The 1st time I went through the game, I constantly talked to my NPCs and brought up each conversation topic as soon as it was available, thinking that this was developer intent. This 2nd time through, I'm taking it much more relaxed and enjoying my character more.
*very minor spoilers*
For example, you could get Morrigan to completely fall for you before you even started any of the main quests. I didn't feel like I earned it. I think a big part of Morrigan's attraction is that she's a bit nasty to you at first.
Anyone else feel the same way? After a conversation point when the NPCs say: "Enough of this talk, time to move on", do you actually move on, or do you say everything there is to be said as soon as it becomes available?
NPC convo pacing
Débuté par
johngaltjr
, déc. 08 2009 09:03
#1
Posté 08 décembre 2009 - 09:03
#2
Posté 08 décembre 2009 - 09:05
play as you see fit, tho i go slow like
#3
Posté 08 décembre 2009 - 09:05
I just talk to Sten and Shayle because most of the things they say are hilarious ;D
#4
Posté 08 décembre 2009 - 09:15
Yeah, I kinda had a similar inkling, but it wasn't too difficult to rationalise. The idea is that the system works on the approval system. Once you understand the characters better, after your first playthrough, you get an idea of the kinds of dialogue options that will make them angry/happy and you have a lot of dialogue you can go through when you first recruit an NPC. Plus, you might have an idea of the kinds of gifts they like (each character prefers different types of gifts).
Because of that, its not especially difficult to get their approval up to a high level the first time at camp, just from dialogue and a few gifts AFTER you have some experience with the game. First time through, however, things might not go swimmingly, so keeping approval up is more difficult.
I suppose they could pace things out a bit more, like not having so many dialogue options to discuss at the start, only opening a couple more each time you complete a major area (I think that IS how it works, but I think that incorporates a small set of the total dialogue available), but that might make things even harder your first time through.
My girlfriend has been playing the game and (god knows how) has managed to get Alistair down to like 30 approval and he's just been pissing her off. She's been showering him with gifts, but because of the diminishing returns on gift appraisal, his bar isn't budging. She doesn't want to swap him out for another NPC because she 'knows' how to use Alistair now, but she can't stand the guy at the moment. Its rather funny, actually.
Like Baldur's Gate 2, or any RPG, once you have experience with the game, the intricacies and mechanics of the game become more transparent to some players and you don't run into the same troubles you might have in your first playthroughs.
Come to think of it, had they incorporated the same romance system they did in BG2, I would have probably murdered a kitten by now. The game was REALLY sensitive about how it continued romance plots and, seemingly randomly, the whole romance plot broke and you couldn't trigger them anymore, or plots like Jaheira's where it took SO GODAMNED LONG to complete, you left the game running overnight just to get a new dialogue to look at in the morning.
Easy to look at games like BG2 with rose-colored glasses until you remember the crap you went through to get the damn romance plots to continue.
Because of that, its not especially difficult to get their approval up to a high level the first time at camp, just from dialogue and a few gifts AFTER you have some experience with the game. First time through, however, things might not go swimmingly, so keeping approval up is more difficult.
I suppose they could pace things out a bit more, like not having so many dialogue options to discuss at the start, only opening a couple more each time you complete a major area (I think that IS how it works, but I think that incorporates a small set of the total dialogue available), but that might make things even harder your first time through.
My girlfriend has been playing the game and (god knows how) has managed to get Alistair down to like 30 approval and he's just been pissing her off. She's been showering him with gifts, but because of the diminishing returns on gift appraisal, his bar isn't budging. She doesn't want to swap him out for another NPC because she 'knows' how to use Alistair now, but she can't stand the guy at the moment. Its rather funny, actually.
Like Baldur's Gate 2, or any RPG, once you have experience with the game, the intricacies and mechanics of the game become more transparent to some players and you don't run into the same troubles you might have in your first playthroughs.
Come to think of it, had they incorporated the same romance system they did in BG2, I would have probably murdered a kitten by now. The game was REALLY sensitive about how it continued romance plots and, seemingly randomly, the whole romance plot broke and you couldn't trigger them anymore, or plots like Jaheira's where it took SO GODAMNED LONG to complete, you left the game running overnight just to get a new dialogue to look at in the morning.
Easy to look at games like BG2 with rose-colored glasses until you remember the crap you went through to get the damn romance plots to continue.
#5
Posté 08 décembre 2009 - 09:25
lol yeah I still have a bunch of BG2 global variables committed to memory. And those romance dialogs had an uncanny knack for triggering in the most inappropriate moments.
I wonder if this might have worked well for DA: after an NPC says "enough of this talk for now", disallow additional conversation options for maybe 5 real time minutes. Just so that OCD'ers like me that don't want to miss anything won't run through all the questions thinking they won't be available later.
I wonder if this might have worked well for DA: after an NPC says "enough of this talk for now", disallow additional conversation options for maybe 5 real time minutes. Just so that OCD'ers like me that don't want to miss anything won't run through all the questions thinking they won't be available later.
Modifié par johngaltjr, 08 décembre 2009 - 09:26 .





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