Mass Effect 3 left single player enthusiasts in the cold.
#1
Posté 07 mai 2012 - 03:24
element of ME3. I’m tired of the
cheating, profanity and ranting of other online players because your tactics aren’t
the same as theirs. I loved ME1 &
ME2 for the fact that I made the decisions & moves to achieve a good result,
not based partly on the performance of others. There’s no way to successfully end this
edition with a favorable outcome without playing online. Think I wasted my $70.
#2
Posté 07 mai 2012 - 03:32
#3
Posté 07 mai 2012 - 03:39
There are so many other things you can complain about... This really strikes me as a non-issue.
Modifié par Kaelef, 07 mai 2012 - 03:40 .
#4
Posté 07 mai 2012 - 03:39
i dont see why people are so bothered about getting this 'perfect ending' when afterwards whatever you do you get 'space magic'd' back to before the assault on earth anyway, if you wanna see it then just www.youtube.com it.
Modifié par tholloway93, 07 mai 2012 - 03:43 .
#5
Posté 07 mai 2012 - 03:42
tholloway93 wrote...
could just not listen to the haters, and the multiplayer is actually fun to play.
And unfortunately, players are playing more multiplayer than singleplayer.
#6
Posté 07 mai 2012 - 03:43
#7
Posté 07 mai 2012 - 03:47
joaks wrote...
Grab the app and boost your galactic readiness that way. Stop listening to uninformed players who just rant about MP being needed to get the best ending.
yes that is right, every human on planet earth has an iphone - how very egocentric of you
#8
Posté 07 mai 2012 - 04:06
Kaelef wrote...
I don't understand all the consternation about not being able to get "the best ending". Literally the only difference between the non-MP best ending and the MP best ending is a couple of seconds suggesting that Shep somehow survived the massive explosion of the Citadel. That's it. People have speculated that possibility even without seeing those few, precious seconds.
There are so many other things you can complain about... This really strikes me as a non-issue.
I dunno. Whether or not the main character lives seems pretty important to me. I don't think red is the best ending --- genocide isn't my cup of tea -- but if I picked it and had maxed EMS I damn well would want to get the best version of that ending.
The Citadel explosion doesn't seem to be all that hard to live through, actually. It's not like the arms are disintegrated or anything.
#9
Posté 07 mai 2012 - 04:09
AlanC9 wrote...
Kaelef wrote...
I don't understand all the consternation about not being able to get "the best ending". Literally the only difference between the non-MP best ending and the MP best ending is a couple of seconds suggesting that Shep somehow survived the massive explosion of the Citadel. That's it. People have speculated that possibility even without seeing those few, precious seconds.
There are so many other things you can complain about... This really strikes me as a non-issue.
I dunno. Whether or not the main character lives seems pretty important to me. I don't think red is the best ending --- genocide isn't my cup of tea -- but if I picked it and had maxed EMS I damn well would want to get the best version of that ending.
The Citadel explosion doesn't seem to be all that hard to live through, actually. It's not like the arms are disintegrated or anything.
exactly - specially when the game was sold as the end of Shepards journey, allegedly
Modifié par bluewolv1970, 07 mai 2012 - 04:10 .
#10
Posté 07 mai 2012 - 04:10
This is
the
starship Enterprise
#11
Posté 07 mai 2012 - 04:11
Modifié par Theodoro, 07 mai 2012 - 04:11 .
#12
Posté 07 mai 2012 - 04:17
ZombieGambit wrote...
Why did you type this up like William Shatner talks?
This is
the
starship Enterprise
My browser security settings did that after pasting from word.
AND I
SHOULD HAVE
EDIT THE
POST.
--" I NEED MY PAIN!"
#13
Posté 07 mai 2012 - 04:18
AlanC9 wrote...
Kaelef wrote...
I don't understand all the consternation about not being able to get "the best ending". Literally the only difference between the non-MP best ending and the MP best ending is a couple of seconds suggesting that Shep somehow survived the massive explosion of the Citadel. That's it. People have speculated that possibility even without seeing those few, precious seconds.
There are so many other things you can complain about... This really strikes me as a non-issue.
