Here's a few I use from time to time:
- Lower a single crate until the top is just poking up above the ground, lock the height, then make it an environmental object. It looks just like a floor trap. Adding a properly scaled plate around the edge helps enhance the effect.
- Take the crane placeable, then resize one of the bags and place it so as to overlap the rope. At double normal height and ~half width it looks like a punching bag, or it can be scaled for use just as a load on the rope
- Create a light source that matches a natural sunshine, put it over a door handle leading to the outside, then run a script in the door open/close events to turn it one when the door is opened (and off when closed). The script just needs to look for the nearest light.
- For a more natural gait of NPCs following waypoint tags, try changing the speed of older NPCs to Slow.
- Dirt shadow effects are excellent for creating pseudo-shadows under tables, &c.
- One of the barricades will work well for producing a boarded-up window look.
- Whenever I place a bench or chair somewhere, I frequently add a tintable cushion on the seat to make it look like somebody has been using it. Open books are also good for this purpose.
- Some of the placeables are tintable even though it doesn't say so in the parameter settings. Several of the rugs are, for example.
Modifié par rjshae, 07 mai 2012 - 10:20 .





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