Armass81 wrote...
lillitheris wrote...
Armass81 wrote...
Every review I see that is below 6/10 is a troll review or a REALLY butthurt fanboy. Ending is pretty terrible but there is no way it justifies a drop from 9/10 to 1/10 or something, that is just ridiculous.
But, you know, it does. If someone feels it was a 4/10…it was. For them.
Of course, if you start limiting the range…we should do the other end too. Let‘s agree that 0-2 are ‘troll scores’, and that scores 9-10 are inflated by apologists. So only scores between 3 and 8 are valid.
How’s that sound?
If i see a listing of reasons why someone think its a 4/10 game. Then maybe i can see their point. Just saying it cant be the ending alone. Some people here have said "9/10 game before i got to the end now its a 2/10". Overreaction.
As a standalone game, ignoring the ending? 8/10:- Several weak plot elements (e.g. Crucible) detracting from the narrative focus of the game
- Rushed opening, with inadequate 'lead in' and (for Bioware) substandard dialogue.
- Poorly implemented antagonist (Kai Leng) and scripted defeat
- Reliance on external sources (ME1, ME2, comics, novels etc) for context and avoidance of 'familiar stranger' syndrome
- Impressive graphics let down by exorcist-worthy appalling animations (heads twisting unnaturally during auto-dialogue, extensive clipping issues, ungainly 'romance' scenes).
- Repetitive opponents (almost all encounters vs Cerberus or Reaper-husks), and overabundance of fetch quests.
- Minimalistic dialogue trees and insufficient 'alignment' options (Paragon/Renegade)
As a standalone game, including the ending: 6/10 (additional detractors)
- Crippling/removing player agency and 'gameplay' in the last 10 minutes
- Sudden loss of character focus, replaced by abstract concepts.
- Loss of Reapers as credible threat, leading to loss of satisfaction from 'defeating' them, or sense of achievement from progress to date.
- Loss of narrative coherence as concepts introduced in the last few minutes contradict what the previous game spent 30 hours showing us.
- Inability to query/question the logic presented.
- Rushed and cumbersome gameplay and railroading from Thessia onwards.
- TIM conversation desperately required editing
- Narratively poorly structured, with semi-denouement (goodbye to squad) introduced mid-rising action, and finale scenes not consistent with events immediately prior.
As the culmination of the Mass Effect trilogy, including the ending: 4/10 (additional detractors)
- Unnecessary change to established characters (Ashley, Kaidan) breaks immersion
- 'Most important' choices from previous titles had no net effect on
Mass Effect 3.
- Reversal superpowering of Cerberus unnecessary and smacking of "Writer's Darling"
- Extensive contradiction and retcon implementation from previous titles
- Tone, narrative style and theme of final act contradict most of them established in the first two titles.
- Ending did not provide resolution on the overall Story and constituent characters.
- Existance of StarChild detracts from achievements earned in the previous two titles by lessening the Reapers
- Too many goddamn plotholes.
It is
mostly good as a standalone - indeed, ignoring the ending it would easily qualify as many people's personal game-of-the-year.
Taking into account the core focus of the series is
the story, consistency (or lack thereof) with previous titles and ultimate performance as the climax and denouement of the entire trilogy,
Mass Effect 3 is lacking. It's not a "WORST GAME EVAH!" or anything, but it's not great, and certainly doesn't hold a candle to its predecessors.
So yes. 4/10 for me.