LeTtotheC wrote...
FatalX7.0 wrote...
Dendio1 wrote...
Deathstroke123 wrote...
LeTtotheC wrote...
Deathstroke123 wrote...
Rulycar wrote...
Deathstroke123 wrote...
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This is nitpicking to the highest degree.
... and yet, my children can't go to school if they have even one nit in their hair.
A single "nit" is important, and "nitpicking" is essential.
It seems you prefer:
BioWare: "So, other than everything you are dissatisfied with, how do you like the game?"
Customer: "... discounting those things? 10/10
BioWare: "There you have it! Another perfect score!"
First, nitpicking is not essential and I have no idea where that logic even enters your brain. Nitpicking would be essential if perfection was a reachable goal, which it is not.
Second, to drive my point across: Here's my score for ME3 factoring in the journal, Kai Leng, and all the other pointless crap people have been getting up in arms over: A solid 8.5/10.
Here's my score IGNORING those things: A solid 8.5/10.
Do you see what I'm getting at here? Those things did absolutely nothing to hinder my enjoyment of the game. Therefore, they are not worthy of consideration. That is why nitpicking is not essential, because then you make a mountain out of an anthill.
Unless of course that anthill is already a pus spewing mountain of "WTF?". Plot aside, I honestly think 8.5 is a tad too high for a game which was obviosuly pushed out before they could iron out all the kinks. There's camera angle issues, occasional clipping issues, crashes and of course dubbing like it's a 70s Chinese Kung-Fu flick. Whilst none of them are game breaking, they shouldn't be present to this degree in a game which is supposed be as polished as Mass Effect. That aside it's a lot more linear than the previous two titles, and the combat lacks can get pretty repatitive after a while. All in all it comes together to produce a good, but flawed game. But the ME series has largely been about plot, so you really do need to include that, and that's where ME3 stumbles badly.
And not just at the end.
From the start I had a raised eyebrow at the Reapers managing to get into Sol without notice, and no real mention of any sort of engagements prior to the invasion of Earth. It was rushed, a common theme within the game. The only section of the entire game which felt true to the ME series was curing the Genophage, with other major moments just causing me to go "WTF?" on a regular basis. Not because I couldn't understand them, but because they were shoe horned in, bastardised or could have been written in a much better fashion. My conclusion was that Tuchanka had been written ahead of time by the ME2 team, and ported over by the writers of ME3. Eveything else was ME3's writers attempt at tying together a storyline they had no vision for.
Though I do not share many of your feelings on the game, at the very least you are justifying your stance on it way better then just saying "blah blah bad journal, Kai Leng, blah blah". The points you bring up are actually substantial, and for that, your opinion deserves respect. I was merely addressing those who seek any little avenue to fault the game.
Any game under the amount of scrutiny mass effect is enduring would have its review score decimated. Go nit pick through skyrim about the dragons flying backwards glitch.
I thought that that little glitch made Dragons more interesting. They tend to be pretty annoying, and that glitch definitely spiced up the encounters.
But, they fixed it.
It's not game breaking, it's amusing and it's Bethsda Studios is renowned for large sand pit games with glitches galore. That's more due to the sheer amount of coding that has to be combined, sometimes to detrimental effects, but in this case you just get a backwards flying giant lizard. But those kind of glitches are minor compared to the scale that Bethsda managed to cram into the game as a whole, so such glitches are more forgiveable.
Blood on the Ice not playable, anyone?^^





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