a capital ship missing ship or hitting ships behind that ship. No ship can talk direct fire of a reaper beam in space and servive.

#35
dreman9999

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SubAstris wrote...

dreman9999 wrote...

SubAstris wrote...

The Reapers's strategy and the way they are portrayed in ME3 to a large extent is bad. If I were a Reaper, I wouldn't personally be involved in the fight, rather I would create other things to do the fighting for me (which they do, but not nearly to the extent you would want or expect). I think to see them in the flesh as well continually makes them less like the "gods" and "incomprehensible beings" as they portrayed as in ME1. I guess BW wanted something for people to look at...a big shame


They do that....What are husk? Also, much of their original plan is side tracked. The normal take down organics by surprise, dividing them by system.
It's no incompetence, it's a forced change of strategy.


They do that to an extent, I would have expected the Reapers themselves to use other tactics and not rely on their capital ships

They have no choice. And they mostly use destroiers to attack, not capital ships.

#36
The Angry One

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dreman9999 wrote...
1. Thessia, earth, illium, and palven have all that info...They don't need that info... Heck, it all based off the relaies which the reapers built. The reapers need no info on colonie locations from organics...They already know were they are.


..... why would Earth have info on Asari colonies? Why would Thessia have info on human colonies?
Why would either have info on Terminus systems and Council sponsored settlements?

With the Citadel, you have all of that, all at once.

2.It's tied to the keepers. If they could get into the citadel system just like that, their would be no point of using Saren to get to it.


"In a few minutes, Sovereign will have control of all the Citadel's systems."

Sovereign will. Not Saren. Saren's only role was to get Sovereign inside. That's it.

#37
The Angry One

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dreman9999 wrote...

They have no choice. And they mostly use destroiers to attack, not capital ships.


Nonsense. I'm not even going to tell you why this is nonsense.
Anybody who has played the game for 5 minutes knows this is nonsense.

#38
Elyiia

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dreman9999 wrote...

First. It was damage from a huge rock being that only rutured because it was cracked by that "Huge rock going super fast".

Also, No we haven't seen cruisers take direct shots for  Capital ships. What you are refuring to is a capital ship missing ship or hitting ships behind that ship. No ship can talk direct fire of a reaper beam in space and servive.


Yes, the huge rock going super fast managed to crack the relay. Not destroy it. You do realise how much kinetic energy is going to passed from the asteroid when it hits the relay right?

And yes, we have seen a cruiser take a direct hit from a Capital ship. Go and play the first level again, take a close look at the "Dreadnought" that gets hit directly by a Captial ship.

#39
PsyrenY

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The Angry One wrote...

Except, you know, the Citadel has all the required census data for all known colonies ever to exist. Even in the Terminus systems.


Just like it had data on Ilos, right?
And even if it does, why would you need that stuff at the start of the invasion? You need to go after the homeworlds and major colonies first anyway, and the Reapers clearly knew where those were. The Citadel can wait.

The Angry One wrote...
You know what people like you get for justifying bad plot don't you? More bad plot. Hope you'll be happy.


Well, I'm certainly not angry. :innocent:

The Angry One wrote...
Then you are saying the Reapers are morons who can't reboot their own systems.


1) Without knowing what form the sabotage entailed, you can't know how easy it would be to fix, or how long it would take.

2) Is that how you clean viruses? Ctrl Alt Delete? Format C:\\?

Modifié par Optimystic_X, 07 mai 2012 - 02:48 .


#40
jijeebo

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dreman9999 wrote...

jijeebo wrote...

dreman9999 wrote...

jijeebo wrote...

We probably could win conventionally because ME3 shows the reapers to be complete morons.

- They're meant to be creating a human reaper but the first thing they do is land on earth and start vaporising everyone... Completely ignoring their seeker swarm technology that would've worked 10000000% more efficiently AND left them bodies to mulch.

- They can't even hit Shepard with a beam from seriously close range

- Harbinger flies away rather than ensuring that nobody reaches the one thing that can destroy all the reapers

- Why did they leave the beam up so poorly protected in the first place, considering it's literally their achilles heel?

- Why didn't they create more powerful human reaper troops for their big battle (Abominations, Scions or Praetorians, anyone?), rather than husks that can't do ****?

- They are controlled by a space child

- They couldn't think of a plan B to shut off the relays, despite them being made with their own technology


ME3 Reapers = DERP


No, we can't. 
1. They can't use that in mass and we don't know if they didn't use this tech.
2....Gameplay element
3.We don't even know if the end really happened.
4.......Do you realise we had to kill a reaper to get to it...And even then, the entire force got kill off any way.
5.Because they worked so will in ME2..../Sarcaum. Also, Bashees and revengers are better. 
Praetorians  are also a combination of protheans and Humans.....And we blew up all the prothean husk data... How can they make more form nothing?
6.Agein, proof he's real?
7. It's tied to the keepers...If they could just hack the system, then everything Sorvergn did in ME1 with Saren would bepoint less.


I was actually joking about beating them.

