What kind of ending did you expect?
#51
Posté 08 mai 2012 - 03:02
I hoped that we would see all the different races fight alongside each other (sort of like how the squad members were all there with Shepard on the Collector Base in ME2). I wanted to kick the Reapers' butt and afterwards see the rebuilding and have a hope for the future. And I expected to achieve all this without having to play multiplayer.
#52
Posté 08 mai 2012 - 03:11
#53
Posté 08 mai 2012 - 03:20
#54
Posté 08 mai 2012 - 04:00
Gallifreya wrote...
One with 16 different endings.
This.
#55
Posté 08 mai 2012 - 04:04
I see Liara instead of my LI in the final moments... How lazy is that?
#56
Posté 08 mai 2012 - 04:06
Image keeps getting removed....<_<
Modifié par Progman Omega, 08 mai 2012 - 04:17 .
#57
Posté 08 mai 2012 - 04:18
#58
Posté 08 mai 2012 - 06:25
KingNothing125 wrote...
I thought London would be a Suicide Mission on steroids. Anderson even says "choose your squad well"... perfect segue into choosing specialists and fireteam leaders and such.
"Shepard, we could use a sniper to cover us while we advance."
"I think the King of the Bottle Shooters can handle that. Garrus, you're on it."
"Shepard, a Mako broke down near your position. We need that firepower to take out that Destroyer. Can you help?"
"Tali, see what you can do."
Then I thought the Crucible was going to, you know, work like a super weapon is supposed to work. Kill All The Things. Without some dumb genre-breaking ghostly apparition who railroads me into three intentionally-crappy choices.
I am a completionist, and my EMS was well above the required line for the "good" endings. I expected to live and to have a "happy", heroic ending like ME1 and ME2.
Pretty much this, but with multiple choice endings playing out depending on your decisions etc. Not all of them have to be happy, but would have been nice to at least have the option.
#59
Posté 08 mai 2012 - 06:35
What I wasn't expecting was every single playthrough - regardless of choices - being pushed towards the same ridiculous grimdark, badly written garbage. There being no remotely 'good' ending, there being no ending where Shepard can retire with his LI, choices (even major ones from previous games) being turned into a number which doesn't do squat in the end etc etc.
I expected something like the ME2 suicide mission when taking back earth and deploying your newly built magic superweapon, using both your own squadmates as well previous ones and entire fleets to achieve certain objectives. The kind and amount of resources collected would then directly affect how your final mission would end.
#60
Posté 08 mai 2012 - 06:39
Kanaris wrote...
One where I wasn't being forced down a "Hero has to die to save everyone" cliche
This thread should answer your question
http://social.biowar.../index/11924244
This. Oh, and a logical one where a new character and conflict aren't introduced in the last 5 minutes of the game. It would have also been nice if Shepard wasn't turned into a husk as well (metaphorically speaking of course).
On the subject of well-worn cliches, Anderson surviving would have been nice since BioWare went through the trouble of introducing his LI into the game world (Kahlee Sanders).
#61
Posté 08 mai 2012 - 06:40
#62
Posté 08 mai 2012 - 08:30
#63
Posté 08 mai 2012 - 08:37
Other loose ends were coming to their closure: Krogans, Quarians and Geth, Miranda, Thane, ...
Many other things were left untouched: Dark Energy, Harbinger, Omega, ...
Many more things were created and left hanging: Omega's occupation, Joker's retreat, Catalyst, ...
We got closure on a lot of things. That's not really the issue. It's that our choices were rendered moot and they added things that they did not follow through to conclusions as well as things that made no sense.
Closure isn't the issue. The ending is.
(disclaimer: IMHO)





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