I dunno. Whether or not the main character lives seems pretty important to me. I don't think red is the best ending --- genocide isn't my cup of tea -- but if I picked it and had maxed EMS I damn well would want to get the best version of that ending.
The Citadel explosion doesn't seem to be all that hard to live through, actually. It's not like the arms are disintegrated or anything.
The non-MP ending simply leaves Shep's survival as more of an open question than the MP ending does. If you're willing to believe the Citadel's explosion was survivable, then there's no reason you shouldn't believe Shep survived without seeing those last few seconds.
I could understand if one ending showed him/her walking out of the Normandy and high-fiving EDI or toasting to victory with Anderson or some such, but you just get more hope that s/he survived. That's it. Everything else about the ending is exactly the same.
So... we obviously feel differently about the importance of those added few seconds.
Modifié par Kaelef, 07 mai 2012 - 04:20 .
#14
Posté 07 mai 2012 - 04:20
Kaelef wrote...
I don't understand all the consternation about not being able to get "the best ending". Literally the only difference between the non-MP best ending and the MP best ending is a couple of seconds suggesting that Shep somehow survived the massive explosion of the Citadel. That's it. People have speculated that possibility even without seeing those few, precious seconds.
There are so many other things you can complain about... This really strikes me as a non-issue.
It's because Bioware a) altered the SP campaign based on points achieved through MP and
It doesn't matter how much of a difference it makes. The point is that Bioware explicitly stated several times before release that MP was an extra feature that would not be required for the game itself. They told us all endings would be achievable using SP alone. They lied.
Even worse is that they're unwilling to acknowledge this. They spent the first month and a half after release shouting that the "best" ending was achievable through SP only. Even put up a sticky about it on BSN. Then players went digging through the game files and found proof that the war assets don't add up to the required number. The next day the sticky disappeared and Bioware went into absolute radio silence on the issue.
I honestly don't care about those few seconds at all. For me the game ends when Shepard dies alongside Anderson as the Crucible does its job. All the same, I'm still going to be "consternated" when my favorite RPG producer decides to force me back into the MP environment I thought I'd escaped when I quit WoW two years ago. And then refuses to acknowledge what they're doing by hiding behind lies first and silence second.
Modifié par Aleya, 07 mai 2012 - 04:20 .
#15
Posté 07 mai 2012 - 04:20
Kaelef wrote...
AlanC9 wrote...
Kaelef wrote...
I don't understand all the consternation about not being able to get "the best ending". Literally the only difference between the non-MP best ending and the MP best ending is a couple of seconds suggesting that Shep somehow survived the massive explosion of the Citadel. That's it. People have speculated that possibility even without seeing those few, precious seconds.
There are so many other things you can complain about... This really strikes me as a non-issue.
I dunno. Whether or not the main character lives seems pretty important to me. I don't think red is the best ending --- genocide isn't my cup of tea -- but if I picked it and had maxed EMS I damn well would want to get the best version of that ending.
The Citadel explosion doesn't seem to be all that hard to live through, actually. It's not like the arms are disintegrated or anything.
The non-MP ending simply leaves Shep's survival as more of an open question than the MP ending does. I could understand if one ending showed you him/her walking out of the Normandy or toasting to victory with Anderson or some such, but you just get more hope that s/he survived. That's it. Everything else about the ending is exactly the same.
So... we obviosly feel differently about the importance of those added few seconds.
I do not really care if it is 1 second of shepard picking his nose - it should be available without needing anything other than the game itself - that is how they advertised the game pre launch, and that is how it is advertised on the game box...
#16
Posté 07 mai 2012 - 04:21
The point is that multiplayer is required to experience all of the single-player story. The quality or brevity of the additional content is inconsequential.Kaelef wrote...
The non-MP ending simply leaves Shep's survival as more of an open question than the MP ending does. If you're willing to believe the Citadel's explosion was survivable, then there's no reason you shouldn't believe Shep survived without seeing those last few seconds.
I could understand if one ending showed you him/her walking out of the Normandy or toasting to victory with Anderson or some such, but you just get more hope that s/he survived. That's it. Everything else about the ending is exactly the same.
