I created a var_mymod 2DA and it works, the script AND04 created to display the names of items acquired never fails to work.
That is the ONLY event I can capture it seems.
In the 2DA I ALSO route all the area events to the same custom event handler script, but those events apparently never fire INTO the script. Debug messages never appear, so I know it is not firing when I enter areas.
What am I missing? Should I replace the area_core script on each area with my custom event handler script?
I am trying to use OnEnter type scripts to set up the areas depending on what point in the plot the player is at. I have been forced to use triggers at entrypoints, but fear those will not fire when a player loads up a save game.
Thanks for any help! Sorry to be posting so many questions.
Modifié par georage, 08 décembre 2009 - 08:38 .





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