Cheap placeable tricks?
#26
Posté 22 juillet 2012 - 12:06
PJ
#27
Posté 22 juillet 2012 - 01:11
Shed small 2 is good for larger pieces.PJ156 wrote...
That's a very nice idea Kamal_ I'm going to play with that one later. I use the scaled merchant crate for box section horizontals but it has to be small on height and width.
PJ
#28
Posté 25 juillet 2012 - 11:41
#29
Posté 25 juillet 2012 - 11:53
Similar idea, Storyteller made custom wall plaques by rescaling placeables. They look really good. I'm using them.rjshae wrote...
If you take one of the stuffed heads and scale down the y-axis setting to 0.1-0.2, it looks like a painted illustration. For best effect, sink it into the wall until the plaque is hidden. Good for goblinoid rock wall images. I used { 1.5, 0.2, 1.5 } for the scale.
#30
Posté 26 juillet 2012 - 09:19
kamal_ wrote...
Similar idea, Storyteller made custom wall plaques by rescaling placeables. They look really good. I'm using them.rjshae wrote...
If you take one of the stuffed heads and scale down the y-axis setting to 0.1-0.2, it looks like a painted illustration. For best effect, sink it into the wall until the plaque is hidden. Good for goblinoid rock wall images. I used { 1.5, 0.2, 1.5 } for the scale.
Nice!
Hey, I just noticed there's a religious themed hakpak for NWN. They look pretty neat. It would be slick if some of those could be ported over to NWN2.
#31
Posté 27 juillet 2012 - 02:53
rjshae wrote...
Hey, I just noticed there's a religious themed hakpak for NWN. They look pretty neat. It would be slick if some of those could be ported over to NWN2.
Yeah that ancient alter is really cool, I could have used that.
#32
Posté 11 août 2012 - 07:32
#33
Posté 11 août 2012 - 08:27
rjshae wrote...
If you take one of the stuffed heads and scale down the y-axis setting to 0.1-0.2, it looks like a painted illustration. For best effect, sink it into the wall until the plaque is hidden. Good for goblinoid rock wall images. I used { 1.5, 0.2, 1.5 } for the scale.
I have also found that you can stick them onto banners and wall hangings for a custom effect.
#34
Posté 13 août 2012 - 11:58
Modifié par kamal_, 13 août 2012 - 11:59 .
#35
Posté 31 août 2012 - 11:55
Modifié par kamal_, 01 septembre 2012 - 12:06 .
#36
Posté 01 septembre 2012 - 12:41
#37
Posté 01 septembre 2012 - 06:43
#38
Posté 01 septembre 2012 - 06:49
PJ
#39
Posté 02 septembre 2012 - 10:21
#40
Posté 22 septembre 2012 - 10:25
250x150https://dl.dropbox.com/u/3879894/creative2.jpg[/img]
Modifié par kamal_, 29 septembre 2012 - 03:18 .
#41
Posté 25 septembre 2012 - 11:16
250x150https://dl.dropbox.com/u/3879894/creative1.jpg[/img]
#42
Posté 28 septembre 2012 - 09:45
#43
Posté 30 septembre 2012 - 03:36
kamal_ wrote...
Similar idea, Storyteller made custom wall plaques by rescaling placeables. They look really good. I'm using them.rjshae wrote...
If you take one of the stuffed heads and scale down the y-axis setting to 0.1-0.2, it looks like a painted illustration. For best effect, sink it into the wall until the plaque is hidden. Good for goblinoid rock wall images. I used { 1.5, 0.2, 1.5 } for the scale.
The same technique is useful for decorating those blank plaques that are attached to many of the buildings. They can really add a lot of character to a town or city.
#44
Posté 14 octobre 2012 - 01:23
Take a round rug, tint it completely black, place some stones on its edge such that only a quarter of the rug is seen, and you have a hole in the floor. Do you dare to climb down and explore what is below the crypt?
#45
Posté 23 octobre 2012 - 12:00
150x200http://3.bp.blogspot.com/-zy3OeRS6KuA/UIXdFg-2C-I/AAAAAAAABP0/AemgPxumL7Y/s1600/torches.jpg[/img]
Modifié par kamal_, 23 octobre 2012 - 12:01 .
#46
Posté 23 octobre 2012 - 02:05
#47
Posté 23 octobre 2012 - 09:39
#48
Posté 05 janvier 2013 - 04:48
- Place a pair of Battlement{01...} placeables in parallel and at the same height, scaled down to 40% of normal.
- In the gap between, insert a pair of Floor{01} placeables, scaled down by 50%. One should be slightly higher than the other to avoid shimmering where they overlap.
- Tint the floor placeables to match the Battlement; I used 167, 167, 167 gray.
- Make the floor placeables environmental objects, then cover them with a Walkmesh Helper Flat {Stone} scaled as 1.5, 4.2, 1.0. Set the height to slightly above the highest floor placeables.
#49
Posté 07 janvier 2013 - 06:55
PJ
#50
Posté 07 janvier 2013 - 09:41
The origin of the rural fence models is at the post at one end, so by placing the post end at the centre of the circle, and scaling the whole thing to the required radius, you can incrementally change the rotation angle of the fence placeable and it will turn about the post end like the hand of a clock.
I wanted nine stones in a circle, so I rotated the rural fence placeable by 40 degree increments (360 / 9), using the non-post tip of the fence as a guide for placing each stone. Once they were all in place I deleted the fence, and had a near-perfect evenly-spaced circle of stones. It looked much better than my initial manual attempt.
Modifié par DannJ, 07 janvier 2013 - 09:42 .





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