1. There's nothing to say that they don't have enough to over-run earth with seekers easily... I don't see how an army of paralyzing bugs wouldn't work en mass.
2. Not an excuse, it still brings their abilities into question if one human can dodge their main weapon easily
3. We do, because we all watched it happen
4. It wasn't enough though, was it? Shepard, Anderson, your squaddies, AND two other troops survived the initial charge... Even if the troops died soon sfterwards.
5. They worked a helluva lot better than standard husks, and theres nothing to say that they don't have a prothean reaper full of data... Alternatively they could kidnap Javik :D
6. Proof he isn't?
7. Okay so ME1 was sort of a rushed plan B, but they had years to think of another way to disable the network... And they didn't.

They're useless, when you think about it.

1.Think of it this way.....If they could make it in mass, wouldn't every inch of the collect base and ship be full of them in every room?
2.In ME1,   I can make a Shepard the can servive direct Thresher maw attacks....Does it mean based on that in the story, My shepardis stronger then thersher maws? In me2, I can't...Does that mean that Shepard was stronger in ME1, then ME2?......That's my point,  it's a game play element. We can't judge charater actions based on gamw play elements.
3.Proof that it really happen? Eye's and senses can be fooled to make the user beleive everything he see is real. That was on of the point of the movie the matrix...Being that we are dealing with machine with a history of great deceptions.....I would need solid proof to show what I saw really happened.
4. We don't know adnderson was really there. The allice soldier died, show it was heavilly defended and we have no proof everything after Shep was shot down happened.
5.They would all die first. 
6....Race of machine with a history of deception. None of his poinst have proof or make sence...The entire scene makes no sense...Like a dream.
7.It 's not a network to disable....It the keepers they nedd to over run. Remeber, sovergin was trying to get in to the citadeal from the rachni wars.  It's clear from ME1 they can't just hack it.


1. They didn't NEED them in mass before, because they were only doing one little colony at a time... I'm sure if they wanted they could space magic up a couple hundred thousand more.
2. You are, because in ME2 you can totally fight and beat a thresher maw during Grunts loyalty mission. Gameplay can't be dismissed as "only gameplay" and not be considered part of the story...
3. I'm not getting into an IT debate.
4. I'm not getting into an IT debate.
5. They might have a rainy day stash of collectors somewhere they forgot to deploy.
6. I'm not getting into an IT debate.
7. The fact they can't hack their own technology only proves how useless they are...

#41
KingZayd

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The Angry One wrote...

dreman9999 wrote...

Not really. Palaven never fell till the end of the game. And the only reason why the reapers took the citadel at the end of the game is because most of the forces protecting it were gone. Going after the citadel from the start would risk having it destroyed


No they weren't "gone", in fact according to the "Citadel Defence Force" they were stronger than ever.
While Palaven was resisting, the point is the Reapers were entrenched in the galaxy at this point. They could've sent, say, 50 Reapers to capture the Citadel easily. Use all those indoctrinated Cerberus sleeper agents while they're at it.


Cerberus were loyal to TIM at that point, not the reapers. TIM was still persuing his own agenda at that point.

#42
KingZayd

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The Angry One wrote...

Optimystic_X wrote...

Leaving the Citadel for last makes sense. With it intact, all the refugees get funneled to one place out of fear (two places if you count "Sanctuary"), making them easy pickings later. With it gone, they scatter to the cosmic winds in a million directions - a great many will die spreading out like this, but even a handful of survivors who know of the Reapers can potentially cause massive complications in future cycles, as proven by Ilos.

This is exactly the same logic that led to the Mass Relays themselves. To quote Legion: "Using another's path blinds you to alternatives."


Except, you know, the Citadel has all the required census data for all known colonies ever to exist. Even in the Terminus systems.


Do they need census data? They can get information about colonies from those they indoctrinate/huskify.

#43
Elyiia

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KingZayd wrote...

The Angry One wrote...

Optimystic_X wrote...

Leaving the Citadel for last makes sense. With it intact, all the refugees get funneled to one place out of fear (two places if you count "Sanctuary"), making them easy pickings later. With it gone, they scatter to the cosmic winds in a million directions - a great many will die spreading out like this, but even a handful of survivors who know of the Reapers can potentially cause massive complications in future cycles, as proven by Ilos.

This is exactly the same logic that led to the Mass Relays themselves. To quote Legion: "Using another's path blinds you to alternatives."


Except, you know, the Citadel has all the required census data for all known colonies ever to exist. Even in the Terminus systems.


Do they need census data? They can get information about colonies from those they indoctrinate/huskify.


They do, the importance of holding the Citadel is for the census data, other wise they could have just left it after porting in. At least that was the case in ME1.

#44
Colancio

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dreman9999 wrote...

 The thing I'm pointing out is that, we never seethe reapers glass a planet or bombard it to nothing. With the reapers numbers and force they can do it with easy.
Also, the reaper never use germ warfare, which they can easilly do with the history with manipulating flesh. They also shownthat they can do this on Mordin's recuit mission with the omega plague and at that it it was used only to test organics.They can make a new version that can effect all races.
And then they are never seen using warp bomb tech. With the destruction of the mass relay in Arrival, one would think they could take something tha destructive and reifine it....In can be used to destroy planets...

