So I've started replaying ME2
#1
Posté 07 mai 2012 - 02:30
Say what you want about ME3, but combat and customization is miles better than in ME2.
#2
Posté 07 mai 2012 - 02:35
#3
Posté 07 mai 2012 - 02:38
I'll make it easier for you: combat & customization sucks balls in ME2 compared to the amazing ME3incinerator950 wrote...
lol wut
#4
Posté 07 mai 2012 - 02:47
But the squad choices An crew dialogues are tops in me2
You learn so much more about the universe
#5
Posté 07 mai 2012 - 02:53
#6
Posté 07 mai 2012 - 02:58
#7
Posté 07 mai 2012 - 03:03
#8
Posté 07 mai 2012 - 03:06
And the combat from ME3 is far, far too easy. Insanity on ME2 was actually a challenge in some parts - ME3 I never felt challenged.
#9
Posté 07 mai 2012 - 03:09
Modifié par happy_daiz, 07 mai 2012 - 03:10 .
#10
Posté 07 mai 2012 - 03:13
#11
Posté 07 mai 2012 - 04:39
Grimwick wrote...
The problem with that is nova is overpowered anyway so I really don't miss it - it should have never been introduced frankly.
And the combat from ME3 is far, far too easy. Insanity on ME2 was actually a challenge in some parts - ME3 I never felt challenged.
Actually, I think nova is fine in ME3. A charge happy vanguard is a really fun
way to go through ME combat sequences. Adding nova greatly simplfies that,
making it available to a wider audience.
The first few levels of ME3 Insanity can still be challenging, but you can't use
an import. Also stick to low powered weapons. Probably the only combat
sequence I really miss from ME2, was that shifting platform collector base
fight.
#12
Posté 07 mai 2012 - 05:53
I also quite like the idea of limiting certain weapons to certain classes. The broken weight system in ME3 completely nerfs the soldier and overpowers the biotic classes to a ridiculous extent.
Honestly, improving the combat system as drastically as they did in ME3 was unneeded. ME2's combat was fine for an RPG. Too much attention was paid to improving ME3's combat system, to the detriment of everything else that made Mass Effect what it was.
Modifié par grey_wind, 07 mai 2012 - 06:20 .
#13
Posté 07 mai 2012 - 06:13
grey_wind wrote...
The combat in ME2 is definitely weaker than ME3's, but I was quite happy with the way it was. I also think it was more balanced; fights didn't become a joke because you could just keep spamming combo detonations, stasis didn't allow for a cheap game-breaking move, and each power had its own strengths and weaknesses. I also didn't get a sh*t ton of guns that were utterly useless after the first 2 hours. The upgrade system for weapons was also miles better than 'buy the next level of your gun'.
I also quite like the idea of limiting certain weapons to certain classes. The broken weight system in ME3 completely nerfs the solider and overpowers the biotic classes to a ridiculous extent.
Honestly, improving the combat system as drastically as they did in ME3 was unneeded. ME2's combat was fine for an RPG. Too much attention was paid to improving ME3's combat system, to the detriment of everything else that made Mass Effect what it was.
I actually liked some of the combat improvements in ME3, such as the combat rolls and ability to switch between cover pieces. Grabs and heavy melee are fun as well. Although I do agree biotic combos are quite OP and the weight system, while a good idea, was implemented quite poorly. I was hoping it would be something like each type of weapon a specific value and the classes had different maximum value limits. So a soldier would be able to carry the most while an adept would have the least. This way any class could use any weapon, but would still be limited in how many guns they could carry with power timers have a static value. But yeah, as fluid as combat is in ME3, I do find myself being a little nostalgic over ME2.
#14
Posté 07 mai 2012 - 06:19
IsaacShep wrote...
Charge is a joke, no Nova, 3 guns max to chose from with nothing else, armor customization barely has 4 pieces to pick from, cover mechanics just blow, no heavy meele-attack
#15
Posté 07 mai 2012 - 06:54
i preferred the squad in me2 to me3, im not sure what it is but you just got to know them more in depth, and their loyalty missions meant you really got an insight into that character.
It was also nice playing a soldier carrying whatever weapons you liked and not affecting your cooldowns
#16
Posté 07 mai 2012 - 07:27
grey_wind wrote...
