If there's no way of planning, you better have a sound strategy for using some powerful abilities all the time. You still need strategy and tactics to be successful, and this doesn't change even if you feel that difficulty is increased in an incredibly cheap way.seraphymon wrote...
The fact of not being able to do one thing or another thing isnt enough i agree. But it goes more beyond that. It takes away nearly everything, at the same time creating unrealistic ways to make it seem you need a sound tacttics or strategy.
Reacting in the middle of a fight for certain battles when you dont know whats to come can mean death, especially for certain bosses like the the deep roads boss. This makles it almost no different than a fighting game, or a beat em up. People use their most powerful stuff cause usually at some point you just want to kill the guys fast, and until enough times, to where you expect a wave on every single fight, people wont know. and there is no way to plan. Really its just the game tellling you how to play or forcing a specific tactic, rather than requiring sound strategy and tactics from the players mind in order to succeed, thats why its a incredibly cheap way of increasing the difficulty IMO.
i feel like the combat for dragon age 2 is fine
Débuté par
Aly666
, mai 07 2012 08:59
#51
Posté 10 mai 2012 - 12:09
#52
Posté 10 mai 2012 - 12:30
The removal of trap making basically ruined my general approach.I used to enjoy making killing corridors,sadly Bioware must have thought this was to taxing on the player.I guess this did not fit the 'action"aspect of the game.
#53
Posté 10 mai 2012 - 01:34
Aldandil wrote...
If there's no way of planning, you better have a sound strategy for using some powerful abilities all the time. You still need strategy and tactics to be successful, and this doesn't change even if you feel that difficulty is increased in an incredibly cheap way.
nope didnt really require any strategy aside from a couple of the bosses. really the only other times i would say there was any sort of planning is waiting to use certain abilities for CCC, the fact of the way difficulty was increased, didnt really make it challenging just more annoying and tedious for me. my strategy was mostly the same, just a bit more careful where i aimed stuff.





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