Just a thing I want to point out to people who think we can win convetionally.


I had the same question, and one of our squadmates ingame has the same question too. In priority: earth EDI asks you the same question "why the reapers are so passive and they didnt attack us with full strengh ?"

I'm still thinking of it, and in my opinion it's another plothole

#45
jijeebo

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Colancio wrote...

dreman9999 wrote...

 The thing I'm pointing out is that, we never seethe reapers glass a planet or bombard it to nothing. With the reapers numbers and force they can do it with easy.
Also, the reaper never use germ warfare, which they can easilly do with the history with manipulating flesh. They also shownthat they can do this on Mordin's recuit mission with the omega plague and at that it it was used only to test organics.They can make a new version that can effect all races.
And then they are never seen using warp bomb tech. With the destruction of the mass relay in Arrival, one would think they could take something tha destructive and reifine it....In can be used to destroy planets...

Just a thing I want to point out to people who think we can win convetionally.


I had the same question, and one of our squadmates ingame has the same question too. In priority: earth EDI asks you the same question "why the reapers are so passive and they didnt attack us with full strengh ?"

I'm still thinking of it, and in my opinion it's another plothole


The Mass Effect story has so many plot holes nowadays Bioware should consider releasing a branded sieve... For the lulz. <_<

#46
dreman9999

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Elyiia wrote...

KingZayd wrote...

The Angry One wrote...

Optimystic_X wrote...

Leaving the Citadel for last makes sense. With it intact, all the refugees get funneled to one place out of fear (two places if you count "Sanctuary"), making them easy pickings later. With it gone, they scatter to the cosmic winds in a million directions - a great many will die spreading out like this, but even a handful of survivors who know of the Reapers can potentially cause massive complications in future cycles, as proven by Ilos.

This is exactly the same logic that led to the Mass Relays themselves. To quote Legion: "Using another's path blinds you to alternatives."


Except, you know, the Citadel has all the required census data for all known colonies ever to exist. Even in the Terminus systems.


Do they need census data? They can get information about colonies from those they indoctrinate/huskify.


They do, the importance of holding the Citadel is for the census data, other wise they could have just left it after porting in. At least that was the case in ME1.

Again, the citadel is not the olny place to get that info being that it is public information.. There's also earth, illium, thessia, and Palven. You think this info is not shared to all the races and mutiple copies not exsist?

Modifié par dreman9999, 07 mai 2012 - 02:57 .


#47
PsyrenY

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Again, the census data may be important, but if it just tells you "hey guys, you should probably wipe out Palaven, Earth, Thessia and Sur'Kesh first, plus these neighboring colonies" then how is it important in the beginning? They were doing that anyway.

Remember that normally their invasions take centuries, and we built the Crucible in less than a year, possibly even less than a month.

#48
dreman9999

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jijeebo wrote...

Colancio wrote...

dreman9999 wrote...

 The thing I'm pointing out is that, we never seethe reapers glass a planet or bombard it to nothing. With the reapers numbers and force they can do it with easy.
Also, the reaper never use germ warfare, which they can easilly do with the history with manipulating flesh. They also shownthat they can do this on Mordin's recuit mission with the omega plague and at that it it was used only to test organics.They can make a new version that can effect all races.
And then they are never seen using warp bomb tech. With the destruction of the mass relay in Arrival, one would think they could take something tha destructive and reifine it....In can be used to destroy planets...

Just a thing I want to point out to people who think we can win convetionally.


I had the same question, and one of our squadmates ingame has the same question too. In priority: earth EDI asks you the same question "why the reapers are so passive and they didnt attack us with full strengh ?"

I'm still thinking of it, and in my opinion it's another plothole


The Mass Effect story has so many plot holes nowadays Bioware should consider releasing a branded sieve... For the lulz. <_<

I think you miss the point that that theyare trying to show that the reaper are not trying to kill us off. That's not a plot whole...It's something stated from ME2.

#49
tsd16

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They dont glass a planet because their goal isnt to kill all life on the planet. its to kill all the sentient life.

#50
The Angry One

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Optimystic_X wrote...

Just like it had data on Ilos, right?


It missed one planet in billions of years, therefore throw it all away?

And even if it does, why would you need that stuff at the start of the invasion? You need to go after the homeworlds and major colonies first anyway, and the Reapers clearly knew where those were. The Citadel can wait.


To. Shut. Down. The. Relay. Network.

Well, I'm certainly not angry. :innocent:


By all means continue to blindly defend hack writing. Just don't be surprised when you get more of the same.

1) Without knowing what form the sabotage entailed, you can't know how easy it would be to fix, or how long it would take.


They can't flush their systems?

2) Is that how you clean viruses? Ctrl Alt Delete? Format C:?


I was being simplistic to get the point across. But since you have to argue every single minor point.
You are saying that the Reapers are thee worst, most incompetent admins of all time who can't write antivirus programs for their own systems, can't flush them, repair them or, yes, format and start again. Write a new OS from scratch if need be. They are billion year old gestalt intelligences, not IT interns.

Modifié par The Angry One, 07 mai 2012 - 02:58 .