Modifié par Ashep123, 08 mai 2012 - 02:36 .
Would the Indoctrination Theory be a Buzz Kill or a Touchdown if true?
#1
Guest_Ashep123_*
Posté 08 mai 2012 - 02:35
Guest_Ashep123_*
#2
Posté 08 mai 2012 - 02:51
#3
Posté 08 mai 2012 - 02:53
#4
Posté 08 mai 2012 - 02:55
Then I would now if I was Indoctrinated or not.
#5
Posté 08 mai 2012 - 02:56
If it does happen, I would be more disappointed.
#6
Posté 08 mai 2012 - 02:58
#7
Posté 08 mai 2012 - 03:00
#8
Posté 08 mai 2012 - 03:02
#9
Posté 08 mai 2012 - 03:24
But IT is sill better than what we have now.
#10
Posté 08 mai 2012 - 03:32
#11
Posté 08 mai 2012 - 03:54
#12
Posté 08 mai 2012 - 03:57
#13
Posté 08 mai 2012 - 04:05
#14
Posté 08 mai 2012 - 04:08
#15
Posté 08 mai 2012 - 04:14
If they pulled it off, it would mean that they succeeded in getting their players to experience some sort of indoctrination first hand, instead of just limiting it to the main character and have us look on with dramatic irony (something they hinted at wanting to do before). Obviously a lot of people would be pissed off though, not only from the current incensement over the endings but also because they didn't enjoy the mind game. Everyone seems to think its a bad thing that we didn't get the "real" ending NOW, with the game. If they pulled this off, and pulled it off well, I couldn't care less about not having it from the onset. I think regardless they underestimated the amount of impatient enraged fans though, so this isn't going to come out as a "big win" anymore like they may have hoped. It's sad, really.
*facepalm*wsandista wrote...
Horrible, why should I be punished for roleplaying my paragon Shepard?
That's the point of being tricked, and the whole point behind indoctrination. You *thought* you were doing the "right" thing. If you're upset about being "punished", look no further than the players who play pragmatic renegades. They've been complaining about being punished for their choices since ME1.
Vormaerin wrote...
Buzzkill since its not in the original release. Actually, just buzzkill period, since its an idiotic idea.
So what if it wasn't in the original release? Also, since when is utilizing a theme that's been one of the main things the whole story of the Mass Effect trilogy revolves around an idiotic idea? I'm curious, because it's a hell of a lot better to end a story by staying true to one of its themes than pulling out something completely random at the end.
Modifié par Unschuld, 08 mai 2012 - 04:20 .
#16
Posté 08 mai 2012 - 04:18
Unschuld wrote...
*facepalm*wsandista wrote...
Horrible, why should I be punished for roleplaying my paragon Shepard?
That's the point of being tricked, and the whole point behind indoctrination. You *thought* you were doing the "right" thing.
Then what about renegade Shepards? They are doing whats right for their character, but they get rewarded for it?
#17
Posté 08 mai 2012 - 04:23
It would be a clever way to finish the series with Shepard to show that not even a hero is immune to indoctrination, although i would've preferred a different ending, I still could appreciate the ending more if it was indoctrination, rather than just stupid writing.
#18
Posté 08 mai 2012 - 04:27
wsandista wrote...
Then what about renegade Shepards? They are doing whats right for their character, but they get rewarded for it?
Look at my edit. As stated by Bioware themselves, Paragon=/=Good, Renegade=/=Evil (though in ME3 that's somewhat debatable since many of RenegadeShep's actions border on sociopathic). They're just different ways of solving the same problems.
But also, if indoc turned out to be true, there were enough clues throughout the three games that show you that synthesis and control are more "renegade" choices. Why would the control option, shown being used by the illusive man (one of the main big bads), be a "Paragon" option? Just because it's colored blue? Just because some magical kid told you a few seconds ago that it was a good idea?
Shepard's convictions, through 99% of all three games, paragon or renegade, have been in destroying the reapers. Synthesis and Control are two themes utilized by the two main villains of the previous two games (and the third). Even if there is no indoctrination, doesn't that seem a bit odd to you?
Modifié par Unschuld, 08 mai 2012 - 04:31 .
#19
Posté 08 mai 2012 - 04:37
#20
Posté 08 mai 2012 - 04:38
Unschuld wrote...
wsandista wrote...
Then what about renegade Shepards? They are doing whats right for their character, but they get rewarded for it?
Look at my edit.