The combat in ME2 is definitely weaker than ME3's, but I was quite happy with the way it was. I also think it was more balanced; fights didn't become a joke because you could just keep spamming combo detonations, stasis didn't allow for a cheap game-breaking move, and each power had its own strengths and weaknesses. I also didn't get a sh*t ton of guns that were utterly useless after the first 2 hours. The upgrade system for weapons was also miles better than 'buy the next level of your gun'.
.
Maybe you didn't realize it, but you just called scanning planets "miles better" than ME3's weapon upgrades.
Modifié par FOZ289, 07 mai 2012 - 07:27 .
#17
Posté 07 mai 2012 - 07:28
#18
Posté 07 mai 2012 - 07:52
man this made such a difference... didnt think it would but there i am holding heavy melee and i just give em a swift elbow to the face... not the same!Asch Lavigne wrote...
The hardest thing for me about going back was forgetting I had no heavy melee.
#19
Posté 07 mai 2012 - 08:01
FOZ289 wrote...
grey_wind wrote...
The combat in ME2 is definitely weaker than ME3's, but I was quite happy with the way it was. I also think it was more balanced; fights didn't become a joke because you could just keep spamming combo detonations, stasis didn't allow for a cheap game-breaking move, and each power had its own strengths and weaknesses. I also didn't get a sh*t ton of guns that were utterly useless after the first 2 hours. The upgrade system for weapons was also miles better than 'buy the next level of your gun'.
.
Maybe you didn't realize it, but you just called scanning planets "miles better" than ME3's weapon upgrades.
Because it was. Well, you could always pick recources from missions. Scanning planets was boring, but also it extended gameplay and (at least for me) gave some kind of open-world, not like ME3.
Modifié par Sindrop, 07 mai 2012 - 08:01 .
#20
Posté 07 mai 2012 - 08:06
I think what grey_wind was referring to was finding, buying, and researching upgrades that applied to an entire weapon set. For example, finding an Assault Rifle damage upgrade that applied to all assault rifles, or researching the SMG shield piercing upgrade that applied to all SMGs. The Planet scanning was just an unfortunate by-product of that system.FOZ289 wrote...
grey_wind wrote...
The combat in ME2 is definitely weaker than ME3's, but I was quite happy with the way it was. I also think it was more balanced; fights didn't become a joke because you could just keep spamming combo detonations, stasis didn't allow for a cheap game-breaking move, and each power had its own strengths and weaknesses. I also didn't get a sh*t ton of guns that were utterly useless after the first 2 hours. The upgrade system for weapons was also miles better than 'buy the next level of your gun'.
.
Maybe you didn't realize it, but you just called scanning planets "miles better" than ME3's weapon upgrades.
I prefer that ME2 system of upgrades rather than ME3. Nothing in ME3 like finding a new gun that you cannot use right away because it is at level 1, so it weighs half a ton and has few spare thermal clips.
#21
Posté 07 mai 2012 - 08:58
grey_wind wrote...
The combat in ME2 is definitely weaker than ME3's, but I was quite happy with the way it was. I also think it was more balanced; fights didn't become a joke because you could just keep spamming combo detonations, stasis didn't allow for a cheap game-breaking move, and each power had its own strengths and weaknesses. I also didn't get a sh*t ton of guns that were utterly useless after the first 2 hours. The upgrade system for weapons was also miles better than 'buy the next level of your gun'.
I also quite like the idea of limiting certain weapons to certain classes. The broken weight system in ME3 completely nerfs the soldier and overpowers the biotic classes to a ridiculous extent.
Honestly, improving the combat system as drastically as they did in ME3 was unneeded. ME2's combat was fine for an RPG. Too much attention was paid to improving ME3's combat system, to the detriment of everything else that made Mass Effect what it was.
This. There are a lot of good ideas in ME3's combat system, but many of them aren't implemented in ways that mesh well with the game as a whole, and the end product suffers as a result. Increased customization is nice, but it's not worth as much when the classes are less versatile and less balanced relative to each other.
#22
Posté 07 mai 2012 - 09:02
Asch Lavigne wrote...
The hardest thing for me about going back was forgetting I had no heavy melee.
this an no combat rolls. ME2 combat is so annoying now after playing ME3
Modifié par shepdog77, 07 mai 2012 - 09:02 .
#23
Posté 07 mai 2012 - 09:58
#24
Posté 07 mai 2012 - 10:15
#25
Posté 07 mai 2012 - 10:20
As for customization, there is a slight improvement.





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