So... we obviosly feel differently about the importance of those added few seconds.
Modifié par Berkilak, 07 mai 2012 - 04:21 .
#17
Posté 07 mai 2012 - 04:21
bluewolv1970 wrote...
I do not really care if it is 1 second of shepard picking his nose - it should be available without needing anything other than the game itself - that is how they advertised the game pre launch, and that is how it is advertised on the game box...
Thanks, that makes your position perfectly clear to me.
#18
Posté 07 mai 2012 - 04:39
Theodoro wrote...
If the Extended Cut expands on Shepard's breathing scene and if it still requires you to play multi-player to get it, then I'd be mad. Otherwise, it's just a three-second cutscene that we're not really sure it's canon or not. After all, Shepard's journey is supposed to be done with Mass Effect 3.
or so they say.
Stars Wars was suppose to be done after the first, then 3 years later what you saw in 1977 was renamed Star Wars: Episode IV A New Hope.
#19
Posté 07 mai 2012 - 04:41
I do not really care if it is 1 second of shepard picking his nose - it should be available without needing anything other than the game itself - that is how they advertised the game pre launch, and that is how it is advertised on the game box...
[/quote]
I agree also, the MP aspect should have been included with the initial game setup options. That way you decide if it was important to your game experience.
Modifié par wes60620, 07 mai 2012 - 04:44 .
#20
Posté 07 mai 2012 - 04:48
But in the case of ME3 - no, multiplayer is, well I think, an option, the single player game is not really affected.
It's no big deal.
#21
Posté 07 mai 2012 - 04:52
Kaelef wrote...
I don't understand all the consternation about not being able to get "the best ending". Literally the only difference between the non-MP best ending and the MP best ending is a couple of seconds suggesting that Shep somehow survived the massive explosion of the Citadel. That's it. People have speculated that possibility even without seeing those few, precious seconds.
There are so many other things you can complain about... This really strikes me as a non-issue.
This.
I hate having no desire to play the SP, but after beating it 3 times (two of which were a complete torture that I just wanted to get through) I just want to play the MP to kill time, 'cause frankly, I have nothing better to do.
But, given what a pain in the ass it is to suffer through the many, many, many bugs and issues with the MP, I feel cheated.
#22
Posté 07 mai 2012 - 04:52
Except that single-player is affected, however minutely.joe2001 wrote...
Not a multiplayer fan, too many games are ruined because of this obsession.
But in the case of ME3 - no, multiplayer is, well I think, an option, the single player game is not really affected.
It's no big deal.
#23
Posté 07 mai 2012 - 04:53
joe2001 wrote...
Not a multiplayer fan, too many games are ruined because of this obsession.
But in the case of ME3 - no, multiplayer is, well I think, an option, the single player game is not really affected.
It's no big deal.
except, it is - so your post is 100% factually wrong
#24
Posté 07 mai 2012 - 05:09
Kaelef wrote...
The non-MP ending simply leaves Shep's survival as more of an open question than the MP ending does. If you're willing to believe the Citadel's explosion was survivable, then there's no reason you shouldn't believe Shep survived without seeing those last few seconds.
I could understand if one ending showed him/her walking out of the Normandy and high-fiving EDI or toasting to victory with Anderson or some such, but you just get more hope that s/he survived. That's it. Everything else about the ending is exactly the same.
So... we obviously feel differently about the importance of those added few seconds.
Well, it'd be nice to have that confirmation. Probably be even more important once the EC hits; anyone want to place bets on what Bio will do with this issue?
It doesn't personally bother me -- none of my Sheps find the red ending morally acceptable anyway, so it's academic.
#25
Posté 07 mai 2012 - 05:13
AlanC9 wrote...
It doesn't personally bother me -- none of my Sheps find the red ending morally acceptable anyway, so it's academic.
Indoctrinated presence detected - activating security protocol!
Joking aside, I really do think that we shouldn't get our knickers in a twist over three seconds of missed cutscene content which may or may not be real. I think that BioWare will want to use the EMS points gathered from future DLCs to make Shepard's breath scene possible to achieve.
Modifié par Theodoro, 07 mai 2012 - 05:14 .





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