But also, if indoc turned out to be true, there were enough clues throughout the three games that show you that synthesis and control are more "renegade" choices. Why would the control option, shown being used by the illusive man (one of the main big bads), be a "Paragon" option? Just because it's colored blue? Just because some magical kid told you a few seconds ago that it was a good idea?
Shepard's convictions, through 99% of all three games, paragon or renegade, have been in destroying the reapers. Synthesis and Control are two themes utilized by the two main villains of the previous two games (and the third). Even if there is no indoctrination, doesn't that seem a bit odd to you?
ME was always about player choice though, not right or wrong choices. IT fails not because of evidence, but simply because it snubs player choice for a right/wrong decision.
Renegade has always been the don't worry about collateral damage path, that is destroy. You end up wiping out the Geth and most technology, just to eliminate the Reapers.
Paragon is about diplomacy and trying to save everyone, control fits that. Shepard sacrifices him/herself to save every race from the Reapers, instead of wiping out all AI.
Synthesis is just space-magic nonsense.
Shepard's convictions have been to stop the Reapers not necessarily destroy them, control is more lik exile than outright control, TIM wanted to use them as a weapon, Shepard told the to leave.
#21
Posté 08 mai 2012 - 04:44
wsandista wrote...
ME was always about player choice though, not right or wrong choices. IT fails not because of evidence, but simply because it snubs player choice for a right/wrong decision.
Renegade has always been the don't worry about collateral damage path, that is destroy. You end up wiping out the Geth and most technology, just to eliminate the Reapers.
Paragon is about diplomacy and trying to save everyone, control fits that. Shepard sacrifices him/herself to save every race from the Reapers, instead of wiping out all AI.
Synthesis is just space-magic nonsense.
Shepard's convictions have been to stop the Reapers not necessarily destroy them, control is more lik exile than outright control, TIM wanted to use them as a weapon, Shepard told the to leave.
And those choices are being presented to you... by the reapers... Is Shepard waking up in a pile a rubble just an easter egg for ***hole renegades? Even after, by all means, Shepard should have been outright killed by a massive explosion that rips apart the citadel, or die soon after because he's been rebuilt with synthetics? Indoc theory being true or not, I'm looking forward to the "clarification" on that one.
Modifié par Unschuld, 08 mai 2012 - 04:45 .
#22
Posté 08 mai 2012 - 04:51
Unschuld wrote...
wsandista wrote...
ME was always about player choice though, not right or wrong choices. IT fails not because of evidence, but simply because it snubs player choice for a right/wrong decision.
Renegade has always been the don't worry about collateral damage path, that is destroy. You end up wiping out the Geth and most technology, just to eliminate the Reapers.
Paragon is about diplomacy and trying to save everyone, control fits that. Shepard sacrifices him/herself to save every race from the Reapers, instead of wiping out all AI.
Synthesis is just space-magic nonsense.
Shepard's convictions have been to stop the Reapers not necessarily destroy them, control is more lik exile than outright control, TIM wanted to use them as a weapon, Shepard told the to leave.
And those choices are being presented to you... by the reapers... Is Shepard waking up in a pile a rubble just an easter egg for ***hole renegades? Even after, by all means, Shepard should have been outright killed by a massive explosion that rips apart the citadel, or die soon after because he's been rebuilt with synthetics? Indoc theory being true or not, I'm looking forward to the "clarification" on that one.
No those choices are being presented to you by a magic space kid. The mass relays did explode, when they do that, they take out the whole system they are in. So why did they show that where the Normandy crashlands? ME3 was just full of plotholes and bad writing, NOT just the ending.
#23
Posté 08 mai 2012 - 05:19
#24
Posté 08 mai 2012 - 05:56
Modifié par Omega2079, 08 mai 2012 - 05:56 .
#25
Posté 08 mai 2012 - 06:33
wsandista wrote...
No those choices are being presented to you by a magic space kid. The mass relays did explode, when they do that, they take out the whole system they are in. So why did they show that where the Normandy crashlands? ME3 was just full of plotholes and bad writing, NOT just the ending.
News flash. Using the Crucible on a relay doesn't destroy the system it's in. Also, plenty of systems don't have relays in the first place, but that's not as important.
If you want to claim Bio misled you, feel free. They don't seem to have anticipated that anyone would think using the Crucible on a relay would do the exact same thing as hitting the relay with an asteroid.
All the ending rage.... how much of it comes from players with the same wacky interpretation of the endings that wsandista has? I've been assuming that they're a tiny minority. Are they?
Modifié par AlanC9, 08 mai 2012 - 07:17 .





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