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Cheap placeable tricks?


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61 réponses à ce sujet

#51
Tchos

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Another way of arranging things in a circular pattern, which works if you have an even number of objects you want to arrange (unlike in your example, Dann), is to place 2 of the objects, facing each other around where you imagine the centre to be. Copy them, paste them in place, and group the copies so that they rotate around the centre between them. Then you can rotate them, and repeat the process.

The fence-compass idea is much more flexible, though, and I expect I'll be using that a lot.

Modifié par Tchos, 07 janvier 2013 - 09:59 .


#52
Lugaid of the Red Stripes

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I always just painted down a circular rug to space the stones, then deleted it afterwards. That dais thing works well, too.

Slightly off-topic, but I've also taken that dome-shaped ancient ruin building from the OC and flattened it out to use as a circular floor. It's an interesting texture, with some exaggerated shading going on.

#53
Morbane

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Lugaid!

That's a great idea - flatten things like houses out - i was just going to re-post the idea someone had to flatten statues for sarcophagus lids.

coolio

#54
Dann-J

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Lugaid of the Red Stripes wrote...

I always just painted down a circular rug to space the stones, then deleted it afterwards. That dais thing works well, too.


In my case, the stone circle is part of a puzzle where you have to join them up in a symmetrical pattern with beam effects. If the stones aren't evenly spaced to a high degree of accuracy, then the pattern made by the beams ends up looking wonky where they all intersect near the centre. Hand-placing things around a circular placeable works fine in most other circumstances though.

#55
PJ156

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You can also sink things to use only part of them.

Citymcabinet can be dropped down to produce a usable piece of furniture.

Image IPB

PJ

#56
rjshae

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If you fiddle with the scroll settings on the waterfall placeables, you can give them a spiraling appearance. This may be useful for a whirlpool, perhaps with a water spray placed effect at the center.

When properly scaled and fitted, some of the tables make decent OM coverings for the short bridge.

#57
rjshae

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On the overland map, selectable objects like cities don't show up in the player's Map. To fix that, you can create a duplicate of the object, locate it directly over the original, set its z-scale to 0.01, and lower it until the flattened object lies between the ground and selectable object. Doing so may require a bit of fiddling, but temporarily raising the original up slightly can help. Finally, the flattened object should be changed into an Environmental Object.

Modifié par rjshae, 07 février 2013 - 04:23 .


#58
Dann-J

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You can also scale the inner placeable in all directions by just less than the outer (usable) placeable For a usable version with a scale of 1,1,1 you can set the environmental version to 0.9,0.9,0.9.

Or if you don't want the usable object to highlight when using the Z key, you can make the main placeable environmental and put a usable collision box or collision ball over it.

#59
kamal_

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This isn't placeables, but creatures. Humans scaled down to .6,.6,.6 make good halflings and give you all the face and hair variety of the human. Good since halflings have like 3 face and hair options. Halflings scaled up to 1.65,1.65,1.65 will make humans (though the halfling face models are not so great).

#60
kamal_

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crate 20 at scale 3, 3.8, 2.76 lines up very well with the wood balconies.
dropbox pic

Modifié par kamal_, 10 février 2013 - 12:09 .


#61
PJ156

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kamal_ wrote...

This isn't placeables, but creatures. Humans scaled down to .6,.6,.6 make good halflings and give you all the face and hair variety of the human. Good since halflings have like 3 face and hair options. Halflings scaled up to 1.65,1.65,1.65 will make humans (though the halfling face models are not so great).


There is halfling face that gives you a reasonable young woman though when scaled as you say.

PJ

#62
rjshae

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If you scale it down and set the height to around 0.02, the rural bench placeable makes a decent, tintable plank of wood. You may need to sink it into the ground slightly (-0.01) to hide the feet.

The bucket that is hanging by a rope can be used to produce a servicable floor-to-ceiling cable. Just set the X/Y scale to 2.0 and lower it until the bucket is below the ground.

If you have a group of identical items stacked next to each other, try varying the scales by a few percent. For example, set one of the scales to 0.98, 0.98, 0.96, copy paste it into a couple others, then do the same with a scale of 1.04, 1.04, 1.02, &. The size variation produces a nice pre-industrial manufacturing look for chairs, barrels, baskets, crates, bags, and so forth.

Modifié par rjshae, 30 avril 2013 - 10:36 .